Reviews from

in the past


First world: "How come people don't like this?"
Second world: "Oh, I see"

the ball is canonically the womb

While Super Monkey Ball is a classic and beloved series, Banana Blitz suffers greatly from bad motion controls. The Wiimote just wasn't up for the task of the accuracy required for these tilt stages- which leads to a really aggravating experience on the console. Banana Blitz was re-released in recent years for modern consoles and I'm sure with a traditional controller it's a much better game but on the Wii it just wasn't cutting it. At least there were a lot of decent multiplayer minigames to check out which were fun for a few hangouts as a kid.

The jump ruined everything and the music had to clean up its mess

not as insanely bad as people say? it's honestly a mid monkey ball game rather than an outright bad one imo. The motion controls are kinda lame, yeah, but they work reasonably well enough to have the game be properly controlled plus the levels are more designed around the more imprecise control scheme. There's also a jump button for some reason, which is really a love it or hate it addition. I haven't played much of the minigames because my friends don't trust this game so can't say anything about that. If you have a wii and like monkey ball maybe give this a shot with an open mind?


THE LOUDEST GAME IN THE UNIVERSE

Wii motion controls are :(

took super monkey ball and kinda squashed it flat. some fun levels here and there but the controls are just awful for monkey ball level design and many of the levels are just so dull and lifeless. features what may be the worst boss fights in the history of video games, too. lets not forget the copious amounts of atrocious minigames the original had to offer. the soundtrack is pretty good at least, and graphically the redesign isnt ungodly on the eyes.

Jumping opens a few doors but closes a lot more. The Touch n Roll remixes are great though I would have liked original songs too.

Does not have the same feel or weight that the GameCube ones did but it’s still kinda fun

Peak Monkey Ball. Wii version is better than the Switch remake.

I barely remember this game, but I didn't put much stock into it

Pleasantly surprised how much I enjoyed this! Motion-centric games usually lose their charm by an hour or so, but here they’re implemented very well and I can’t imagine playing this game without them. I found them to be pretty spot on and I always felt in control even as I screwed up. This is my first MB game so i have no clue what the standard is for a “good” MB game is but this one was cute and fit the wii aesthetic perfectly. This game wasn’t too challenging up until world 6, which makes sense considering the target audience, so the learning curve was pretty generous. One of my favorite Wii games to date

Just one of those games I got around the Wii launch because I wanted new things to try.

It's the only Super Monkey Ball game I've played, and it was... fine.

Motion controls weren't the best but I had a lot of fun with this one. The minigames were also great.

its arright. id rather play one of the gamecube monkey balls, but it was good enough for baby me and it still is now.

A fun, approachable game that offers an exciting main mode that includes elements like boss fights to spice up the formula. Lots of mini games on the side too, some of which are very fun.

Where SMB truly lost it's identity. Has very clunky controls, uninspired level design, guard rails (which significantly eliminates the whole challange when present) and boss fights for some reason. Literally goes against what SMB 2 was in every way possible.

DAMN THE BOSS IN COBALT CAVERNS HOLY MOLY


Damn, the nostalgia of the music and getting stuck on those courses. It was a great wii game.

Level design kind of stank because of the new controls.

Abandoned on Windows via Dolphin. I used a real Wiimote for the record. The controls are just poppycock. You can't come to a halt easily; you have to hold it as a weird 45 degree angle. And going forward takes a lot of tilt, but going backwards is as easy as pie. This would be fine if the stages felt built around that, but at times they can be weirdly precise. And sometimes they can be annoying because you can't stop. Hell even the damn MENUS are a bitch to navigate. That's never happened to me in my (albeit short) gaming career. Overall, this game just sucks.