Take control of a fully armed prototype mechanized robot and fight off enemies during a space colony hijack in Hideo Kojima's Zone of the Enders. In it, players become the character Leo Stenbuck, who sees the consequences of fighting first hand as he learns the true meaning of life and death. Combining state of the art PlayStation 2 graphics, tons of weapons, and an involving storyline, Zone of the Enders also provides a dynamically changing mission structure, a versus mode for two players, and a playable demo of Metal Gear Solid 2: Snake Eater in all first-run production copies.
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Ein durch und durch absolut mittelmäßiges Mech-Spiel, mit einem furchtbaren Ende, vielen nervigen Nebenmissionen, keinem coolen Waffenarsenal, stink ödem Soundtrack und einer Spielzeit, wo sämtliche Action Titel auf älterer Hardware wünschen würden, so uninteressant zu sein, wie dieses Spiel hier.
Zone of the Enders 1 riesiger Vorteil war es, dass es damals mit einer beigelieferten Metal Gear Solid 2 Demo rauskam und Leute sich lieber auf dieses Spiel stürtzten. Das Baby hat ein paar nette Ansätze, aber wird von seinem fantastischen Nachfolger in nahezu jeder Disziplin überschattet. Es gibt bis auf pure Neugier, keinen Grund mehr, dieses Spiel überhaupt starten zu wollen.
Zone of the Enders 1 riesiger Vorteil war es, dass es damals mit einer beigelieferten Metal Gear Solid 2 Demo rauskam und Leute sich lieber auf dieses Spiel stürtzten. Das Baby hat ein paar nette Ansätze, aber wird von seinem fantastischen Nachfolger in nahezu jeder Disziplin überschattet. Es gibt bis auf pure Neugier, keinen Grund mehr, dieses Spiel überhaupt starten zu wollen.
This review contains spoilers
The greatest game I've ever played.
The sense of freedom the gameplay gave me as a child is still stuck with me even as an adult and some of my today's preferences were heavily influenced by this piece of media, like the mecha genre as a whole.
Might sound cheesy (It sure does), but the opening song stills gives me chills down my spine, everytime I hear it, the kid inside of me is overwhelmed with joy.
The only thing I think this game lacks is... Length or replayable stages. But it is okay, since it was intended this way, or at least that what I think.
Only a few bosses, but everytime the stakes were higher, like with Tyrant, that m**** just shot you down like we were some mere, helpless bird and had to work your way to be able to even fight him.
Now, going to the first one, Tempest, I remember when I played this when I was a little one of just 6-7 or something... I couldn't get past him, but some dude friend of my dad helped me with it.
Oooh boy... Don't get me started with Viola and this zombie-like boss fight, the music, the drama after... Just pure cinema
'Your simple existence denies mine'
AND if that wasn't enough... Then there was that impossible boss fight... Were the music also was something else, making you feel that sh*t was really going down, and you were powerless as Anubis was just superior.
Also, worth mentioning, but part of the reason I'm able to be writing this way in a non-native language of mine, is this game. Originally, this game had no Spanish language, which is my native language, but as time went by, I got used to the english language, the voices, the subtitles... Really helped a lot for me to learn it, another reason for me to be this heavily attached to this game.
The sense of freedom the gameplay gave me as a child is still stuck with me even as an adult and some of my today's preferences were heavily influenced by this piece of media, like the mecha genre as a whole.
Might sound cheesy (It sure does), but the opening song stills gives me chills down my spine, everytime I hear it, the kid inside of me is overwhelmed with joy.
The only thing I think this game lacks is... Length or replayable stages. But it is okay, since it was intended this way, or at least that what I think.
Only a few bosses, but everytime the stakes were higher, like with Tyrant, that m**** just shot you down like we were some mere, helpless bird and had to work your way to be able to even fight him.
Now, going to the first one, Tempest, I remember when I played this when I was a little one of just 6-7 or something... I couldn't get past him, but some dude friend of my dad helped me with it.
Oooh boy... Don't get me started with Viola and this zombie-like boss fight, the music, the drama after... Just pure cinema
'Your simple existence denies mine'
AND if that wasn't enough... Then there was that impossible boss fight... Were the music also was something else, making you feel that sh*t was really going down, and you were powerless as Anubis was just superior.
Also, worth mentioning, but part of the reason I'm able to be writing this way in a non-native language of mine, is this game. Originally, this game had no Spanish language, which is my native language, but as time went by, I got used to the english language, the voices, the subtitles... Really helped a lot for me to learn it, another reason for me to be this heavily attached to this game.