Tunic

released on Mar 16, 2022

Tunic is an action adventure about a tiny fox in a big world. Explore the wilderness, discover spooky ruins, and fight terrible creatures from long ago.


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Uma aula de game design, só faltou uma história boa o suficiente pra fazer jus a todos os outros pontos fortes do jogo

This review contains spoilers

Knew nothing about the game and I was baffled.
So it's a very cool Zelda 1-like where you are just thrown in there and you must figure out what to do by yourself. Loved the inclusion of an old-school manual being it's own ingame thing, full of secrets if you look at it closely ( I actually spent a few hours trying to decipher the made-up language (did not succeed) ); And that feeling when you discover an ability you had since the very beginning but you didn't know because you just never tried it. The world ends up being very coherent, and overall it's a game that makes you feel very intelligent haha.
The second third of the game was a bit less interesting, more classing item-dungeon-boss, and the bosses are really not the best aspect of the game imo.
But in the final act there's this new mechanic à la The Witness and the game becomes incredible again.
(The ost is also really good, and the main artwork for the game was drawn by Aurahack and that makes me very happy to know that you can draw big tiddies online and still get some non-NSFW jobs haha)

An indie Souls-like game dressed up as a Zelda clone, Tunic is an isometric adventure game where you play as a little fox guy as he explores the world and solves dungeons and puzzles. It has a very strong resemblance to Zelda, from overworld to character design. This game's greatest strength is giving the feeling of playing an old Zelda 1-esque game with very little guidance, simply exploring the world to find the way to progress. Pages of the game's manual are found scattered throughout the world, which I thought was a brilliant concept. By finding these pages, you are taught about different mechanics, hints on progression, and even maps of the world. It's a great way to pay homage towards to an older era of games, while being seamlessly integrated into this one. The game is also very visually stunning, having a good low-poly art style and occasionally employing perspective changes to give the world a sense of scale. I mentioned it was a Souls-like game, and that's particularly in the combat. It has a similar death mechanic, dodge roll/stamina system, and mentality towards difficulty that you'll find in those types of games. I'm not necessarily a huge fan of that style, but I think this game remained pretty fair, although it did tiptoe right up against the bullshit line on a few occasions. The secrets also could be a bit obtuse; I'm not sure I ever really understood the plot of the game, but given its meta "here's the in-game manual", it didn't really feel like much of a priority. This game was all made by a single developer, and it's an astonishing work of quality.

Incredible game, full of mystery and secrets. I was totally surprised by this game. It's difficult to explain how great Tunic is without spoiling it so I'd recommend just playing it with as little info about it as possible.
Two minor issues for me were:
- few puzzles were super cryptic (still possible to solve but borderline frustrating)
- on Nintendo Switch the loading times are rather long, especially between areas

Simplesmente o melhor indie de 2022, tudo nesse jogo é divertido, exploração com cenários lindos, combate gostosinho, puzzles que tu fica 🤯 e a mecânica do manual do jogo é interessantíssima.