Reviews from

in the past


Better than tricky towers. That’s 100% a comment made from nostalgia but this game back in the day on the iPad was such a banger. Still play it sometimes.

Having completed A Plague Tale, I received quite a lot of different emotions and when comparing the first part, the authors outdid themselves 2.5 times. A very beautiful combination of vile death and noble views that intertwine together, creating harmony and fear at the same time, even when nothing portends trouble. Ours hero, of course, a strong woman (and this is very meticulously explained in the game, it’s infuriating), which is a pretty strong hackneyed stereotype, but despite everything, the connection between all the characters is strongly felt, even in the background, and how difficult it is to describe.

Пройдя A Plague Tale, я получил достаточно много разнообразных эмоций и сравнивая первую часть, авторы превзошли себя в 2.5 раза. Очень красивое сочетание мерзкой смерти и благородных видов, которые переплетаются воедино, создавая гармонию и страх одновременно, даже когда ничего не предвещает беды. Наш гг конечно сильная женщина (и это в игре очень дотошно разжёвывается, аж бесит), что довольно сильный избитый стереотип, но несмотря ни на что, сильно чувствуются связь между всеми персонажами, даже на втором плане, и как это сложно описать.

Good game, very advanced graphics, effects and physics for a mobile game at the time. The controls were arcade and easy. Racing was fun and the music selection was a blast. On the contrary the online mode was unstable and punitive and there were so many micro-transactions that you couldn't even play missions from the career at one point without paying money.

This review contains spoilers

Persona 3 fes but better which means I love it. Also makes the deaths more impactful.
Btw It's a Persona game you know the music is peak.

I just finished it with every DLC played and 100% completion and absolutely loved it. I'm a huge Dragon Ball fan and this is definitely the best way to play through the whole story, told with much detail and love.

Combat is insanely fun and I couldn't get enough of it and it also looks really good (except the environment). The enjoyment I got out of this game was huge and I hope we'll get something similiar in the future.

I still can't rate it higher than 4 stars since it does have some annoying issues that I can't overlook. Everything connected to the main story is awesome but the side quests are badly designed with uninspired, boring little stories and tasks that just repeat themselves over and over, like collecting materials, going fishing and fighting the same stupid skull robots over and over. The open world is also rather dull and doesn't have anything great to explore and enemies that you encounter while exploring are always the same with little variety.

The DLCs also aren't worth it. Most of them have little content considering how expensive they are and the two Power Awakens DLCs actually kinda break the game if you play them before you finished everything in the main game since you will be waaay overleveled. However, the DLCs are still fun. The main quests are well done and they have some really epic moments. Especially the Bardock DLC was great. They do have the same issue as the main game though, all the side quest are horrible.

And still with all that criticism I had a great time and spent as much time as I could in this game. Would definitely recommend it for every Dragon Ball fan.


I've always been too lazy to reset Re2, but I took advantage of this week to reset it and I liked it, but I think it gets worse over time, the police station is very good, the sewage is ok and the laboratory is bad, I like it in general, but I think the fact The fact that the sewer and the laboratory are bad parts makes me dislike the game more than I should, I find these parts so boring and tiring, I still have to do the second race and Claire's two races, but it will probably take me a while to do them .

fire emblem killer number... 4?

langrisser 1 isnt real it cant hurt you
(this review is mostly langrisser 2 related)

no fluff. straight fire. straight meteor. we're going straight to 100 kills with this one.

DRAGON'S DOGMA 2 IS A QUEEN AMONG PAWNS

Allow me to just get it out of the way. Dragon's Dogma 2 is extremely poorly optimized and borderline unplayable on max settings even on my beastly rig. But it runs amazing on Medium graphics settings so...there you have it.

Now, onto the good stuff (which is pretty much everything else).

Dragon's Dogma 2 is basically a reboot. Hell, even the main title upon starting up the game reads: "Dragon's Dogma". Oh, and before I proceed I just have to gush about how much the character creator FUCKS. Just like with Baldur's Gate 3, I have spent hours just making characters. It's an absolutely robust feature that is so generous they let you do it twice!

