Zipper

released on May 23, 2022

Zipper is a tactics puzzle that recalls 8-bit isometric classics on the ZX Spectrum and MSX. A ridiculously swift swordsman seeks revenge on a castle full of enemies.


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Incredibly meticulous and punishing. Zipper does a great job of lulling you into a rhythm and giving you a false sense of confidence that usually leads to a fatal misplay. As such, patience and careful thought are essential if you want to make it through the gauntlet presented here.

Eu admiro muito o Bennett Foddy, mas a gente tem visões diferentes demais pra game design, hahaha. Acho que Zipper também se prejudica muito em não conseguir ser muito claro visualmente na telinha do Playdate também.

Really cool aesthetic. Simple gameplay, but still pretty difficult. Navigation around the castle is a little clumsy/aimless, so replayability can be a bit frustrating. Also, the "puzzle" part of the game often ends up being just brute force by using crank to see if you will die, and if yes, try something else until you don't. Regardless, game has a lot of style and can be weirdly addictive.

Progress: Never beat, but cleared out like 20+ screens in a single run.

Zipper is a smart game, with a satisfying gameplay loop - the mechanics are deceptively simple but surprisingly deep. Almost every time I rushed a room, I paid for it even when I thought I had a good grasp on the game. The sound design is fantastic here, with great atmospheric music and awesome sound effects. The artwork looks excellent too.

It's a little bit mazelike for my tastes, hunting for a random key can be a bit tiresome especially as you lose all progress from a single mistake.. but I can see the appeal also.

Zipper is my favorite game I’ve experienced on the Playdate. Love the aesthetics. Deceptively simple mechanics that are a joy to discover and compelling to master. A gem.

Foddy has long held that he feels "it’s a worthwhile exercise for any game designer to make a chess variant, a dice variant and a Pong variant."

I'd almost call 'Zipper' his soulslike.
Maybe an overstatement, but it is certainly in that realm of risk and repeat, callous brutality, etc... (I know it's a stretch but it felt right so idk)

Zipper is a retro computer era inspired action puzzler that has the player control a samurai on his quest to assassinate a nobleman of sorts.

You move in one of four directions at a time for as many spaces as can be achieved in a straight line. Enemies get as many 'moves' as you do for the most part. You can use the crank to visualize what will happen ahead of committing to a move, every mistake is your fault since you can literally SEE what's about to happen.

After some trial and error you'll easily master this game and see it through.

Zipper is not truly on the scale of 'getting over it' but it's certainly another masterclass in simple game design.

This game kept me coming back until I felt I had it beat, and then i still came back to see if I could do it any better.