Yume Nikki

released on Jun 26, 2004

Yume Nikki is a 32-Bit freeware game created by Kikiyama, a Japanese solo game designer. The game was made using RPGMaker 2003. The game is regarded as one of the most original applications of RPGMaker 2003, and the start of a possible new genre of games.

"Yume Nikki" means "Dream Diary" in Japanese, and the game follows a young girl named Madotsuki as she dreams. The goal is to seek out and acquire all 24 'Effects'.

The game otherwise has no plot, and nearly the entire game is left up to speculation.

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It's cool and all, but isn't anything particularly extraordinary in my opinion. It's very unique in it's presentation and gameplay, and stands out from conventional games, presenting itself more in the form of an art-form than anything. You aimlessly wander different worlds finding the occasional costume, and listen to short-looping hypnotic music
In the end, the game is interesting, but isn't exactly that engaging. It's fun to discover new worlds and little hidden secrets, but you usually end up walking in circles around different worlds trying to reach them. It's a game that's beloved by many, and very influential in it's strange unconventional approach. Otherwise, there's not much else to say about the game.

I've finished this game more than 20 times. I know it by heart from start to finish it's like the self in my head, this game. Walking in the void and seeing my nightmares , searching for purpose in living. The best RPG Maker game I've seen

mi juego favorito desde que tengo como 10 años. es simplemente perfecto y lo q me hace sentir es inexplicable. madotsuki te adoro <3

I don't think I can put into words how it felt to play this game. All I can say is that it was a one of a kind surreal experience. It's unlike anything I've ever played. A fascinating piece of art that I am baffled too me this long to finally get through. Probably my favorite rpg maker game

played while extremely sleep deprived. not sure if better or worse off for it...