Reviews from

in the past


I tried really hard to like this game but it wasn't for me

This review contains spoilers

Comecei sem saber absolutamente nada da história, fiquei só o meme do "o qq tá acontecendo", e quando me dei conta do que realmente tinha acontecido, foi uma avalanche de pensamentos, e olha que tenho a profundidade sentimental de um pires, mas quem já teve que lidar mesmo que indiretamente com a depressão e o luto sabe que é realmente assim, vem tudo te engolindo. Depois que ele acabou fiquei pensando pensamentos por um bom tempo.

Gostaria apenas que ele fosse um pouco mais curto, algo no 5 capítulo acaba te deixando um pouco entediado.
O jogo é lindo, de todas as meneiras.

Premier fois que je joue à un jeu de ce style et j'ai beaucoup aimé l'expérience.

Le jeu a quelques lenteurs et certains choix de scénarios qui m'ont laissé perplexe. Mais la fin du jeu rattrape totalement ses faiblesses.

C'est un jeu que je vous conseilles de faire, en plus il est court !

The fifth chapter dragged too much but otherwise very nice story and artstyle.

Este juego tiene una historia hermosa pero su gameplay cuando llega el cap 4 lastra mucho la experiencia, no soy de puzzles pero se que cuando el problema no es el puzzle sino que para realizar ese puzzles has de dar 14 vueltas de un sitio a otro me huele que es mas para alargar el juego que para dar algo interesante, su historia y musica son increibles me jode no ponerle el maximo pero el puto gameplay es horrible.


a side-scrolling adventure narrative with a lot of heart. probably won't change your life, but it's worth a play.

I would have considered playing more of A Space for the Unbound if the gameplay wasn't so bad. Visual novels like this would benefit greatly from cutting the fat. The shallow minigames, rudimentary puzzles, and numerous fetch quests feel like unnecessary padding. Why bother having gameplay at all if it will be this half-baked?

Based on the two hours I played, the story leaves a lot to be desired. Tonally, it feels all over the place. It was constantly bouncing between serious and silly moments in a way that never really meshed together well. Also, the old-school/rigid gender roles are prominent here, and that detracted greatly from the love story for me. Do people still think this is what a healthy relationship looks like? It feels very one-sided.

This review contains spoilers

um dos poucos jogos que me fez chorar

Todos los padres de este juego son disfuncionales y ausentes, menudo viaje

It's the kind of game that makes you want to hug the people you love, to wake up and face the world, to not waste a minute being anything other than your truest self.

"Life is special because of these ordinary things we see every day."

“i can fix her” - atma

The collectables, puzzles, and how timelines interact are very fun. Unfortunately I find that the gameplay drags when it attempts to implement other mechanics. Fights require a dynamism that couldn't be accomplished. That being said, this issue (which is actually the only drawback that merits being pointed out) did not take away from the overall experience of the game. It’s a story that deserves being played, rather than told about.

A beautiful story taking place in a rural Indonesian town in the 90s, a setting we really don't see often in really any medium. It has the occasional tedious back tracking, but overall is really well paced.

There aren't many games that can emotionally move me as much as this game does. It starts off as a slice of life story between a high school couple and a simple date to the movies. The story then quickly spirals into a mystery where strange occurrences appear throughout the town. Lots of supernatural and fantasy elements here.

The story deals with some serious and mature themes and even starts off with a warning of such nature. Despite the colorful tone and atmosphere early in the game, there are a lot of dark heavy moments hiding beneath it that left me uncomfortable at times. The emotional journey does end with a satisfying conclusion albeit leaving some plot points up to interpretation.

Other than the main characters, there's a lot of NPCs to interact with and a decent chunk of them are involved in the main story. Their personal stories are decently developed despite their small screentime. The writing as a whole is well executed.

The art direction and the pixelated graphics looks great with a decent range of animation.

The music is on the pleasant side with many well composed piano pieces. There are a few vocal tracks that help supplement the emotional moments.

