Reviews from

in the past


NFL Blitz 2000 is pure arcade football madness and an absolute classic! Forget the rules, it's all about huge hits, ridiculous passes, and scoring touchdowns galore. The graphics are dated, sure, but the over-the-top action and hilarious commentary still hold up incredibly well. If you're looking for a quick, fun football fix with friends, especially those nostalgic for the N64 era, Blitz 2000 is a timeless gem.

WCW Mayhem is a rough gem. The gameplay is clunky, the graphics are dated, and the career mode is hilariously short. BUT, if you're a diehard WCW fan, there's something weirdly charming about it. The wrestler entrances are surprisingly detailed, the soundtrack slaps, and getting to suplex your buddies with wrestling legends is pure nostalgia. For better gameplay, check out WCW/nWo Revenge, but Mayhem has its own chaotic fun factor.

Road Rash 64 is pure chaotic fun! Racing motorcycles while beating up rivals with chains and bats is just as ridiculous as it sounds. The graphics are pretty rough even for the N64 era, and the controls can be wonky, but man...it's a blast. There's a surprising amount of content, with a bunch of tracks and weapons to unlock. If you're into goofy, old-school arcade racers and don't mind the jank, Road Rash 64 is a wild ride.


Destruction Derby 64 is pure mindless fun and a blast from the past! It's all about smashing cars into each other – racing is almost secondary. Controls are simple, and the crashes are satisfyingly chaotic. Sure, it gets repetitive after a while, and the music's pretty terrible, but if you want some arcade-y demolition action with a retro twist, you'll probably enjoy this for a few hours.

Jet Force Gemini is a blast from the past, and definitely a product of its time! Exploring colorful alien worlds, blasting tons of bugs, and rescuing those cute Tribals is a fun time. The controls are super clunky though, and the camera is a nightmare – getting those tough collectibles can be a real struggle. Still, if you're up for a challenge and some old-school N64 charm, Jet Force Gemini delivers a unique sci-fi adventure.

WWF Wrestlemania 2000 is a classic for anyone who loved the crazy Attitude Era of wrestling! The gameplay builds on the already great AKI engine, the roster's stacked with legends, and the create-a-wrestler mode is surprisingly deep. Graphics are blocky by today's standards, and the career mode could be better, but if you've got friends and an N64, it's still the ultimate wrestling party game.

Earthworm Jim 3D is a bizarre, uneven, but often hilarious ride. The transition to 3D is rough, the camera's a nightmare, and some levels are just plain annoying. But, the humor's off-the-wall, the bosses are creative, and collecting marbles and golden udders is strangely satisfying. It's a flawed gem, but definitely memorable for fans of the series or just weird 90s platformers.

This review contains spoilers

(Played up to Volume 4 Chapter 2 with Volume 5 on the horizon)

Mid gameplay. Really dislike how much it heats my phone up. The app feels like it's about to break the moment i take my eyes off of it and makes interacting with it a bigger chore than it needs to be. Got that? good.

Blue archive is concerned about our youth from the perspective of someone who's out of it but still hasn't gotten pounded out by the world. It presents a generally idyllic world of cute girls and guns and cool clothes and fun times and contrasts it with the seriousness it takes itself when those elements are taken away from the characters. The player takes on the role of someone who respects the agency of the girls as people and contrasts it with a world that seeks to take away their carefreeness through different elements: debt, security managment, politics, ideology and grief all threaten the daily lives of the students of Kivotos and the game explores the ways these ideas are entrusted to these kids and who's liable for what.

What i found most interesting in this aspect is how the main player character, Sensei, plays into this. As the only human adult in Kivotos, they've been entrusted with the role of an advisor to these girls. Not someone who can manage their lives, but someone they can rely on when the need arises. Sensei is explicitely someone who's against the removal of agency from the characters in the story, someone who's there to help guide the girls into finding and protecting what they personally want but can't bring themselves to admit they want to do. So you get this back and forward with a lot of characters who find their resolve by themselves without needing to be saved by Main Character Man who can save everyone. In a lot of chapters it's very easy to forget they're even in the story as the girls take center stage and do stuff for themselves. It finds this really interesting balance between semi self-insertness and giving them a voice that i found really compelling after years of playing gacha games with no real character to their name.

And this all culminates in Volume Final: a four chapter-long story about Sensei's role in the stories of these characters and how they respond to crises. It's an extremely satisfying end to this part of the story that ties up a lot of loose ends thematically and opens the way for the more mystic elements of the setting to take place in the future.

