Reviews from

in the past


مميز و ممتع حتى مع تفضيلي للطور السابق

خنمتها اكثر من مرة على اكثر من جهاز على مدى سنين
روعة

The title says it all, it's a collection of Space Invaders on the Virtual Boy. Tried the 3D version and 2D and yeah it's Space Invaders. I wasn't good at it nor do I think I would go back to play it anytime soon or ever especially not this version.

Even tough it becames easily repetitive it has a charm that I enjoy while still has that spell on me


Cool in concept but has too many issues for me to fully enjoy it. The level design overuses quickstep sequences like crazy and for some reason they get really stuck on the sliding under barriers thing. It is EVERYWHERE. Also idk if this was just a me issue but unless you were at full speed it felt like the characters kept getting stuck on flat terrain, like as if simply making them walk was pulling all of the muscles in their bodies. It made short distance platforming a NIGHTMARE. Still a cool project but too rough for me to want to revisit.

Suprisingly feels the most functional through emulation. I didn't suck at this game as bad as the others which may be why I enjoyed it more but it seems simplistic and that seems to be a common theme with these games as I continue along.

I thought I'd be done with this after completed one run and now I am 5 runs in deep please help me

Ngl I find this game more frustrating then relaxing lol

Gráficos lindos, mas mal otimizados. mesmo assim, é um jogo mundo aberto que se passa no fundo do mar, dando muita originalidade em geral. O jogo é muito viciante e tem um fator rejogável do caralho. O terror psicológico disso aqui na primeira vez que se joga também tem que ser citado, o nervoso que dá em andar certas partes do mapa, como perto do aurora, é inexplicável. Só consegui superar esse medo depois de escanear todos os leviathans. btw, tenho platina disso aqui e é sempre bem legal assistir algum amigo jogando

The combat system feels a bit clunky and obtuse to me. Maybe it's because I have no familiarity with D&D.

(gets so nervous when its my turn to record that i start crying)

O jogo é perfeito para a função que foi feito para. Baixe qualquer mod e qualquer modo e se divirta pra caralho com uma infinidade de possibilidades feita por pessoas aleatórias

Un juego que me saco muchas risas, no entendí muchas referencias porque nunca he visto la serie pero buen juego y entretenido

i played Z2 chaos before this one and it really hampered on the experience 😭
the first few levels before you get the dual swords are kinda unbearable but it picks up once saki joins ur team (just like in Z2!) and even more once you unlock the fists.
literally just not having the jump dash thing makes it so much clunkier to play. the lock on is broken most of the time and its just not anywhere near as satisfying to fight or move around. still not a shit game tho if ur interested in this series just play this one before Z2 cuz the amount of stuff you have at your disposal and have to keep track of is honestly pretty fun in that game. this one just feels limited in comparison w/o tightening up the combat to compensate for it. the parrying system asks u to have DS timing with limited and inconsistent cues from enemies so i ended up cheesing early bosses and the super health spongy enemies with jump + triangle or just mashing dodge bc it fills up your meter just as much as parrying w/o any of the skill.
the story is pretty terrible but literally why would u be playing an oneechanbara game looking for plot so I'm not counting that against it. its about 4-5 hours and subsequent playthrus on higher difficulties will just get shorter as you level up and equip rings. tbh i had the most fun with the infinite mode its kinda a vibe to just mindlessly slash thru waves of zombies while listening to something
i feel like the oversaturated cell shading art style is kinda aging like milk too. I vastly prefer the underexposed and washed-out graphics that were all over games in the mid 2000's #IDK i played too much ssbb growing up
not the worst game ever tho or else i wouldn't have finished it or taken the time to get all the unlockables. considering I enjoy turn-based RPGs I have a high tedium tolerance in games so if hack n' slashes aren't ur thing don't use this game to try and change ur mind. definitely don't pick this one up unless its on sale too... not worth the full price. there's really not that much content that's not just doing more of the same thing but guys have more health or do more damage or whatever. Z2 gets points just for the funny factor of the costume customization but in origin you get literally 1 costume outside of DLC and the missions are sorely lacking in variety (IIRC its literally just the endless mode?). i know most of this review was just yapping about the entry prior to this one but its nuts how bad it got outclassed by a game that was released five years prior :| I want there to be an engaging oneechanbara game that works so bad lol or else I wouldn't keep playing these but yurp

tldr: no saaya/5

I am Soma. 100% map completion. 100% souls. 100% enemy drops. I didn't get max level like in Aria, but that shit would've taken way too long.

I've been very slowly chipping away at the 100% for this game, so I've been waiting a while to make this review.

