Wizardry: Llylgamyn Saga

Wizardry: Llylgamyn Saga

released on Feb 26, 1998

Wizardry: Llylgamyn Saga

released on Feb 26, 1998

A remake of the first three games in the Wizardry series (Proving Grounds of the Mad Overlord, The Knight of Diamonds, and Legacy of Llylgamyn) with options for updated graphics or the original wireframe visuals, and the ability to transfer characters between them.


Released on

Genres

RPG


More Info on IGDB


Reviews View More

Meio datado mas pra quem gosta de blobber é bom jogar um dos que basicamente originaram rpg de turno, o 1 é o mais chatinho, no 2 já da pra ver uma evolução bem grande, e ainda maior no 3 com o level design, mesmo que as gimmicks de mudar alignment sejam bem chatinhas, no final então acho que ficaria 2>3>1.
btw pau no cu de legend of grimrock que pega a pior parte de blobber antigo e foca só nisso basicamente

This is a rating for Llylgamyn Saga’s Proving Grounds of the Mad Overlord specifically: a fantastic aesthetic update and QoL port of one of the most foundational RPGs ever put to screen.

Unfortunately, Wizardry 1 still shows its age in a lot of ways ranging from its early randomness and grind, the cruelty and brutality of its trap and enemy designs, and the general lack of ways to engage with its dungeon encounters beyond killing everything in sight or fleeing for dear life.

But when Wizardry shines, it shines bright and pure—the essence of AD&D dungeon-crawling given video game form.

they really named this mfer "lil' gamin'"

this is just a feature-listy review of this specific port of Wizardry 1-3 for PS1. you should know what you're getting into when you play these games.

it's a solid, good port of the classic Wizardry trilogy. the original game mechanics are kept, no Wiz V ninja/thief ambushes here unlike the SNES port (though updates from later revisions are implemented). the dungeon balance has been tweaked slightly and an automap is available to make play more comfortable. Jun Suemi's now iconic enemy redesigns are also used here, and Kentaro Haneda has provided a new CD soundtrack (as in, completely new from his NES music) to help enhance the game. the 3D graphics are tasteful and work well, but not especially interesting. unfortunately there were some poor choices made in translating the interface from keyboard to controller, resulting in constant accidental choices as you get used to navigating the menus.

if you want a relatively pure Wizardry 1-3 experience without playing the PC originals, this is the best way to go about it in my opinion. if you're alright with some additional gameplay changes, the SNES port is worth a look. the game has a settings menu that lets you use the original English text from the PC games with no cuts (slightly revised to accommodate for the fact it's a trilogy like in other revisions), and you can even use the original graphics if the Suemi art or 3D dungeons don't appeal to you.