You Will (Not) Remain

released on Jan 06, 2022

You must stay in your apartment as the city around you falls to an Eldritch horror.


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If you don't like narrative-driven games, this one might not be for you. It's more of a cinematic experience without much gameplay at all, but with a 30 minute duration it's worth playing simply because of the thoughts it invites.

a beautiful game with a very distinct visual style and an emotional story.

Created from what looks similar to RPG Maker, this is a visual novel-esque experience with basic controls. With its post-apocalyptic setting and thin, jarring movement of the dog companion, all against the dark black and purple sky, I felt just as trapped. There is no human life here. As if there never was and never will be, but that skyscraper horizon proves against that & the sky is laughing at you for contemplating that fact.

i played this during a particularly difficult time in my life when i was dealing with some pretty bad grief. i don't know if it helped me cope or not because of how much i related to the protagonist but either way it stuck with me. it's really distinct both musically and visually in a way that, if i remember correctly, i'm surprised it was just made for a quick gamejam.

i should've told him about it while i could

This review contains spoilers

An heartwarming story about finding reason to live in an apocalyptic future, but one which doesn't quite fit the medium.

This really was an odd game. Much to the point that it wasn't much of a game at all. The graphics were pretty odd rather than unique. It was interesting to say the least but it wasn't captivating or artistically amazing. But that doesn't mean it was bad in any sense.

The gameplay is very barebones: you just navigate through a top-down RPG style scenes and interact with objects. There's really not much freedom for it either; you mostly just follow the game's specific instructions.

Now what makes the game really good is it's story and it's prose. Yeah odd thing to praise a game for it's prose and not gameplay. The game sets it apart in its story telling, with switching between dream and reality to contrast the condition the world then and the world currently is. The simple choice of having a pixelated overlay for dream sequences was just amazing.

The game focusing on character introspection allows for the extremely good prose that the interior monologue of the main character had, which really enriches the story being told and connects us with the main character even more. It just leads to the ending being more cathartic than it otherwise would have.

But that again brings me back to my main gripe. It's not a book. It's a game, and it really doesn't utilize the graphics that well (there are a few execeptions) to take advantage of the medium.

But with 43 minute runtime, and a good story and GREAT prose, it still ends up being a net positive experience.