Reviews from

in the past


Peculiar fantastico-surrealistic aesthetic, railshooter, sometimes seems lack of polish, Queen-ish rock opera soundtrack, Space Harrier vibes, a lot of content but many of them are barely necessary, videogame icon, colorful, a bit of Panzer Dragon...this mixed bag may be seems kinda weird but it's result a game fun to play and great to listen. Sometimes I launch it for its musics, other times for the stress-free shoot experience, every time a nice trip. I enjoyed unlock all contents and played various game modes. And I definetely like the bosses intro. This is an excellent 80's arcade feeling experience without taboo made by a videogame legend. May appears a bit weird, a bit crazy, but so much passion and love in it !

I had thought Yu Suzuki was an infallible genius, but it turns out he likes Queen...

Es la secuela de super Metroid si rescatas a todos los animales de Zebes.
Te gusta Metroid, Queen(Bohemian Rapsody), Sin & Punishment y Evangelion???? Llegaste a la hype Review correcta!
Querés ver a Samus acariciando un ganzo? Señor este es tu juego!
Es muy buen Rail shooter, debe ser el mejor en años, la forma en que vas mejorando el personaje cada vez que vas perdiendo es muy buena, te hace rejugar cada vez más para farmear estrellas. La música está muy bien y las 12 stages que tiene están re buenas y son re distintas, mismo sus jefes. Tiene sistema de rank en cada stage. Joya perdida en este año con tanta cosa wow. Gracias por tanto Yū Suzuki. Aclarar que el juego salió en 2022 solo en mac y todo lo de Apple, recién este noviembre lo lanzaron multi consola, gracias al señor.

It's literally Space Harrier with a Rock Opera soundtrack, It's fun as hell.

This one surprised me. I was worried about the impressions stating the game being too grindy. While the game is definitely considered one, it’s incorporated in such a genius way, that it really depends on how you play it. This game is trying to be an arcade game like the classics from the past. Those games are known for making you die and repeat again. This is combined with the F2P nature but without the silly hooks. It’s basically encouraging you to play the campaign mode once a day. You get XP (stars in this game) to upgrade your character, moves and weapons. You also unlock costumes, music, new game modes and more. All the upgrades and unlocks are put together in a world map where you select what you want to get and you have to make some choices along the way. The levelling up system is similar to Final Fantasy X’s sphere grid. I’ve played the campaign once a day for almost a week and I almost unlocked 90% of the upgrades. I did try to focus on upgrades and ignore the rest though. Getting other weapons and their upgrades is more expensive than anything else. The game allows you to try other weapons before you purchase them through a different currency.

The game is balanced so well that I looked forward to the next day with my new upgrades. When you die, you get 2 credits to try the stage you were on again (12 stages total). But I always preferred ending my run after dying and try again the next day. The rest of the package is pretty impressive. It looks and sounds really well. The soundtrack is so weird and unique. The graphics/style remind me of Panzer Dragoon Orta slightly. There is even an in-depth bestiary of lore, enemies and bosses. Honestly, I didn’t care about the lore and don’t think it’s needed for a game like it but it’s there if you want more. The game also has ‘challenges’ with too many game modes that you can unlock. I didn’t give any of them a try. I’m happy with how the game ended. But there is definitely content if you want more. I might return to try the other modes someday but ending the campaign mode felt like the right time to stop on a happy note. So the game is slightly grindy but it really becomes a big deal if you try to unlock everything. If you only care about the gameplay/main campaign, then the grind feels very appropriate. It even feels less of a grind compared to the games of the past. The upgrades make you so OP and the campaign is not really long.

You can play the game with either the touch screen or controller. At first I thought touch screen was a nuisance because it made it harder to avoid damage compared to a controller. But it’s so much easier/quicker to attack with the touch screen, especially when you upgrade your lock on for more enemies. Stick with touch screen, it’s worth it.

Yu Suzuki really did it. If you’re fan of his games or those quirky Sega games, then there’s a high chance you’re going to like this.

I played on an iPad Pro 2020 12inch.


not exactly sure how interested i am in grinding out runs of this (it takes far too long for stages to really provide much friction, scoring doesn't seem to have an interesting hook, it suffers from having a prototypical f2p progression system that ensures playing the game a lot is enough to play the game more effectively, etc.) but it's a genuine shame a title this inventive from someone as generally renowned as yu suzuki will no doubt crumble to dust in the wind after it inevitably stops being supported after a few years. this is nothing new for mobile games i suppose, and it might just be that the control scheme of this one is more-or-less intrinsically tied to the hardware it was built for, but there's no doubt in my mind this game will inevitably die with the iphone.

