Wario World

released on Jun 20, 2003

While Wario enjoys the riches from his many adventures, a mysterious black jewel in his trove transforms gems into monsters. Now, Wario must scramble to recover his riches in an alternate world filled with quirky puzzles, swarming enemies, and lots of loot. As Wario, you'll punch, kick, jump, grab monsters and objects, and inhale surrounding coins like a vacuum cleaner. You must cling to 3D balls to fight bosses, find hidden areas through trap doors, and bash your surroundings to uncover secrets.


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esse é o jogo mais Pós Wario possível e acho incrível como ele consegue traduzir todos os signos da franquia pra terceira dimensão e como isso reflete na caracterização de Wario – afinal, esse jogo se passa depois da série já ter definido sua própria identidade com duas iterações no plano 2D; Wario já tá rico o suficiente, seu status quo é uma mina de ouro, e ele não precisa mais ir atrás de tesouros e apesar dele estar Tão Feliz quanto no 4, a problemática de sua aventura agora é outra:

assim como no 2, o jogo começa com o Wario descansando em seu castelo até que alguma merda acontece mas diferente do 2 (em que ele é roubado), no World ele tá literalmente pagando pelos seus pecados: uma jóia causava corrupção e destruição, tendo que ser selada por spritelings…até que muitos anos depois, ela foi roubada por Wario – despertada, ela transforma o castelo de Wario em ruínas divididas em mundos estranhos, com o objetivo de tomar para si e criar seu próprio castelo (literal o objetivo do Wario em Super Mario Land 2)

e aí, toda a aventura do Wario consiste nele explorando os restos abstraídos de seu lar enquanto salva os spritelings e conserta a merda que ele mesmo causou, pra no final ser tratado como um herói (dependendo do final, que considera quantos spritelings você salvou)

não existe nada mais Wario que isso e esse jogo ser essa anomalia que abusa da profundidade do eixo Z enquanto progride por telas lateralmente me encanta muito – inimigos que respawnam infinitamente, moedas sendo redundantes porque TUDO te dá MUITO dinheiro explodindo a economia do Mundo De Wario, fases com padrões super óbvios mas que ainda sim cativam porque todas as mecânicas, gimmicks e desafios do jogo são iradas – e até mesmo os chefes são divertidos nesse jogo.

mesmo que em circunstâncias ruins, o Wario transforma sua própria jornada numa acid trip e ter que reaprender a controlá-lo por estar transicionando pra terceira dimensão do GameCube foi uma experiência muito mágica pra mim – mesmo que eu sinta falta da cabeçada e da corrida do WL4, esse é o único jogo em que o Wario consegue dar Izuna Drop nos inimigos.

why the fuck was that last level so damn hard

After Exhuminator played this a little while back and didn't really like it, I was prompted to replay to reconfirm how I felt about it. My prior opinion still stands: It is a solid, fun game that I really like. This is labeled as a repeat, although the last times I've played this game were in like 2004 when I rented it when it came out, then again in 2011 which is probably when I bought it, so it's been a while and I didn't really remember the bosses or maps well.

Wario World is primarily a mix between an action game and a platforming game. In terms of the platforming, it's a little of a mixed bag. There are only 8 levels, but each one is very long and can take a half an hour or more, especially if you want to find all of the goodies in it. The stages themselves don't often contain any seriously difficult platforming, at least until the later stages, but the main difficulty in the platforms comes from the challenge doors in each stage, as well as finding and collecting the cash and collectibles in each stage.

These doors contain crystals which you'll need to open the door to the final boss, so you'll need to do at least a few in every stage. These challenge areas also often contain hint sprites (which give info about enemies and bosses, as well as affecting which ending you get) and statue pieces (collect all 8 in a stage for another half of a heart), so they're basically all worth at least attempting. The camera control is much more precise in these levels than in the main stages, with the challenge rooms having 360 degrees of viewing while the main stages have the camera at a more fixed angle. The camera is pretty good though generally though. There was only one time or two that I wished it could zoom out a bit more, but never anything egregious. In addition to the crystals, statue pieces and hint sprites, there are also treasure chests to collect in each stage which are mostly just for show. They unlock some Wario Ware mini games you can play on your GBA, but other than that, it's mostly just a 100%-ing thing. The last two times i went through this game, I 100%'d it, but this time I couldn't as there was one challenge room that totally stumped me in the final stage.