The real joy of blue archive is set within that framework. It's always bright and poppy and idealistic and always willing to stand up for the kids who don't deserve any of the horrors of the world; and in a real world where it's hard to see that happening to people all over, it feels...reassuring, i'd say, to see someone believe with their whole heart and soul that no, a better world is possible, and it's up to the adults of the world to pave it for the next generation.

NBA Courtside 2 is a total classic for any basketball fan who grew up with the N64! The graphics were mind-blowing for the time, and gameplay is surprisingly solid compared to other games of its era. You've got tons of options, a full season mode, and Kobe Bryant himself on the cover! Of course, it lacks some of the depth of modern basketball simulators, and the rosters are hilariously outdated. But for sheer retro nostalgia and surprisingly engaging gameplay, it's a slam dunk.

mid racing game with punching and jumping over opponents. Motor Raid released later this year did a similar concept way better. this game has a cool theme song though.

I am gonna be totally honest: I think I personally prefer Galaxy 2 over 1. I like how it takes a lot of the aspects of the first title and refines them while also adding more unique and fun challenges and gimmicks (plus Yoshi).

But even despite my bias... I will not the deny that Galaxy 1 feels like a way more magical experience. ANd that because it has something that any other Mario game is able to express: melancholy and (in a way) existentialism.

Mario galaxy puts you into this ambitious universe, full of incredibly creative galaxies, orchestrated masterpieces and places full of enduring fun and adventures. Other Mario games are full of these moments, and the solid movement and gameplay makes the whole experience flow perfectly: You get pumped whenever you enter Good Egg or Gusty Garden, and you turn a smile on your face whenever you jump into Honeyhive or Beach Bowl Galaxy......

But the game is not afraid to have levels like Gateway Galaxy, or Space Junk Galaxy.... which are just.... a set of rocks... floating in space, with the giant vastness of the universe on the horizon... with a music that can make you feel relaxed but also melanconic..... for a mario game, shots likes those reminds you...... how little we are in the universe. And how our actions, days and overall life do not make that big of a difference in the grand scheme of the world as we know it......

Contrast like those makes Mario Galaxy one of the games that will stuck in your head for the longest time. It's a title that is able to convey joy, and bubbly gimmicks and gameplay formulas that makes you replay it obver and over again... but also has these shots, these small moments in between that speak to your soul..... no wonder I rememeber crying multiple times when I first played this game.

It's a magical experience that everyone should try at least once. Mario Galaxy is a masterpiece like no others!


Ready 2 Rumble Boxing is a classic with tons of personality! The cartoony graphics and hilarious boxers give it amazing charm. The controls are simple enough to pick up quickly but have surprising depth for combos and the signature 'Rumble' power. The career mode is solid fun, but it's the goofy multiplayer matches where this game truly shines. If you're looking for a nostalgic arcade boxing experience, Ready 2 Rumble delivers a knockout punch!

NASCAR 2000 was a solid racing game for its time. It has all the classic NASCAR tracks, basic car customization, and decent graphics for the N64. The sound effects are cheesy, collisions don't feel realistic, and it's basically just driving in circles, but hey, if you're a die-hard NASCAR fan who wants some nostalgia, it's alright. Just keep your expectations in check.

Croteam experiments with the level design on this one quite a lot, and it usually doesn't pay off. I played the first 2 levels on Normal and that difficulty is still too hard for me, yet Easy is too easy (which is an issue with the other games in this series that I've played). The approach taken by this DLC seems to be placing more of a focus on fewer hordes of enemies and more heavy enemies that fire at you from a distance, encouraging the use of the sniper rifle much more. The fact of the matter is that staying at range and chipping away at enemies isn't nearly as fun as trying to back away from a swarm and cleaning them up with a big arsenal of weapons.

This is a brilliant game. It's not perfect, in that it can be quite slow to progress and require repeat attempts, and the final opponents are very very difficult in the old school Japanese gamer way. But today you can play with emulators and save states and have a less frustrating time in the final half of the game. It's just wonderful and they don't really make them like they used to.

melhor crew e história dos personas que joguei até agora

algumas coisas fazem falta na gameplay já que eu comecei a franquia com os jogos mais novos (P5R e P3R) mas fui me acostumando aos poucos

South Park: Chef's Luv Shack is a classic for hardcore South Park fans and retro game collectors, but let's be real... it's not good. The trivia's fun if you know the show, and the voice acting is spot-on, but the minigames? Awful. It's more frustrating than enjoyable, and even back in the day, this was a rental at best. A fun piece of South Park history, but not a fun game to actually play.

