

What Remains of Edith Finch is a collection of short stories about a cursed family in Washington State.
Each story offers a chance to experience the life of a different family member with stories ranging from the early 1900s to the present day. The gameplay and tone of the stories are as varied as the family members themselves. The only constants are that each is played from a first-person perspective and that each story ends with that family member's death. It's a game about what it feels like to be humbled and astonished by the vast and unknowable world around us.
You'll follow Edith Finch as she explores the history of her family and tries to figure out why she's the last Finch left alive.
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a game where I couldn't run has quite entertained me
A game about a cursed family and the memories of the fallen. Games within games. Roam a kingdom while methodically beheading fish. Roll down a hill as a shark. Take photos of your annoying daughter. It's all a good time.
A deeply intimate delve into the lives of a fictional family that is so well written and the world so meticulously built that they almost seem real. The finches are an eclectic bunch of which the majority lived very short lives. Rumored to be struck by a curse, most of the family met tragic if somewhat comedic ends usually at a very young age. We get to explore the whole family and their stories by investigating Edith's childhood home which is a beautifully designed creation functioning as the architectural equivalent of a family tree. See in the Finch household each family member gets their own room, and when a new one is born the house is expanded upon building a new room on top of the existing house rather than recycling an older room of a departed older family member. This magic idea creates the feeling of travelling through time as we climb further up the house learning about each family member in chronological order.
Exploring the Finch house in the game reminded me of my teenage years when sometimes I would sneak into old abandoned houses and poke around, sometimes I would come across one that was left somewhat furnished. I would scan through their things and sometimes I would get the feeling that I was beginning to get to know who these people were, creating a story of their lives by looking through their belongings. What movies they owned, books they read, drawings, pictures, clothing, etc. Ignoring the morally questionable invasion of privacy, I felt that I gained a sort of personal connection with these unknown people through the objects in their rooms. I imagine a lot of people can relate if they have ever rummaged around in the attic of an old house or maybe had to clean out a storage locker of a family member who died or something like that. This feeling of getting to know someone through their belongings is nailed perfectly by this game.
The story unveils itself through learning each family members interests and ultimately how they died. As you would expect, many of the family members stories are intertwined and thus as you learn about one family member you can usually glean some information of others. At the beginning there is an emotional disconnect as Edith has only heard about her older family members through possibly embellished stories. As we get closer to Edith's room however, we feel the emotional tension grow as we start learning about the fate of her immediate family. This all culminates in an ending that is truly sad yet hopeful, and is sure to pull a tear or two out of most peoples eyes.
If you like a good walking sim every so often and value creative ideas and compelling stories then give this one a go. Judging it based on what it is, I'm not sure if I have played a better game in the genre.
Meus sinceros agradecimentos aos criadores desse jogo.
Perfect length for a walking sim, cool story with interesting themes, some sequences are very sad and the visuals are great. I would recommend it to anyone looking for a short but very emotionnal experience
La forma en la que tiene este título de narrar su historia es increíble. Consigue sumergirte totalmente en la narrativa, sin necesidad de más mecánicas que pequeños minijuegos con los que desarrolla las historias de sus personajes y te hace participe.
Los temas que trata son muy interesantes, metiéndose de lleno en algo tan sensible como lidiar con la muerte y es bastante emotivo. Estéticamente es impecable, lleno de pequeños destalles visuales en los escenarios que te dan más contexto de la historia.