Voice of Cards: The Isle Dragon Roars

released on Oct 27, 2021

Voice of Cards: The Isle Dragon Roars is an RPG set in a world of swords and sorcery, told entirely through the medium of cards. The story follows a self proclaimed hero as they set off to slay a recently awakened dragon, presented in the manner of a tabletop RPG and playing out through narration from the gamesmaster.


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thought it was going to be better but it's an okayish game. Story is just simple. Loving art and bgm!

Parts of the story are definitely predictable and the game isn't that difficult but I enjoyed all of it what else can I say it was a lot of fun!

court rpg sympathique, histoire prenante, gameplay cool, plusieur fin possible, rejouable dans une certaine mesure.

gorgeous art style, and i enjoy the presentation of the areas on cardback, but there's no actual sign of card decks influencing the gameplay. doesn't seem to be any randomised card draws, doesn't seem to be any implementation of card-based rules in how the attacks/skills function... i don't know why the game is using cards at all, honestly.

it's just a standard RPG with standard RPG menus and standard RPG quests, but everything takes twice as long to do bc it has to animate a card draw instead of simply selecting your actions from a normal drop-down menu as you would usually.

the single voice actor also grates incredibly. he's fine, but he's not good enough to carry the weight of an entire game's worth of voice-acting on his own. i muted him almost immediately.

The person that told me this was Yoko Taro's version of remaking Dragon Quest 1 were not lying. The story is very "1986 RPG"-esc until near the end with a few changes but even then it was pretty predictable. Still, there is something charming about the card aesthetic. Def needed some gameplay improvements though which thankfully sequels followed up on.

I'm a big fan of Yoko Taro-isms, so Voice of Cards: The Isle Dragon Roars hit the spot for me. Very fun writing and characters, and the overall plot is decent as well, though not on the level of the Nier series. Keichi Okabe's music is great as always. I really enjoyed presentation style with the audiobook-like narration and card-based visual setup.

The problem is that the combat is about as basic and boring as JRPGs get. Worse, there are random battles that occur with a mind-numbing frequency. As a result, it felt like a bit of a slog, despite the short runtime. Luckily, at some point between launch and my playthrough they added a turbo mode. Funnily enough, it seems to increase the overall game speed, so while my real-world finish time was 10 hours, my in-game time was 14 hours. I'm definitely glad to have saved those 4 hours, and I can imagine my score may have been a bit lower otherwise.

Regardless, I'm looking forward to the sequels. It sounds like they didn't do anything to improve the combat, though, so I'll play a few other games first.