Vib Ripple is the sequel to Vib Ribbon, and the third in the Vib Ribbon series. While Vib Ribbon was based around the tone of music, and Mojib Ribbon was based around lyrics, Vib Ripple is themed around drums and percussion. Players once again control the vector rabbit Vibri as they play. This time, they must move her around a gigantic picture (think of the picture as a giant trampoline), and use the any of the face buttons to make her jump. If you time the jumps to the beat of the music, Vibri will jump higher, and jumping on certain parts of the picture will reveal 'Peta Characters' - 2D representations of objects, such as bunny rabbits, onions, and presents. The goal of each level is to reveal the Peta Characters shown in the crown at the bottom left of the screen (of course, you can uncover more if you're game). In later levels, blobby enemies known as 'Boonchies' turn up and begin to slowly zero in on Vibri. She must dodge these enemies in addition to bouncing in time to the beat as she uncovers Peta Characters. Vib Ripple, like Vib Ribbon and Mojib Ribbon, allows players to extend their potential playtime. You can create new levels by hooking up certain USB cameras and mobile phones, and uploading photos to your PS2. However, as with the previous games, the preset levels seem to work the best.


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Here's a little known secret for those that were finally able to master longitudinal airtime on a trampoline: bouncing where lightning strikes twice, three times, likely four, was a surefire psychosomatic way to throw yourself higher. Nevermind thee placebo, it's real. It's all real. You really can bounce that high.

its like a time killer mobile game for kids but it has Vibri and she is teaching you the words in Japanese

I don't think this game is very bad, nor the reason why the franchise died, but it is honestly a bit repetitive, and not taking as much skill as vib-ribbon (a rhythm game) makes it a lot less engaging, pretty much the only optimization is trying to get all the characters as fast as possible. I get this game is a sequel to a 28 min long PS1 game but this is just so simple it feels so wrong for what a vib-ribbon PS2 game could have been. There's not even really any cool easter eggs with Vibri. I actually got the custom picture feature working on a real modded PS2 with an old Sony Cyber-shot Camera and it's nice, although obviously you can't send them through e-mail nowadays, sadly. And forget about emulating such features on PCSX2

It's a very cute game and it's nice to see another game with Vibri, and must have been fun if you were a japanese gamer in the 2000's, but it's a lot harder to enjoy nowadays.

You... jump on photos. That's it. Building momentum for jumps- a key mechanic of the game- feels awkward and unresponsive. As a sequel to Vib-Ribbon this is just bad; play Mojib-Ribbon instead, it's better despite the language barrier.

I'd probably give this an extra 1/2 star if I could import photos, but Sony pulled a Sony here and made that exclusive to a few of their cameras. cool.

kinda made me feel like i was suffocating but vibri smashing the shit out of a giant drum with every syllable she speaks is the cutest shit ive ever seen