Under the Waves is a narrative-driven adventure game about the engulfing power of grief. Set in the depths of the North Sea in a techno-futuristic 1970s, professional diver Stan is struggling to overcome a life-changing loss and embrace a new future. The isolation of the deep sea is a fitting manifestation of his state of mind, and as Stan retreads further into his self-imposed solitude, he starts to experience strange events far beneath the waves. Stuck between life and death, Stan will have to make the most significant choice of his existence.
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Despite some minor glaring issues, including a few glitched collectibles blocking a couple trophies, this was a wonderful narrative focused underwater adventure that allows you to explore both an expansive sub-aquatic open world, and one man's isolation and grief.
One thing I definitely want to point out is the game's music. Tranquil, contemplative, and so relevant to the themes of the story. I found myself quietly cruising about the map looking for treasures and items with the music pulsing in the background while pondering my own contrition and regrets. These are the types of experiences that make me love the medium.
One thing I definitely want to point out is the game's music. Tranquil, contemplative, and so relevant to the themes of the story. I found myself quietly cruising about the map looking for treasures and items with the music pulsing in the background while pondering my own contrition and regrets. These are the types of experiences that make me love the medium.
The game feels rushed. The story is half-baked with some interesting bits that lead nowhere, probably due to time constraints. Although the main theme of the narrative is clear from the beginning, we are not given enough background on relevant characters to care enough.
Gameplay is frustrating in most missions, with UI prompts being bugged. The are objectives marked somewhere completely unrelated to the what we need to progress. Open-sea exploration feels polished considering the rest, but indoor missions are really not enjoyable.
Gameplay is frustrating in most missions, with UI prompts being bugged. The are objectives marked somewhere completely unrelated to the what we need to progress. Open-sea exploration feels polished considering the rest, but indoor missions are really not enjoyable.
A nice good-looking game for a good cause. That being said:
- Emotional drama of the game is overdone trope done better in many other games
- Trying to be SOMA meets Firewatch but with "collect item 0/5" Gollum-tier busywork gameplay. Just make a walking simulator if you don't have gameplay ideas.
- Stan climbing into bed and sleeping in his wetsuit is the most disturbing thing I've ever seen
- Low framerate daughter
- One fatal crash
- Controls while swimming were quite annoying
- Voice direction really, really... overuses... dramatic pauses. As if... that makes for naturalistic dialouge... when, it actually becomes... very unnatural.
- Emotional drama of the game is overdone trope done better in many other games
- Trying to be SOMA meets Firewatch but with "collect item 0/5" Gollum-tier busywork gameplay. Just make a walking simulator if you don't have gameplay ideas.
- Stan climbing into bed and sleeping in his wetsuit is the most disturbing thing I've ever seen
- Low framerate daughter
- One fatal crash
- Controls while swimming were quite annoying
- Voice direction really, really... overuses... dramatic pauses. As if... that makes for naturalistic dialouge... when, it actually becomes... very unnatural.