At it's core, Dragon's Dogma 2 is an open world action RPG with side quests, crafting, dungeons, loot, etc. In reality, the game exists in a liminal space where this is the first open world action RPG ever made. It actively goes out of its way to thwart the common banalities that have made the "genre" stale and a festering infection on games as a whole for the last decade or so. Fast travel is sparce. You spend preciously rare resources to do so. Some sidequests are timed and will give you a fail state if you are unable to complete them on time. You have only one save file and mostly cannot reload to "make the right decision". I fucking love it.

Speaking of side quests, they are a sumptuous feast of thoughtfully crafted splendor. They do not have "!" markers on your mini map. You actually have to take in your surroundings and talk to people to see if someone needs you to bonk some heads. It's honestly a lot more intuitive than it sounds. I'm pretty sure I engaged with all of the side quests without needing to consult a guide once. Not only that, but the quests are engaging and often times lead to "bigger" picture plots and intrigue. One particular quest was pretty simple: there was an elven dude who wanted me to buy him a bow. Buying a bow for this man lead to multiple map-spanning quests that climaxed with "literally save the elves". Now that's what I call quest design.

Dragon's Dogma 2 is a "Pawnlike" RPG. The company you keep will be comprised of your own personal pawn as well as two others you borrow from other players. Entering the pawn-zone to find new members for your crew is like shopping for friends. And amidst the sea of same-faced women whose creators didn't even bother editing the default head and just wanted a lady in bikini armor, there are some real gems. In my playthrough, I romped around the world with Gandalf, Lae'zel, Nero from DMC, and GARFIELD. Without the technical fuckery, this alone would've earned the game a 5 star rating from me. And no matter how many times I heard the same lines of dialogue uttered from these devoted freaks, I never grew tired of it (because of the different personality types you can choose for them). It always got a chuckle from me hearing my calm, calculated pawn chiding one of the simpleton pawns that "You are going to kill yourself because you're constantly tripping over your own feet. Get it the fuck together, dude".

Just a quick shout out to whoever made Gina, the seven foot tall beastren archer who didn't take shit from anyone...and Arthas, my sweet golden retriever of a man who literally did not know what pain was when face-tanking dragonfire to protect me. I was with these guys most of my journey and I loved and cherished them dearly.

The Vocation system is real neat. Whenever you're in a city or town, you can change you and your pawn's class as you see fit. And all of them are really fun and play in completely unique ways (yes, even the trickster for the most part). In general, fighting gobloids and big monsters is a ton of fun and is absolutely rife with texture and potential comedy. Throwing a deer into an explosive barrel near your foe; sky-launching your pawn onto an ogre's back with your shield; making a cyclops fall near a broken bridge and then using his body to cross...oh what a thrill. And there are so many fun little touches I continued to discover all the way until the endgame. For example, about halfway through the game I was riding on a the back of a drake as it soared in the sky. After shaking me off, I was in freefall and thought "Welp, time to be dead". But no. Just as I was about to hit the ground, Nero caught me in his arms like a princess and saved me.

The game is made of these memorable moments. Not from predetermined quest designs. Not from calculated world events. You make them yourself with the tools they give you. I cannot tell you how awesome it was to slay a griffin, and then proceed to high five Gandalf.

Do I wish the main story was slightly more than just "whatever"? Sure. Do I wish there were just a feeeew more big monster types to fight? Yeah. Are there some side quests that end with "Wait, there's definitely still more to this, right?" while there is unfortunately no more to it? Mhmm. But those are just drops of water in a bucket compared to what makes this game just so damn unique and fun.