no clue how this plays on mac - i just found out as i'm writing this that there's a version for that device - but the control scheme for portable devices genuinely delights me and honestly is enough to carry the whole experience for me. having to constantly handoff control of moving and shooting between hands is a really cool idea that i haven't seen elsewhere, and one that i don't think would translate quite as well to two analog sticks, at least not in quite the same way. it feels really cool to have a new game with juggling control of your character being at the forefront of the experience, so many modern titles are obsessed with having such modular and customizable controls that naturally lend themselves to easier preservation and portability, but rarely if ever provide an inventive play experience like one you’d see in a fucked up little mobile game. give it a fair shot and you might be surprised!

despite all that, the biggest surprise was easily the soundtrack and general sound design. whoever decided enemy plasma shots should sound like blowing bubbles while layering queen knockoff music on top of the whole thing deserves the nobel prize

If someone put this game in front of me with no context, I'd assume it was a mobile port of some really bad obscure 1998 Dreamcast game that only released in Japan.

You know how Cats (2019) came out and everyone was like "Oh man. It's so bad you gotta go see it. It's terrible"
Air Twister is like that but for video games. The visuals, the menus with Papyrus font, the generally hideous UI, the weird Queen knock-off music. This game is absolutely bonkers. I cannot believe this is a new video game that came out in the year 2022.

+ The actual gameplay's not terrible
+ So bad it's funny so it's got at least a little entertainment value

- Hideous UI feat. Papyrus
- Run based gameplay gets repetitive quickly
- Bad art direction that doesn't suit the mobile graphics

The grandaddy of rail shooters is back! His breath stinks, he's got no budget and he can't stop posting on Facebook.

While Yu Suzuki may never slide into my DMs, he certainly slid into the inbox of Queen-inspired Dutch musician Valensia. (Like for real, Yu Suzuki asked him if he'd like to soundtrack his new game over Facebook). Game is filled with over-indulgent rock opera nonsense and I can't help but love that nonsense. Whether or not it is quality music, I cannot say, but it's certainly memorable.

From a gameplay standpoint, Air Twister is by-the-books railshooting. Nothing that will particularly rock your world, but a steady and sure throwback to a niche genre. It's greatest success within this genre is ensuring its levels and worlds are bizarre and exciting. Rail shooters are often journeys through strange worlds, a visual treat of vistas, badlands and starry skies. With Air Twister, you will not be able to predict what happens next, each new level a surreal space concluding with some of the most freakish boss monsters I've seen in a long time. Game is a psychadelic trip, but from someone who smokes weed yet hasn't taken mushrooms.

Double-down on this with a progression system that reveals the games bizarrely deep lore and story (the skeleton dragons you fight in Level 2 are a father and his twin children. obviously), and you have a game that is certianly filled with a lot of reverence and passion. In spite of this passion, the game can feel a bit unfinished. A fast-forward button persists in cutscenes, some stages appear twice and as brilliant as that soundtrack is, songs get repeated, are sometimes in sync with the level and the whole thing can start to grate after repeated play sessions.

Air Twister is a labour of love. Yet, not the kind of serene romantic love you'd usually think of. This game is a big sloppy kiss from your smelly grandad, and you should be thankful for his love.

Un viaje. Buena música, estilo artístico y opciones de customización.

Platform: PlayStation 5
Date Started: November 15th, 2023
Date Finished: November 20th, 2023
Time Played: 5 Hours

"Save the planet."

I wasn't expecting all that much from this one, purely because it's not really my sort of game. I picked up Air Twister purely just to support YS Net as a studio in the hopes that anything will help them one day make another Shenmue entry, but when it arrived I decided to boot it up anyway to give it a go, and I was surprised that I had such a good time!

This is an addictive and really enjoyable arcade shooter that, while still didn't convince me to play any more of the genre unless made by Suzuki, had me hooked and engaged trying to beat all 12 stages.

Things, of course, can get pretty old playing through the different stages over and over again, but with the upgrades I did find myself getting a little closer to the end each time and the levels being so short really helped. I do wish that more of the levels included the art style that was present in the final stage, as that was a clear standout, but overall this was a few hours well spent - I hope to see it show up as an arcade cabinet in Shenmue IV!

Yu Suzuki made us a new Space Harrier with Panzer Dragoon combat and a psychedelic hodgepodge of asset library 3D model overkill, all scored by a bargain basement Queen tribute act, and you sit there and say there’s no good video games anymore.

Impossível dizer se é trash ou a mais fina arte.

plays like a bizarro space harrier/panzer dragoon riff. might unironically be one of the best games this year. princess arch needs to be in the pantheon of gaming legends pronto. only yu suzuki can make this many bolted together assets have this much swag. thats why he's the crown prince of gaming and the rest of you are making two hour long video essays about how shenmue 3 didnt cure your anhedonia

no way i’m the first idiot playing this day one on this website