The gameplay is similar to point and click adventure games. You move a character on a 2D plane and enter different rooms or areas on the side. There's a large amount of NPCs roaming the area that you can talk to. Puzzles are placed throughout the game and range from incredibly simple to more complex ones. The latter are not very common.

There's a mechanic that allows the player to dive within the mind/soul of a character to help resolve issues. All of these involve solving puzzles in some form.

Despite how it seems, there are actual combat moments which mostly involve inputting QTEs. These aren't difficult in general fortunately.

There are collectibles and a few optional sidequests in the game. However, getting all of these collectibles can be a hassle if you want to view a bonus scene at the end of the game. Many of the collectibles are chapter locked so there's no way to go back and get them if you missed out the first time other than do a completely new playthrough. Fortunately, Youtube exists.

Overall, the gameplay is decent and relaxing most of the time. Just a few frustrating moments on some of the QTEs and puzzles. The gameplay is actually very similar to 13 Sentinels' story portion of the game for those that are familiar with it.

The game takes about 10 hours to complete on a blind playthrough and recommended for those that want to experience a strong emotional story.

The beautiful pixel art and heartfelt story set in Indonesia make this game worth playing in my opinion. Overall, A Space for the Unbound has a lot of heart and charm. The ending especially is great and concludes the narrative in a satisfying way.

To make it hit harder, however, it probably should have been one or two hours shorter. The middle parts suffered from pacing issues and dragged on for a bit too long. The puzzles are fine, nothing too challenging, and the main game mechanic, called space diving, is quite compelling. Only the fighting (implemented as sequenced quick time prompts) felt uninspired at times. Moreover, I wish a chapter select option were unlocked after finishing the game in order to complete some of the sidequests you may have missed during your first playthrough, especially since checking them all off rewards you with a lovely bonus cutscene in the end.

Despite some of its shortcomings, I enjoyed my time playing A Space for the Unbound and would recommend it to anyone who enjoys story-driven games with laid-back gameplay.

When I started this, I was in the mood for some light-hearted, fun adventure, but what I got instead was something much, much deeper with very serious, even dark themes, and a tearjerker, coming-of-age plot – and I don’t mind it one bit. The 2D, pixel-art graphics reminded me of all the old point ‘n’ click games I played as a kid, so the nostalgia factor was definitely strong here, that’s already a huge plus for me. The characters were fun, the puzzles were OK (not that crazy difficult for adventure veterans, though), but the QTE battles felt a bit out of place, at least as far as I’m concerned. There are even a few optional objectives, and all in all, you can spend around 10 hours, maybe more, with the whole thing, which is quite a long playtime for this genre if you ask me. But not too long – just the right amount. Oh, and I got really interested in Indonesian cuisine now, thanks to all the tasty food they talk about! :D

Due to depictions of anxiety, depression, and suicide, I can’t recommend this to everyone, but if you’re old enough and OK with such content, give it a try (of course, don’t expect anything very realistic or gory). And be sure to have a few tissues at hand!

Uma obra e tanto, acompanhar assuntos sensíveis de uma forma tão bela e não romantizar é incrível, adorei os sentimentos que essa obra passa, as músicas temáticas que combinam com as situações, vai de um jogo alegre e divertido para um jogo TÃO profundo do nada, diria que é um dos, senão o melhor jogo que eu joguei nos últimos anos, eu não tenho palavras para descrever o quanto eu amei essa obra.

Planejo fazer uma review adequada pra sutileza com que o jogo trata com problemas tão sensíveis, algo que me faz apreciar bastante grande parte do conteúdo presente aqui, mas deixo bem claro, é uma experiência linda e dolorosa (principalmente se você passou por uma situação semelhante a que o jogo trata). Com toda certeza esse jogo vale a atenção de mais pessoas.

Es un juegazo, pero lo mata el gameplay: Eres un recadero durante horas.

Intrigante

Acabei de terminar o jogo e me questiono se vou voltar a jogá-lo de novo, acho que preciso digerir tudo e tentar entender novamente, comecei o jogo muito bem e adorando tudo, mas acabei meio aborrecido e confuso.

No fim tive algumas dificuldades com certos puzzles bem desafiadores, mas no começo é tudo tão óbvio que nem chega a ser um puzzle.

