Reviews from

in the past


[Alpha Release] Good little resource manager with a great visual style. A little easy to master at the moment, but excited to see what they do with the mid- and end- game content.

A cool farming system, but not really ready yet. After playing for two years it seemed pretty easy and I was done with it then

Boring in early access for now, waiting for release

Definitely a game to check back in on later in early access.

The premise of the game is similar to other city management sims: Start from nothing and guide your ragtag troupe of adventurers to fame and fortune and provide a base for your small hamlet to grow into a capital city.

They nailed the medieval growing city tone of the game, with music and the aesthetics of the buildings. Feels REALLY great to zoom in, rotate the camera around, and just see the expanding project develop in real time.

From what I can tell, the main twists they put on the genre are Walls & Farming controls.

Walls are both aesthetic (honestly who doesn't love building walls around a little settlement and just have the aesthetic of a peaceful cottage village surrounded by loose fencing) and functional: they funnel in enemies who occassionally attack the city. At first I was wary of the enemy combat in this game, but it's similar to other city management games, where it basically just functions as another disaster type, and animals in particular respond to where fence gate openings are. Raiders will break through fences if they want to, but seem to prefer going through fence gates, so you can plan ahead and build towers at relavent points.

Farming- this game has a SUPER unique (and frankly, overwhelming) take on farming: Basically there is a custom UI pane that shows up and allows you to cycle in different crops throughout the season, based on different attributes (resistance to frost, heat, planting length, etc.) and it allows you to plan 3 years at a time, at which point it then cycles. There are also soil controls, and you can add sand/clay, which have different effects on different types of crops. Cool stuff, though I will say it's a bit overwhelming and the infographic that they use to teach this is...still very overwhleming (also buggy; at the time of playing this, the information about the different seed types in the seed panel doesn't pop up when you first enter the screen).

My BIG GRIPE with this game is the Priority system. Like many city management games, you don't control the individual characters in your town, but can softly guide them by prioritizing building of certain buildings. It seems to prioritize building things that you have resources for, instead of prioritizing the building you told them to prioritize which you still need to acquire the resources for...So that's not ideal. In addition, harvesting seems completely broken and you have the best results by INDIVIDUALLY CLICKING EACH AND EVERY STONE/TREE to ensure your laborers go out and harvest those; that's so eggregious, imo, that it has to be a bug and not a feature, because holy fuck that's painful as a user.

All in all, it has some unique twists for the genre, nails the theme, and has some kinks to work out re: priority system. Looking forward to checking back in on this again later on in Early Access.