Reviews from

in the past


Ngl, banjo sounds like goofy huffed helium.

Frustrating more often than not, needed to look up locations for many of the collectables, and final quiz was REALLY STUPID. Despite all that, this may be one of my favorite 3d platformers and collectathons for its art direction and overall aesthetic, as well as multitude of moves to learn.

One of the best games I have played. I cannot help but smile every time I think about this game or these characters.

Now that’s a whole ass video game. Amazing gameplay flow, fun but simple movement, each stage feels unique and memorable. Cherry On Top is the charming writing and characters. Knocked half a star off for Rust Bucket Bay alone though.


For "one of the greatest collectathon platformers of all time", I enjoyed it about as much as I expected to. I think this game's strengths really only lie in its presentation. All the characters are intricately designed (well, for an N64 game) and animated with a ton of squash-n-stretch. The witty dialogue and distinct funny noises everyone makes keeps them weirdly memorable in the long run. I feel like Grant Kirkhope went too far in on a single leitmotif, to the point where it becomes a grating earworm, but I have to praise how instruments dynamically change depending on where you are and what you're doing. This is particularly effective in Gruntilda's Lair, the massive, labrynthian hub world that brings all the levels together. The scale of these worlds must've been insane on N64.

Alas, a platformer is only as good as its platforming challenges and controls, neither of which stack up in my eyes. Most of the "moves" you learn are context sensitive actions. You can only initiate flight off of one panel type, or do a beeg jump off another type. All moves except the Talon Trot bring you to a dead stop when using them, and the former's only use is going fast! Aiming the Beak Bomb mid-flight is stupid and bad. The hardest "puzzles" I had to solve were ones where you had to fire eggs at things, because that move is so situational that I constantly forgot I had it. The game often focuses more on solving environmental puzzle solving for most objectives, and when put in situations where actual platforming is required, it's usually a do-or-die scenario, like climbing Click-Clock Wood's tree.

Also, I don't care if it was harder on the N64 because your note count reset upon death, Rusty Bucket Bay is just a shit level overall. It alone knocked half a star off my opinion of this game. On top of the cheap obstacles, you also have exhaust pipes you just have to infer that you can jump down, and windows that you just have to know that you can break. It straight up sucks!

This is a classic that I have avoided for far too long, and will be remedying soon. Saying I am excited for this is an understatement!

Uma obra prima apenas limitada pelos controles e alguns jiggies ruins(ah, sim, tem click clock woods que é uma chatice também)

U spend twenty thousand hours dealing with the shitty water controls and the bad camera and the annoying sfx and the fact that u gotta go to mumbo to take away ur power and the cheap hitboxes and the fact that the hub world IS TOTAL ASS and then when u get a game over bc of the cheap hitboxes u gotta go all the way to the start of the castle and u dont ever know where to go. And u gotta find ur way with the shitty water controls to go back where u are. And then the horrible final boss and the only reason i win is bc a big blue dude who youve never met slams into the witch anyway this games great

somehow skipped this entirely growing up, i think the n64 really was primarily a mario 64 machine for me as a kid. finally played via the XBLA release and had a good time despite it being so rough mechanically. also felt like the last few levels were mostly unfun to play despite being good conceptually. all in all, glad i filled this hole in my backlog, but i don't think it did much for me.

loved kazooie's dialogue though, what a good piece of shit character

(all jiggies, notes, honeycombs)





Reviewed after 100% Completion.

This game is near perfect for a collectathon style platformer. Nostalgic music/sound design and uniquely designed worlds that don't ask for too much of your time. In fact this game makes me wish for a time when games left you wanting more rather than less.

Of course in it's age, It is dragged down by a few bizarre choices. These being the fact that upon reset of the game, you are put straight back to the start of the hub world "gruntys lair"
And the need to swap between mumbo transformations to find things throughout the hub world. That mechanic specifically does not respect the players time.

Overall of you've never played this game please give it a shot. Despite some aged controls it oozes character and it the perfect level of challenging for all kinds of players.

I mean, what can I say that hasn’t already been said? It’s a Mcfreakin classic!

I will say though, I feel like as time goes on, Banjo Kazooie starts feeling like less of an adventure and more like an obstacle course. I know this game like the back of my hand, so it just kinda boils down to planning out the fastest routes.

But I can’t hold that against it. It’s fun, funny, just an absolute delight.

One thing that I really liked this time, and I don’t know why it stood out to me now, is the Sandcastle in Treasure Trove Cove. I love areas like this, giving cheats a CONTEXT in this world instead of just putting in button combos on title screens and stuff. Tooie does this too, really just an extra step for world building. Very cool.

Yeah, Banjo-Kazooie, awesome, yadda yadda.

Pros
Varied Levels With Lots Of Charm Put Into Them
Charming Characters
Almost Every Jiggy Is Fun and Interesting To Get
Good Controls And Camera
Wacky Transformations
Lots of Collectibles To Find
Fantastic Soundtrack
The Final Boss Is Great
Stop N Swop Is Really Cool

Cons
1 Frustrating Crocatile Minigame
The Entirety Of Grunty's Furnace Fun is HELL
Collecting All The Notes Is Kind Of Annoying Without a Guide

Confesso que a experiência teve bastante altos e baixos, enquanto o começo me agradou e impressionou, quanto mais ia avançando, mais o jogo apresentava alguns levels bem chatinhos e sem graça(aquela fase do navio é péssima), mas a reta final compensa demais, ela é tão boa, que supera todos as partes que não estavam me agradando.
A sequencia do quiz é uma das coisas mais insanas e interessantes que eu vi num jogo desse estilo, realmente merece todos os méritos e fama que carrega. Jogão.