This was a stellar follow up for To the Moon. The writing is at it's best here, a twist I didn't see coming whatsoever, music that made me tear up as much as To the Moons soundtrack, OMG IT'S AN AMAZING GAME. I do think there is still the problem of the tone trying to have funny bits after a serious moment ruins a bit of the story it's telling, but I adore this game either way and I hope Imposter Factory sticks the landing.

Rayman 2: The Great Escape is a classic 3D platformer, but it definitely shows its age on the N64. The visuals are charming and the levels are creative, but the camera can be a nightmare and the difficulty spikes are pretty harsh. If you have nostalgia goggles for this era, you'll probably love it. But if you're looking for a smoother experience, the later re-releases on other platforms are the way to go.

Not simply one of the best horror games, but one of the best works of horror fiction ever crafted.

Its story is rooted heavily in horror tropes of the past but ascends past its typical dead wife plot line thanks primarily to its restraint and self-respect. It takes the time to cultivate a unique atmosphere inspired by its filmic cousins (Jacob’s Ladder primarily) not interested in just scaring the player but forcing them to endure truly horrifying environments. All of this aided by one of the greatest soundtracks ever composed for a video game.

A high mark in the medium that all studios should be aiming for.


This review contains spoilers

(Played up to Volume 4 Chapter 2 with Volume 5 on the horizon)

Mid gameplay. Really dislike how much it heats my phone up. The app feels like it's about to break the moment i take my eyes off of it and makes interacting with it a bigger chore than it needs to be. Got that? good.

Blue archive is concerned about our youth from the perspective of someone who's out of it but still hasn't gotten pounded out by the world. It presents a generally idyllic world of cute girls and guns and cool clothes and fun times and contrasts it with the seriousness it takes itself when those elements are taken away from the characters. The player takes on the role of someone who respects the agency of the girls as people and contrasts it with a world that seeks to take away their carefreeness through different elements: debt, security managment, politics, ideology and grief all threaten the daily lives of the students of Kivotos and the game explores the ways these ideas are entrusted to these kids and who's liable for what.

What i found most interesting in this aspect is how the main player character, Sensei, plays into this. As the only human adult in Kivotos, they've been entrusted with the role of an advisor to these girls. Not someone who can manage their lives, but someone they can rely on when the need arises. Sensei is explicitely someone who's against the removal of agency from the characters in the story, someone who's there to help guide the girls into finding and protecting what they personally want but can't bring themselves to admit they want to do. So you get this back and forward with a lot of characters who find their resolve by themselves without needing to be saved by Main Character Man who can save everyone. In a lot of chapters it's very easy to forget they're even in the story as the girls take center stage and do stuff for themselves. It finds this really interesting balance between semi self-insertness and giving them a voice that i found really compelling after years of playing gacha games with no real character to their name.

And this all culminates in Volume Final: a four chapter-long story about Sensei's role in the stories of these characters and how they respond to crises. It's an extremely satisfying end to this part of the story that ties up a lot of loose ends thematically and opens the way for the more mystic elements of the setting to take place in the future.

The real joy of blue archive is set within that framework. It's always bright and poppy and idealistic and always willing to stand up for the kids who don't deserve any of the horrors of the world; and in a real world where it's hard to see that happening to people all over, it feels...reassuring, i'd say, to see someone believe with their whole heart and soul that no, a better world is possible, and it's up to the adults of the world to pave it for the next generation.

Also für 2-3 Stunden macht das Spiel doch recht viel Spaß und wie viele andere bin ich auch ein großer Fan des Gamecubes und schätze deshalb doch sehr, wie man versucht hat die technischen und grafischen Grenzen dieser, hier nochmal einzufangen. Obwohl hier und da ein wenig übers Ziel hinausgeschossen wurde. Das konnte damals schon besser aussehen. Aber der Wille war da. Auf jeden Fall bin ich überrascht, es so lange durchgehalten zu haben. Es wird wirklich schnell lahm durch die Fünf verschiedenen Areale zu laufen, die vollgepackt mit Nichts sind. Aber nach dem Abspann war dann definitiv die Luft raus. Blöd nur, dass scheinbar dann erst die Legende von Arceus relevant wird. Tja, Schade.