In the middle of my playthrough, I was pitching the game to a good friend of mine. I told them that, "It's like the Baldur's Gate 3 of action RPGs". And while that's definitely a bit of an overstatement, I stand by it. Dragon's Dogma 2 has so much depth and texture in the ways you can interact with the world, much like the original. Only more. It's just really such a shame it's so hampered with optimization issues on every platform. I guess the extremely good RE Engine finally showed its limitations by not exactly being ideal for such a sprawling open-world RPG (I'm reminded of EA's insistence on making BioWare use the Frostbyte engine...dear lord I remember the devs in the break room tearing their hairs out because making a simple inventory screen was apparently a nightmare).

There are still some things I would very much like to see added as well, and hopefully will in the inevitable DLC. Just like with Dark Arisen for the original.

But I mean...come on. Any game that let's me fist-pump with a great-sword wielding Peter Griffin after slaying a literal griffin as he tells me what a sick warrior I am is at least a little bit of a masterpiece.

I love 8ing fighters, their basic motion and impact animations are so deeply satisfying that playing them even at a casual level is always fun. Despite being a deeply esoteric game with a sky-high skill ceiling, Unlimited Codes is good fun for near-anyone who can do a DP.

Super Fun Free Sonic Game, Mostly a murder mystery with some classic Sonic platforming

küçükken 2 tlye almıştım çok ii

It's not that bad, the immersion from the movie is there but it gets boring and repetitive quickly.

Too damn short, gets TWO stars extra when the DLC comes out.

I'm 100% sure I've fully beaten this game. But it's one I've played through many times with my brother growing up.

can't believe they added my girlfriend to ratchet (captain slag)

Easily the best fighting game out at this moment in time. Unless you want an amazing campaign :)

Goofy little game. Honestly the movement was really fun and the humor was right up my alley, but there's only four main levels and they're very small and lifeless. The game is painfully short, and there's not much to keep me playing it.

The national videogame museum in Zoetermeer has had one for a while now, and i’ve played it a few times before even knowing it was rare. It’s pretty cool. Always a nice F-Zero experience.

An utterly uneven experience from beginning to end that doesn't just feature two completely irrelevant trials that completely tank the pacing of the story but also dares to have one of them be one of the most boring cases in the franchise which should probably and honestly have been DLC or simple extra cases post game.

That stands in complete contrast to the two trials here that are really good, especially the third one, which may just be one of my favorites in the series. The game also feels a lot more like a proper follow up to AA4 than Dual Destinies did which somewhat makes DD feel all the more irrelevant in retrospect, which is somewhat damning since, for all its supposed faults, DD is at least a much more consistent game than this wildly over the place SoJ. They push Apollo back into the spotlight, which you may not expect because of how the story is told for most of its runtime. They address the whole forged evidence thing in a much grander scale than they did in 5 which makes this feel like a more evolved follow up to the ideas pushed forward in 4, but in the end the game is still undercooked.

The ending also fell flat on its face for me which makes this a genuinely sad ending for the franchise, with no new entry in 8 years. At least not in terms of this specific continuity. Ace Attorney 7 should still be coming according to the now years old Capcom leaks but I feel like its state is in flux. I can't say I need more Apollo but I don't feel like Takumi would want to return to Phoenix either. But considering in which directions they took Apollo he may have no other choice to go back to Phoenix or just soft reboot the franchise all over again, which may feel fans unsatisfied after so many years of waiting. If Takumi is the one helming the next entry in the first place... who knows. I hope it won't be much longer until that game gets revealed, if it still exists, and that it initiates a new trilogy – or at least Duology like The Great Ace Attorney's – that tells a more refined story over multiple games. And while we're at it, please bring back interesting prosecutors.

I really love this game so far, there is just so much more simple complexity (haha) in the level design compared to the previous (even though I love those two all the same). I can't wait for more from this game

This is a game I've always wanted to try due to the sheer history and story that I've seen throughout the years. To me this is the start and a wonderful framework of what a player driven RPG should be.
The sheer amount of options you have to deal with the issues this games presents is amazing, it's something games even to this day really don't match.
I've gotten stuck on this game multiple times, once where I was genuinely lost and didn't know what to do and the other I was just severely underpowered and went to get an upgrade

The first online game I ever played. Pretty innovative for it's time. Could be played by everyone in any potato PC and creating an account was easy and could be made in seconds. The downside is that it had little to no moderation and more than half of the content was only available using micro transactions. Otherwise a fun game/social experience.

