Voice of Cards: The Beasts of Burden

Voice of Cards: The Beasts of Burden

released on Sep 13, 2022

Voice of Cards: The Beasts of Burden

released on Sep 13, 2022

Voice of Cards: The Beasts of Burden, is a new standalone turn-based RPG adventure, that brings players to an illustrated world presented through the medium of cards as the third release in the Voice of Cards franchise, now giving players the ability to trap the monsters they defeat in cards to use them as skills in battle. This truly unique gaming experience brings back the creative minds behind the previous Voice of Cards games, beloved NieR series and Drakengard series, including: Creative Director, YOKO TARO (Drakengard series, NieR series), Music Director, Keiichi Okabe (Drakengard 3, NieR series) and Character Designer, Kimihiko Fujisaka (Drakengard series).


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I was expecting to like the third game the most but honestly the series kinda just felt repetitive after multiple installments back to back with only a miniscule amount of time for devs to hear criticism to improve the following entry. I really think this one could've benefited from being developed at a later date.

Bought this because I'm a huge card game fan. Yet it's just an RPG with a tabletop RPG/Card Boardgame skin. Nothing has to do with cards as far as I know.

Probably the weakest entry in the series, though I still liked it enough. If you loved the others, give it a shot, but if you're trying to decide which of these to pick up, I'd look at either of the other ones.

I love Yoko Taro but this series feels like it's already run its course. Two sequels this year is absurd. They are still beautiful looking and sounding but they are largely the same and this one does little if anything to improve. In fact it plays much worse than Forsaken Maiden which I thought was a solid but steady improvement. Please stop it. Take a year if you're gonna make a fourth one and refine it.

The charm that this series had to start out with has really faded with how rapidly they've released these games and with how little they've iterated on the formula. The same issues of sluggish UI and exploration, an obscenely high encounter rate, relative simplicity and ease of combat, and general story shallowness remain. The series has certainly lost me with this one. It started out with some promise of diverging, with a pseudo-monster collection element, but this is beyond half-baked. There isn't a large variety of monster cards to collect, and they're locked behind randomness -- you have a random chance of getting three chests at the end of a battle, some of which contain monster cards and some of which contain regular items. It turned what could've been an interesting mechanic into something I found annoying. The story is also fairly predictable, with its twists being broadcast since the first hour or so of the game. Hopefully they take some more time before the next one, because they need to work on some of the core aspects of the game which are now grating.