In terms of action, there are 5 or so basic enemy types which are in every world, and then each stage usually has at least one kind of enemy and/or gate enemy specific to it (charging elephants in the circuis, flying shovels at the pyramids, Pea-hat wannabes in the garden, etc.). Wario is a big fat, bulky guy, and his moves reflect that. He smashes real quick with his fists, he can grapple to do pile-drivers or bowser-tail-spins, and he can groundpound, and he even has his charging dash from the Wario Land games. The charge dashing is especially fun, because occasionally you can use it to get around certain annoying enemies or skip certain platforming sections. Some of the later challenge rooms absolutely require the dash though, so it's good to try and get used to it at least a little.

I feel it worth mentioning that Exhuminator expressed a lot of frustration at how pressing the B button punches, while holding it dashes (leading to falling off cliffs), but I never really experienced that as a problem. Chalk it up to play style I suppose, but it's not a problem I ever remember having, perhaps because I so mash the B button to punch dudes. I'd akin it to something like in Sonic Adventure 2, where light-dash as well as roll are on the B button: It's something that's annoying for some, and totally ignorable for others. Not nearly as bad as say how in Donkey Kong Country Returns, ducking while waggling blows a puff of air, while just waggling while walking rolls forward, which leads to a lot of deaths when trying to do that quickly for goodies. Though in Wario World, falling down pits isn't actually lethal, at least not in the traditional sense. It just puts you down into a realm where you can lose a bit of money if you get hit, but you try to get out as soon a possible.

Money has a bit of a weird function in this game, as it usually does in Wario action games. Money is essentially extra health and extra lives in this game. You can occasionally find garlic (heals one heart) in boxes in the earlier stages, but sooner or later you'll more or less only be able to buy it consistently from the vendors located in each stage. Other than buying garlic, when you totally run out of health, you can pay an amount of gold to instantly respawn where you were, as opposed to completely restarting the stage. I finished the game with like 13k in gold, so money wasn't really a problem, but knowing early on that you can magnetize money to you with L helps in racking it up quickly and easily.

One of the best features in the game, though, are the boss battles. There is a boss at the end of every stage, as well as a world boss after every 2nd stage, as well as a final boss, making 13 in total. They have a very good difficulty curve, it's not immediately always given to you on a platter how to defeat them, but it's always intuitive and never contrived. The bosses are definitely one of the most fun parts of the game.

Verdict: Recommended. It isn't exactly Mario Sunshine 2 in terms of the dynamism of its platforming, but it isn't trying to be. Wario World is trying to be an actiony, platforming hunt for wealth, and it succeeds at that well. Treasure, the devloper, usually tries to make something a bit different, and that's what this is: Different, wacky, and fun.

I've reviewed this game on the site before, but I learned that the Japanese version of this game has a little more content in it, so I spent the 8 bucks and picked up this game I like to play through again through the course of the afternoon-evening a week ago~. The Japanese version of Wario World is nearly exactly the same (save being in Japanese instead of English :b), but the final boss has a second form! It's nothing super special to write home about and certainly not a big reason to import the game to replay through it if you've already played it and aren't a big fan, but it's cool that it's there~.

I still really like this game. As far as Treasure's entire catalog goes, it's pretty far from a Gunstar Heroes or a Dynamite Headdy, but then not much is in my book. I think it's a good game and a fun 3D action/platformer, even if it is a little short.

Feels like a low budget N64 platformer. Wario deserves better.

This game is hilarious, and it's pretty fun too. It is just a 3D interpretation of the WarioLand series and I think they did a pretty good job translating it to a new dimension. The levels are a little bland and the game is short, but if you like THE funny fat man you will probably like this game.