Warhammer 40,000: Boltgun

Warhammer 40,000: Boltgun

released on May 23, 2023

Warhammer 40,000: Boltgun

released on May 23, 2023

Load up your Boltgun and unleash the awesome Space Marine arsenal to blast your way through an explosion of sprites, pixels and blood in a perfect blend of Warhammer 40,000, frenetic gameplay and the stylish visuals of 90’s retro shooters.

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Enjoyed this quite a bit in the first chapter, but afterward it devolves into a sponge-fest with annoyingly labyrinthian levels, even by genre standards. Every FPS should have a taunt button though!

An okay boomer shooter. Game feels good to play and looks great and if you're into 40k you're gonna really enjoy how faithfully it captures that look and feel. Level design is a little bad but is basically carried by having a 'draw a line where I should go' button ala Dead Space that you can use to just have the game tell you where the next door is.

Only real complaint is that enemies can be kind of spongey and they give you a cool mechanic where you can slow down time and dash forward with a chainsword, but doing so is almost always a bad idea because unlike other games with similar designs, you aren't actually rewarded for rushing in. If it worked closer to Doom 2016 and doing up-close melee kills gave you temporary invulnerability and health back, it would probably be a lot more fun.

Get it on a sale. It's fine.

Lost this when I lost game pass. Would like to return and finish.

Very fun game that feels incredibly satisfying to control but it is dragged down so hard by a few really big issues. One of the biggest for me just being the fact that this game punishes you SO hard for playing aggressive and really rewards you playing like a coward and trying to use cheese strats, which feels lame for a game where you play as a massive space marine. The chain sword is so fun! but it is so useless! you will get punished so hard for using it!

I really wish this game rewarded you for being up in the enemies faces like doom eternal does. Would make it so much more fun to play.

Weapons in this game are generally very satisfying to use but I feel like the overall kit feels like it's missing... something. It just feels like you have boltgun, shotgun, and a bunch of strong weapons you don't get much ammo for to kill bosses with and the disparity in strength between these weapons is MASSIVE.

Unfortunately I feel like this game is very inconsistent in level design quality and enemy variety. Past like, halfway through chapter 2 you have basically seen everything this game has to offer. So many levels are just going through the motions but sometimes there are some really cool ones! I really just one like, one episode condensed with super good levels. Personally I really like the elevator level I think its my favorite level in this game. Cool big encounters that actually keep you on your toes.

Overall still very fun if you like boomer shooters but don't think it would be a huge recommendation from me to people who aren't already a fan of this genre. You play this to feel like you weigh a million pounds and run fast as fuck.

This was fun for some mindless shooting but I felt like I could never get into a flow of killing enemies. I wanted to feel like a space marine berserker but at times I felt like I was playing like a coward hiding behind walls and only poking out to take a few shots here and there. I barely used the chainsword even though it seems like it could be cool but you just get punished so much using it when there are so many enemies. The arenas we had to fight in felt a little too small at times or at least had cramped areas where I couldn't move freely to dodge incoming fire without threat of falling and taking damage anyways.

The boss fights were actually pretty unfun especially the one at the end of chapter 2 felt cheap. Some enemies also just had too much health and the gameplay devolved into me sitting still mostly shooting at them from distance whittling down a massive HP bar.

Overall tho I had fun with the game, but its no masterpiece.