Ys I & II Chronicles

released on Dec 24, 2009

A remake of Ys: Book I & II

Ys: I & II Chronicles is a remake for the PSP of the two first iterations of the critically-acclaimed Ys series. The graphics have been reimagined in HD hand-drawn 2D and the soundtrack newly rearranges, while returning fans have the option of playing with the original music or using alternative character art. Four difficulty levels and a time trial mode have also been added, making this the definitive version of the legendary series’ origin.


Released on

Genres

RPG


More Info on IGDB


Reviews View More

10/10 music
0/10 gameplay
even though the game looks amazing and sounds perfect, the lack of maps and the dated gameplay mechanics made me very mad during the completion of this game, talking specifically about the last segments of ys II, shrine of solmon is probably the most confusing to navigate, all that without a map, even when I tried using the illustarted map on GAME FAQ it was waaay too convoluted and just not fun.
That being said, I am still listening to its BGM on spotify, its perfect, but the game itself isnt good, frustrating even.
Story is nothing special, defeat darkness to free all demons from the land.
Super excited to finally play the better games of the ys series, because this one aged terribly.

Ys I started promising with a unique combat system and excellent writing, but I eventually did need to look up a guide to proceed. The steps outlined in the guide were so convoluted and unpredictable that I just couldn't convince myself to continue. This game is clearly meant to be played with a ton of backtracking and wandering around figuring out what to do, and I really don't think that type of design has aged well. The music is absolutely fantastic, and the graphics are reasonably well done considering the source material. I'm glad I tried it for its historical significance, but I hated these types of games even when they were on the cutting edge.

Pretty aight 1 is probably better than 2 but both r backtrackatons with some dumb bosses where you just face tank or spam fireballs

Ys1: The best things about this game are: its pacing, its music and its general art direction. The action-RPG combat I can take or leave. Now, I hate to disparage the "Bump" system, especially as it Tries Something New (TM), but I just have to ask: WHY? I completely appreciate the need to tackle foes from the sides and weird angles; it adds a small level of tactics to an otherwise breezy combat experience, just like 'A Link to the Past', where certain armoured enemies needed to be struck from the sides, lest the PLINK of defeat ring in thine ears...Would Ys1 be better with a dedicated sword button? Maybe...The biggest problem with "Bumping" is the lack of complete character control and there are some bosses where it felt like a race to the bottom of the HP barrel. Thankfully, you can save almost anywhere, meaning a judicious RPG-liker shouldn't be losing too much progress to a poorly designed boss.

There are, in my view, two such bosses, which were probably "designed" in the same way my local council "designs" roundabouts: badly, and with way too many bats. Ys1 likers will no doubt feel a shiver down their spine at the mere mention of "Bat Boss" and I can only gasp these words of advice having finally bested this beast of absolute dubious provenance: Please Don't Play This Game On Hard or Nightmare Mode!!!! Maybe Hard mode is possible, maybe; if you believe in the Heart of the Cards enough you might be able to prevail where I stumbled. But, ye gods! Never try Nightmare mode. Never!! Have you ever read those H.P Lovecraft stories that always begin with the protagonist already at the brink of sanity (but always find time to "set down" their experiences in extremely florid and pageful prose before jumping out a window or some such...) after a horrifying eldritch encounter? That's what playing Nightmare mode is like! In fact, Lovecraft himself would blush at the sheer Hell induced by this abominable mode!!

You should give it a try!

Nightmare mode aside, the game is breezy, I tell you, like a gust of wind gently pushing you along. The pacing is really well done for an RPG, a genre historically plagued by games that take a somewhat whimsical approach to the audience's time. Ys1 pivots from plot point to plot point at speed, introducing new macguffins and world-saving crystals conveniently tucked into old women's shawls at an alarmingly refreshing pace. Until we get to the final dungeon, where the developers seemed to completely panic and started to pad, pad, pad the time away with backtracking...Not a dealbreaker, and it only happens once or twice, although by this time your patience and serenity towards the game may be waning.

You know what doesn't wane, though? This kick-ass music! Mostly electric guitar based with some awesome synthy touches (think Castlevania: Symphony of the Night boss battle type music and you're in the same ballpark) it really helps to make you feel like a true hero as you skip through these dungeons, Bumping(TM) into your enemies. Very cool. I don't really remember the melodies very well, but highlights would include: the Plains music, Darm Tower and most boss battles (yes, even the horrible BAT boss is almost saved by the strength of those chugging guitar lines).

And I definitely want to check out some more Ys titles after this to see where the series goes. Like Dragon Quest or Final Fantasy, I need to pick on later games to get more of a feel for what this series is really supposed to be, or what it later became.

Each game has shortcomings, and something each does better. For example I think 1's climax was better but 2 was more consistent. In the end though you have timeless classics that tell an somewhat sad yet still hopeful and inspiring story. Bump system isn't the best, it's pretty annoying for trash mobs but I think all of the bosses are fresh and unique. Music is baller too.

AZY TOI REMET MOI DES GLACONS