I would like to start this review by apologizing to my good friend, Jack. Jack, I promised you that the next metroidvania I would play was Super Metroid. I have Super Metroid, I told you I'd do it, I said I wouldn't play another Castlevania game. That was a lie. A few days after finishing Aria, I was lying in bed and I made the decision to start up Dawn of Sorrow on my DS. Since then, I've 100% the game. For that, I sincerely apologize and hope you forgive me.

With that out of the way, honestly, Dawn is pretty good, but Aria is just better in my opinion.

I'll start with all the things I don't like because they definitely thought that they had to change the game since this is a direct sequel and damn, some of these changes are mad ass.

-The magic seal system sucks ass and so does the Balore effect (but that's only important for maybe, 3 rooms so it's not a big deal). The amount of times I fucked up drawing a seal and having to keep fighting a boss is too many to count and I hate having to put the DS down so I can draw some stupid lines on the touch screen. I hate when I have to physically let go of my controls so I can play some dumb ass mini game they put in that adds nothing to the experience. I don't care that the DS has a touch screen.
-Weapon Synthesis is stupid and takes away from the exploration part of the game. The map is really big and (for the most part) well designed. Why bother forcing the player to farm souls to craft stronger weapons (which you can't find in the map now because they're tied to crafting) when you could just take advantage of the map and make them things you find as rewards. The amount of souls I farmed just to craft some weapons which I never used because I would farm the next version immediately is too many to count.
-Just like in Aria, you get Hippogryph (super jump) and Black Panther (run really fast) late in the game. This difference is that in Aria you still have some time to mess around with them and have some fun moving around the map with those abilities before beating the game. In Dawn, you literally get Hippogrph halfway into The Abyss (same as Aria's Chaos map section) and Black Panther within THE LAST 10 ROOMS OF THE GAME. You have basically no time to mess around with these abilities before you reach the final boss, which is just mad stupid in my opinion. To go on a little bit of a tangent, one of the best parts of SotN is that you get a bunch of great and relevant movement options which when used together and practiced, you get an amazing movement system which feels satisfying. Also, you have every ability before the final sections of the game, then you have the entire inverted castle to mess around with them. In Aria, you get super jump and super speed kind of late, but it still works. In Dawn, you literally get them at the end of the game and it stinks.
-The final two sections of the map in Dawn are straight dog water butt cheeks. The Mine of Judgement and The Abyss are both horribly designed and there's nothing anyone can say to change my mind on that.
-Final point and kind of unimportant especially on my end for a metroidvania, but the story in this game is pretty bad. Not important, but it was bad enough that I took note of it and the writing isn't very good either. When I say that, I mean that its even worse than some of the cheesy stuff in things like SotN, which definitely isn't well written, but at least it's not offensive and has some charm.

Okay, with all that out of the way, I still did really enjoy the game and think its good. The combat is fun and has a bit of a learning curve from Aria, but nothing that ruins the game. The game is overall more much more difficult than Aria, which isn't necessarily a good or bad thing, but was noticeable. The souls were still fun to mess around with, but weapon synthesis kind of fucked it since I'd have to use souls for weapons and I was too lazy to farm multiple of a bunch of souls. The weapons are satisfying to use and the bosses are still (for the most part, fuck Rahab) well designed like in Aria (nothing as good as Julius or Chaos though, but I also haven't done Julius mode yet so I haven't fought Somacula). Finally, the castle (not including The Mines and The Abyss) is well designed, but they put in a lot of the really tall and open rooms which just made me want super jump early and that sucks ass. Overall, good game, definitely has flaws, but still a solid time and I'm biased.

I don't really aprecciate some of the confusion this game throws at me, but even that doesn't make me hate it.
The feeling of dizzyness playing this is unparalled, and for that I love it. No, no, the music, the ambience. Truly an experience.

A game I'm willing to say is nearly perfect. At the very least one of my favorite stealth games and quickly becoming one of my favorite games ever. I just don't have many complaints here.

What you have is top tier stealth gameplay combined with all the delightful strategy of the tactics genre to make for some very solid challenge that will get you thinking creatively through some super tight and polished maps. Every encounter is a puzzle with like a trillion solutions. Every solution felt like my own and none of them unsatisfying.

In fact, I'm going to say every mission is a banger. They strike a great balance between variety while mingling various scenarios together. Maybe some of the smartest ramp up in difficulty I've seen. Especially as you get new members for your party.

Which party wise, I think it's incredible how often you're encouraged to use each character pretty equally and each's set of abilities ensures none of them don't fill a niche. I think my favorite combo ended up being Hector + Isabelle.

