Reviews from

in the past


Cute and quaint twin-stick shooter with personality abounding between the art design and soundtrack, yet held back by disappointing metroidvania rewards and middling story. I enjoyed my time with it but can't help feel like there was wasted potential, or perhaps it was completely mislabeled as a metroidvania and some of that focus would have been better spent on other aspects or levels of the game - game developers make a water level fun challenge (impossible).

Really mixed on this one. Amazing visuals and soundtrack, but some of the gameplay mechanics fall flat for me, esp the combination of A shoot-em up vania with deck building.

I really wanted to love this game. Visually, the game is very appealing; the art is fantastic. And the idea of a Metroidvania being mashed up with a bullet hell shooter sounds so good on paper.

Unfortunately, the game is hampered by terrible checkpoint placement and a card system that makes battles tougher than they should be because you’re never quite sure which special attacks are mapped to which buttons without looking at the icons in the bottom right-hand corner, which obviously doesn’t work too well when you’re trying to avoid a sea of bullets.

Perhaps I would’ve stuck with the game if there was an option to lower the difficulty, but such a thing doesn’t exist, which is a shame.

having spells be the keys to unlock the gates seems cool but the spell system giving you random spells from your "deck" so that it could call itself a "deckbuilder" is extremely ????