A arte desse jogo é simplesmente impressionante, o visual das pixel art é lindo, a atmosfera que o jogo quer passar é simplesmente encantadora e é quase como realmente um teleporte aos anos 90 da Indonésia, tudo é muito lindo e funcional.
Esse jogo realmente me pareceu como um jogo antigo e não como um jogo atual que tenta ser antigo, me senti quase como em um jogo retrô.

Eu explorei o máximo que pude e até demorei um pouco mais que o de costume pra terminar esse jogo, mas ainda assim ficou faltando fazer algumas coisas e não consegui todos os colecionáveis, fiquei bastante frustrado com isso pois são colecionáveis perdiveis e eles realmente pareciam adicionar mais ao jogo.

Não consigo me esquecer do quanto esse jogo me lembra Life Is Strange.

A trilha sonora é muito aconchegante e deixa o jogo extremamente relaxante, tem um som ambiente particularmente ADMIRANTE, no fim foi uma boa experiência, só acho que eu poderia ter entendido um pouco mais do fim dessa história.

Com um visual pixel art deslumbrante, uma trilha envolta em melodias que vão do aconchego ao mistério e uma história delicada e instigante, A Space for the Unbound transporta o jogador de volta para o final dos 90 e nos convida a enxergar o mundo com outros olhos, mostrando que a felicidade pode estar nos detalhes mais simples da vida.

Review completa em: https://psxbrasil.com.br/analise/a-space-for-the-unbound-review/

Probably the most underrated media of all time

A select group of games can make my eyes get full of tears

This is a job that was clearly made with so much passion, I can't put it in to words. The OST, the art, the story... At first, I thought it would be a school drama, but it went much darker than I expected. Yes, I admit that are a few things to be improved, like sound design (sometimes), maybe a faster pace and the puzzles that are "too easy" (honestly, not the main point of the game, so It's fine).

Well, I liked this one so much that these don't bother me, and cmon, It's an indie game. And all that stuff get supressed by cats, Ronaldo Fenômeno, depression, etc. I'm really interested in learning more about Indonesia after this.

I don't know why, what I felt playing this one, it reminds me of when I played oneshot. The game doesn't break the fourth wall, but that feeling of "omg, I'm so much deep in this story, that I can feel every pixel of it".

Buy it, plz

🇮🇩 🤝🏼🇧🇷


A Space for the Unbound ist ein erstklassiges Slice-of-Life Adventure, das mit wunderschöner Pixel-Optik eine Geschichte erzählt, die emotional mitreißend und trotzdem zu jedem Zeitpunkt irgendwie wholesome ist. Wer Spiele wie Life is Strange mag, wird sich hier sofort wohlfühlen und sonst schaut euch einfach mal den kostenlosen Prolog an.

Starke Story, schöne Pixelgrafik, aber das Gameplay ist unerträglich langweilig und teilweise frustrierend.

such an underrated coming of age game
this game kept me sane and im extremely surprised that nobody really talks about it

Por momentos le cuesta, pero sus virtudes terminan por brillar más que sus defectos.
Jugablemente a veces es más molesto que una patada en el culo. La gameplay se estructura en ir de un lado a otro del pueblo cumpliendo subrecados para, con ellos, poder cumplir recados una y otra vez, de forma muy poco orgánica y, entiendo, para que el juego dure más. Las veces que hay puzles, eso sí, suelen ser decentes (hay uno que te pide coger un papel que tengas a mano y ponerte resolver ecuaciones, valiente movimiento).
Cuando la historia despega, lo hace de verdad, y si bien es un poco predecible en alguna cosa una vez pasas el ecuador del juego, el puñetazo emocional en las costillas te lo llevas igual. Quizás sólo por esa recta final tan memorable a nivel sentimental merezca ser recordado.

En cualquier caso, experiencia recomendable si te gustaron cosas como Night in the Woods y si estás en el mood de una historia sobre la depresión, la ansiedad, crecer y sobre aprender a dejar cosas atrás. Y además, llorarás.