Though everyone has at least one that has it's moments, but largely goes ignored. Kind of says a lot that like... 3 characters get a healing option instead of another gadget. The final mission's difficulty can also be so high as to feel a little trial and error at times (or am I too impatient?).

Still, with this incredible presentation (this game is a stunner to me and has a great soundtrack), slick stealth (a genre I will always love the most), and near perfect level design, I'm head over heels.

Also worth noting, there's some very solid replayability with the post-mission challenges and the baron's unique challenge missions that are short and sweet. The game is also adapted pretty well for controllers. Giving you direct control over characters movements and a unique HUD. Fantastic Steam Deck game too.

It took me 5 years... 5 YEARS to really love the game, but I really do now. Taking the time to look its architecture and narrative I fell in love with this

Excelentes graficas para su tiempo. Entretenido y colorido aunque algo repetitivo y simple.

Un juego muy variado y frenetico! Graficos y enemigos muy buenos. Hasta el momento mi favorito de la saga!

Without doubt one of the best NES games, brimming with nonstop charm and personality and boasting an addictive method of increasing your stats. Short enough to be a blast, making these totally American and not Japanese high school punks vomit nonstop never gets old.

Asura's Wrath se utiliza de uma das formas de linguagem mais primitivas de videogame, a destruição, e disso ele usa para subverter uma das mais essenciais lições budistas, o desapego. A destruição em Asura's Wrath é apego, é proteção, é amor. O exercício de linguagem de Asura's Wrath é um que só essa mídia consegue proporcionar, e é a quintessência de sua narrativa. Ame, viva, proteja.

It has the same combat system as Encounters in Space, but the controls are somehow worse and there's a lot of junk cluttering the UI. The visuals are worse too, surprisingly. Unless you're a hardcore fan of Gundam SEED, you can safely skip this one.

(Might edit this review later, I don't know.)

I'm frustrated. I really want to like this game, but it seems like everything it offers feels like a form of self-sabotage. The game has some good things going for it. The spritework is absolutely phenomenal and the new soundtrack is oretty good. Those
traits don't make up for an overwhelming, mind-numbing tutorial though. Sorry if I sound like an impatient TikTok-brained zoomer here, but I do NOT need to know every single mechanic in the game in order to at least be competent in it. Rapid-firing those mechanics doesn't make it any better.

Online mode is not avaliable after you beat the tutorial. SRB2Kart had this on first start-up, why lock it behind other content now? Why do I need to waste more of my time just to play with my friends?

What really made me mad was the fact that mods/add-ons have to be UNLOCKED now. An idea that sounds so fucking stupid that you can't believe that Kart Krew actually implemented it. I cannot think of a SINGLE person that would say that grinding to unlock a feature that was originally given to you for free sounds fun.

I know this is a day 1 review, but unless the devs push out a patch that fixes everything wrong about the game, I dont think I'm going to touch it again. My first impression left a bad taste in my mouth, and for this instance that's enough for me to decide how I feel about it. :/


Remember in the first one where the difficulty was setup in such a way it allowed you to chose how to engage. You could take under leveled characters to a higher level area. It's not a good idea but you had choices. Also if a character died in your squad it added even more tension. You had to find a way to get through it so you didn't lose everyone.

This game doesn't give you a choice. It throws you in situations that you will have very little chance at winning simply because you haven't played enough. I'm not an idiot. I've played the first one. I know how to setup a good team. It's just makes me sigh. It's not even like you are fighting a boss either. It'll just be some random encounter that either dominates you completely or if you do manage to scrap up a win will leave you so completely crippled you lose in the next fight.

The other thing I have a problem is. With this game when your character dies, and they will die a lot, it just makes me want to abandon the run. It's rather pointless to continue because again the encounter just smash you so hard. It doesn't add tension and raise the stakes like the first one. Just leaves me feeling deflated and annoyed.

Mario Tennis but worse and for the same console. Makes you think why did they release two similar games for a console that dropped with only 22 games no wonder this thing flopped when it released.

esse jogo foi um achado nas promoções aleatórias na steam que aparecem de vez em quando. A imersão desse jogo é ótima e com uma puta trilha sonora e arte que te deixa Chilling o tempo todo. A crítica do jogo a modelos autoritários de governos é bem precisa, com poucos pontos ruins de verdade. Arrisco dizer que se esse jogo fosse com apenas 2 jovens com personalidade, seria ainda melhor, mas não sei dizer justamente por você controlar adolescentes aleatórios cansados do país que vivem é um dos grandes pontos positivos do jogo