Wall World

released on Apr 05, 2023
by Alawar

Explore the mysterious Wall World on your giant robospider: mine for valuable resources, upgrade your equipment to fight off hordes of monsters, and discover exotic biomes in-between attacks. Will you be able to survive and learn the secrets of the Wall World?


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Honeslty, it's fun but short. I've yet to play "Dome Keeper", so I really don't have a point of reference, and I have not played the "Deep Threat" DLC. Ending is lackluster to say the least, and the gameplay is repetitive. No point in a second play through. I enjoyed the gameplay loop (Mine, grab resources, upgrade weapons/ship/mech, fight wave, repeat) just long enough to beat the game, and I might consider getting the DLC.

In short, if you are interest in playing the game Get it on a sale, it goes below $5 very often (including at the time of this review).

Jogo alem de lindo é muito bom. Hoje enquanto eu tava jogando, descobri e desbloqueei um monte de coisa fodɑ e me deu uma injeção de felicidade que eu nunca tinha sentido em nenhum jogo antes. quanto mais eu jogo, melhor ele fica. É tão bom avançar de uma parte que você não conseguia, mesmo que saia da batalha quase morto, significa que esta avançando.
Muito bom mesmo mano, papo reto. Quando eu zerar e platinar voltarei pra dar a nota final.

Edit: Zerei, platinei e amei. Não enjoei nem por um segundo, a progressão é muito bem feita. É simples, mas é bom.

Joguei a DLC: mantenho o que disse sobre o jogo base. Ela é bem curtinha, e as armas novas são bem paia, tem tipo duas que da pra usar, as outras são bem ruins.

I haven't played Dome Keeper so I have no point of reference, but I can say that this game was just boring. The upgrades and mechanics are neat, but again each run just feels so similar that I never felt that itch to try another run.

Todo o conceito foi o que me chamou atenção no começo, e de fato é legal, a historia podia ter sido um pouco mais presente talvez

On first glance, you might think this is basically Dome Keeper, but vertical instead of horizontal. As a fan of the first game, I'd go as far as saying Wall World does some stuff even better than the game it was inspired on.

First off: there's a permanent progression system with upgrades that carry over your runs. They're surprisingly deep and varied. You find them scattered around the mines and use bits you earn from breaking blocks. It's fun to start weak and see you surviving more in each subsequent run. In the end, you're basically clearing mines in seconds.

Then there's also different guns and equipment for you to choose and upgrade. While there isn't too much enemy variety, they do a good job of keeping you on your toes. The ending is a bit underwhelming and you feel as if there could be more content overall (biomes, for example).

Beware: Wall World is one of those titles I like to call "gaming crack". Extremely addictive and grindy in a good way. Control scheme is a little wonky on console, but that's more of a porting issue than a dev oversight.

its like they looked at Dome Keeper and said "what if we did more with it", then fumbled every idea they had on top of the base idea. it also lacks a ton of polish and isnt nearly as nice to look at as Dome Keeper is.
in short, too derivative and its presentation is too weak to make that repetition fun in any way.