World in Conflict

released on Sep 18, 2007

World War III rages and a Soviet-led army has launched a surprise attack on the U.S.A. Command your troops into fast-paced battles fought on a fully destructible battle-field. Strategy meets intense action in this epic clash of Super Powers!


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One of my favorite strategy games. But it’s starting to show its age.

A surprisingly cinematic campaign makes this game an instant classic for RTS fans, with a novel gameplay system that removes the need for resource management, putting all the focus on unit management and tactical strategy. The interplay between infantry, armor, and air gameplay really makes each game feel like a real battle, where positioning and planning really pay off.

The campaign, made with surprising production values in narration from Alec Baldwin, CG cutscenes, and character writing, really is a novel thing in the RTS genre. Few games of this type really try and tell such an engaging story when the gameplay is all about throwing units at each other. Unique gameplay scenarios keep the missions feeling fresh and engaging all the way through, with some truly standout moments throughout the runtime. Honestly, the game is worth it just to experience that alone.

For the multiplayer side, there is a surprising amount of strategy here, with each member of a team taking control of either infantry, armor, support, or air units, and each of those archetypes demands a different playstyle to use correctly as your team fights for control over points. It really was an exciting take on the formula, and when combined with insane support options to call in like heavy artillery, bombing runs, to a freaking tactical nuke, multiplayer games were just a blast to play each and every time.

More strategy games should strive to be as engaging in singleplayer like this game was, telling an engaging story, while still delivering unique gameplay scenarios that properly engage the player with the mechanics of the game. A fun and unique multiplayer offering was the icing on the cake, and this game really stands out from its contemporaries in how unique it approached the genre.

World in Conflict was developed by Massive Entertainment and released by Vivendi Games on PC in 2007.

This game differs much from others real-time strategy games like Company of Heroes or Command&Conquer titles, we still have units to command, but this time, units are limited by the amount of tactical resources within the game, so every unit counts, and you have to think twice about your every step before engaging your units in a fight. What also differs from other games is the addition of many air support options ready to be called when needed (also limited but easy to get). The story is again the old-fashioned USA vs Russia war. The Russian army invades USA, and we follow the mission of one battalion on their way to liberate their soil from the Russian invasion. The campaign is about 15 hours of gameplay, less than 20 missions, even though the gameplay and story is memorable, the multiplayer component isn't as good as the main game, I haven't found any enjoyment in it.

All in all, a great game worth playing more than once (only because of the story and gameplay, not the multiplayer).

One of the best RTS campaigns of all time (if played with the dlc) what if instead of disbanding the USSR at the 1980's the USSR broke through the Berlin wall and starting the third world war instead? you can play that scenario here, complete with in game cinematics from both sides of the war.
Runs pretty good right out of the gate in modern pc's.
8/10