

Triforce: The Topologies of Zelda
released on Dec 31, 2018
The Topologies of Zelda: Triforce is a head melting non-euclidean puzzle adventure in which you attempt to collect three Triforce pieces while traversing a The Legend of Zelda's inspired 2D world that's mapped onto rotatable 3D structures.
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dies in non-euclidean dungeon design
Because in the end the world is a space to solve.
Sometimes with logic, sometimes with perspective, sometimes with force, sometimes by listening.
there is nature, but naturalistic logic is a lie. at least in modern life.
Curiously, puzzling the orientation and twisting the land we walk on -in the shape of a Donut, the industrial shape- the perspective reveals that there were no forests on earth, we made the forests, we imagined the height of that mountain. They suggested us, we accepted.
Sometimes with logic, sometimes with perspective, sometimes with force, sometimes by listening.
there is nature, but naturalistic logic is a lie. at least in modern life.
Curiously, puzzling the orientation and twisting the land we walk on -in the shape of a Donut, the industrial shape- the perspective reveals that there were no forests on earth, we made the forests, we imagined the height of that mountain. They suggested us, we accepted.
There are shades between "natural" progression and satisfying progression. we often confuse them.
This is very pessimistic, but I think that what defines us as people is usually the lies and truths that we accept.