Twilight Syndrome Kyuumei-hen

Twilight Syndrome Kyuumei-hen

released on Jul 19, 1996

Twilight Syndrome Kyuumei-hen

released on Jul 19, 1996

The gameplay in this sequel is identical to that of the previous entry: the player navigates the digitized images of the girls over 2D backgrounds in a side-scrolling/third-person perspective manner, searching for clues, triggering scenes, and choosing responses and/or actions when prompted by the narrative. It consists of six independent scenarios, and the numbering of the scenarios is a continuation from the previous title.


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Apesar da proposta inicial ter sido um jogo só, dividiram twilight syndrome em dois, essa parte se comparada com a primeira tem uns "rumores" completamente absurdos e viajados, o que ja mostra uma diferença se comparar com a primeira parte que era mais sinistra e contida, não acho que todos os rumores aqui sejam tão bons quanto os do primeiro jogo, mas os que são bons conseguem superar fácil os antigos, ainda tem um em específico que é bem pesado e que lida com bullying, e outro em que da um desenvolvimento extra pra Yukari, inclusive se você tiver o save do primeiro jogo e ter o final bom em cada rumor nos dois jogos, você libera o Prank, que é um mini capitulo que mais ou menos é um preview de Moonlight Syndrome, e boy oh boy o negócio muda de figura ta doido

ん、𝙸𝚝°𝚜 𝚊 𝚂𝙾𝙽𝚈!!
So very much wordier than the first half!
I can't help but feel like the order of the episodes between both games could have been arranged a bit better. Mika's disappearence may have been a great cliffhanger, but the high personal stakes of that story made the next three episodes feel sort of limp in comparison. The phone episode was particularly lame.
Taken individually, each story (phone caller aside) is pretty strong. I also like Yukari's overarching plot thread even if it's kind of simple.
The girls are still just as oddly believable as always: poking fun and chastising each other whenever they're not in the face of certain death. You don't see serious stories attempt to have such relatable characters like this very often. They really take every opportunity to pal around and tease each other.
Because the stories are so much lengthier this time, failure was much more punishing. The lack of mid-dialogue saves means that you either waste time, cheese with savestates, or consult the excellent guide at riroa.com. This game must have been hell back when it released, because either my reading comprehension is crap or the answers that will get you killed are very hard to spot.
The automatic text advance from the first half is gone though, so you can at least proceed at your own pace.
The audio designer is still clearly putting in the most overtime: really stand out sounds and ambiance start to finish.
Overall, a lot of well done scary stories.

DANG THAT WAS SURELY SOMETHING ELSE

Every case is meaty this time, not just that we directly need to face with the ghosts and their problems this time rather than escaping it. We need to solve their problems for them so they can leave the world peacefully but damn what interesting stories they are. War veterans? Here. School bullies? Here. Suicides? Here. Etc.

How we find them still feels a bit forced tho in my opinion. No, especially even more forced here. Like the previous game baka Mika forces other girls to discover the truths behind the ghost rumors but it feels forced too much because realistically after the near death experience from the case that ended on a cliffhanger(like really it ends on a literal cliff, on a hill) you would say no. But I guess it's... a game. Still I have to say it bothers me.

If we pass that and return to the cases. Yeah they are amazing. My favorite one is the school one tho. In my opinion that's how you do a school bullying story. It's unsettling. It's spooky. It's emotional. It's... Really heartbreaking...
I have a grudge against school bullies so that episode hit me even more. Also it's pacing was perfect as well (also eat your heart out lost judgment! That's how you do a school bullying story, with directly confronting everyone rather than spending unnecessary 4 hours with infiltrating a school and failing to get any real answers anyway)

But If I like this game that much why not 5/5? It's because unfortunately there is one single major flaw this game has. It's skipping to the credits the moment case gets solved and that's really unsatisfying. I mean previous game did this as well but they didn't had to continue this flawed idea in my opinion. Let me give you an example, remember the case I talked about the bullies at the top? Yeah that case ends so fast that, the supposed redemption arc of bullies feels empty. It's just a couple of sentences and bum. Credits... That's it?
That's not nice tho is it? You are supposed to finish the character stories properly too! Not just the story itself! But unfortunately game does that again and again. That's why even tho cases are amazing, I can't get the full satisfaction of it.

I wish they push the characters just a little bit more, with just a little push the game itself could turn into a something magical who knows. Unfortunately that's the end product.

But even tho I complained a lot. I still enjoyed a lot. Hopefully it gets translated properly one day too!

Also I guess I am finally ready for Suda's moonlight syndrome. Ehm. Here we goo.
(note: This is a video review and I looked at the youtube translation from the user aRdW)

Surprisingly, I think I liked Investigation slightly less than Search overall. The stories in part 2 are a lot more interesting than the ones in the first game, but the pacing is much slower and almost all the resolutions feel anticlimactic. The bonus chapter, Prank, is by far the scariest part of both episodes, and has me seriously craving a Moonlight Syndrome translation. I hope the remaster Suda51 seemingly alluded to earlier this year is real.