I'm honestly really shocked with how good a fighting game based on a series with turn based combat is. They manage to incorporate elements of typical Persona gameplay like SP and element attacks like Ziodyne in such a smooth way that blends seamlessly with the fighting. The story was also entertaining but suffered a bit from the way it presents itself, especially in the P4A campaign. Events usually get repeated a lot with only miniscule differences in between each character's story which makes it very confusing as to what's actually canon and what isn't. This was fixed in the Ultimax campaign though by just having a semi-straight path you progress through instead of individual character stories. Other than that, the campaigns were cool and it was fun seeing the P3 and P4 cast interact with each other. Makes me excited to see them talk with each other more when I play Persona Q. But now I can finally move on to the game I've been most excited to play next... Persona 5 Royal.

When I decided to revisit this game it was almost solely for one reason. I scanned my eyes across the shelf of Mega Drive games and when I saw the cartridge I had what I can only describe as an auditory flashback! The main menu screen has a theme song that goes harder than any sports game expected!

During the rocking music in that particular Mega Drive sound style, you can choose to play a simple match or in a tournament and choose your team. I played the European version of the game, so no NHL teams were available to me. Instead, generic international teams were the roster I could choose from. It had to be fair a pretty large roster of nations to choose from, if the world only includes Europe or North America...

Of course, I had to choose my home nation of Sweden and enter the tournament. First match up; Hungary. I have to get used to the controllers and gameplay and that takes most of my attention during the game.

The gameplay is a lot simpler than I remember it to be, but then again I was a child back then when I first played it. The controls are pretty easy to learn even without any tutorial from the game. No, instead the true challenge in the beginning turns out to be the rules of hockey itself. I did not remember the icing rule and again and again I drew the referee's wrath.

Luckily I managed to pass the Hungarians in the tournament. Next up was the Germans. Something that shined with its absence was the music. During the actual matches, there was no music. Only chunky sound effects of the puck hitting various things, monotone crowds, and the "oof" of tackling players. At least there was some music between the periods.

The Germans take a beating and I'm continuing my way toward that pixelated World Cup. The games become harder to win. The other nations are more aggressive. Fortunately, the controls allow me to easily pass between the players and everything on the screen looks readable with its graphics when the camera flies around to follow the puck. I took the opportunity to play this game on an old CRT and the spritework looks good.

Eventually, I made it to the semi-finals. Meeting the Canadians. Uh oh... I tried to gain the initiative but the opposition dominated the ice rink. I lost, but fortunately, there was a way to start from here again. Dirty tactics had to be employed. The Swedes gave out tackelings and soon the penalty booth looked like a Swedish embassy. Fights broke out on the ice. For some reason it seems to be an important part of ice hockey culture so of course there are fighting mechanics. Punch and back away. The very essence of combat.

I never managed to defeat the Canadians. But perhaps I got something better. The confirmation that the best part of a hockey game is the music between play,

Best game of all time i wont accept arguments that say otherwise

Hard to review Fallout 4. In terms of gameplay, this is the best in the series. But it's more of a shooter than an RPG at the end of the day. In terms of story, it has problems. I think the Minutemen are kind of a boring faction. The Institute could of been fleshed out more as their motivation has a lot to be desired. So the story is all over the place, but I do like the companions (and there are a lot to choose from). So overall this is 8/10 from me, there is fun to be had here but it's certainly not perfect.


My only issue with the game is that the multiplayer could have been better done. Other than that my brother and I had a blast playing this game over and over again growing up.

I'm still not 100% sure if I beat the final boss

Если бы не 2D уровни, было бы лучше

My character had sex with all of the other characters