Awesome Game with an awesome Soundtrack and awesome Character. I played the entire game and liked a lot.

It took me 11 years to beat Gruntilda.

Absolute banger emulation for the 360. Perfect implementation of the modern stick controls to this N64 game. This is the perfect platformer with just amazing music and interesting maps, definitely recommend hopping into this

100% Completion
18:42:11 Time Clocked

Go check out my Review of the N64 version of this to get my full feelings. In short, it is an improvement to what is already an amazing game. I'll copy any info about this version from my original review below.

I suggest playing the Rare Replay Version/Xbox Version as it fixes some of the flaws. Or emulate and save state often. It's not a hard game to complete or beat. Mostly a chill fun experience. One of the biggest improvements is keeping your note count, on death or exit. It brings it in line with Tooie in that regard. It also improves some of the controls and just looks prettier.

The remaster even adds the fabled Stop N Swap feature. Sadly it amounts to nothing in the end due to Nuts n Bolts being a mediocre game. One last thing the remaster offers is a bonus mini game in Banjo's house. If you like putting puzzles together, it's fun. Be warned it get stupidly hard though.

What a game. This was my second time through Banjo-Kazooie, nabbing all the old collectables and new achievements. It is the best collectathon on the N64, and you can fight me over that! I'll be talking about the XBLA version's differences, cause some were good and some were not so good.

The models still look amazing in HD and have held up very well. I appreciate the updated HUD, but I prefer the original spritework. The colors of the Jinjos don't match their appearance and I think Banjo's face looks uncanny in the health meter. Minor issue. The widescreen was lovely and well worth it.

Lets get controversial! Obviously, the big QOL here was keeping music notes and jinjos after leaving a level. Works great for most levels, but I would argue that keeping notes was a hinderance for Click Clock Wood, Gobi's Valley, and Rusty Bucket Bay. There are so many small rooms with 3 or 4 notes together that I would prefer getting the notes in one run, instead of backtracking through every part of the stage trying to remember where you have and havent been. Click clock wood especially since each season is quite large and it's very easy to forget where you already looked. When I completed the N64 version, I made a route to get every note, but I had to double or triple check locations in the XBLA version. It's a 'me' issue, I'm sure most players won't feel this way, so lets move on.

I liked the inclusion of stop n' swop and achievements this time around. I never bothered with Bottle's puzzle on the N64 since it wasn't tied to completion, but it needed to be cleared for an achievement this time. Actually not the worst thing in the world. Yeah, the controls were overly sensitive, but it only took half an hour and it could've been much worse than that.

Overall, I really love this game. It's one of the few collectathons that would make me consider completing it more than once. The N64 version is fantastic, but the XBLA version is definitely superior. I legit wish there was an xbox controller with c-buttons for this game. If you haven't played Banjo-Kazooie yet, give it a go! It's easy to pick up and play for short sessions and is a great time.

Banjo? More like BANGER. Rare at their very best - despite starting so many tropes about collectathon platformers, it still does it so well to this day. It's hard to explain what exactly makes it so good, but just the movement is satisfying somehow, and that makes it fun to explore each stage, combing for notes and Jinjos while running into challenges to complete. The soundtrack is of course incredible as well. It fits so naturally that it doesn't even feel like anyone wrote it, it just has to exist in this world.

Banjo-Kazooie, or as I like to call it, Guilty Gear Strive if it was good, is a relic of the past. The platforming may have been innovative back then, but compared to the modern era of voice-acted masterpieces like Guhsona 6, it falls short. The characters are forgettable, the story lacks depth, and the lack of voice acting is a major drawback. Guilty Gear Strive outshines this outdated title in every aspect. A generous 5 out of 10 for its nostalgic value, but it's hard to ignore the advancements in gaming since its release.

One of the OG collect-a-thon platformers, whose gameplay mostly holds up today. I'm not sure what it was exactly, but something prevented me from fully enjoying this one. Maybe it's because I never played this as a kid and as a result lack the nostalgia many others have. Still enjoyable, and I'd still highly recommend for fans of the genre.

100% Completion Notes: Fun and easy, collect everything and perform a few specific actions for the completion.

Just a short one to say I tried to give this a go but playing it properly for the first time in 2023 with no nostalgia for it meant I didn't get much excitement out of it personally. I totally understand why people enjoy this game.

I didn't find the platforming that fluid, the controls and handling of Banjo felt a tad too frustrating for me to want to continue.

the more i play this the less i like it but i will say this game is really charming and i still really like it alot, theres a reason people want this to come back


Este juego ya me encantaba cuando era pequeño y no entendía ni papa de inglés; ahora que entiendo los diálogos creo, sin temor a equivocarme, que es el puto mejor juego de la historia.

¿Y lo bien que está hecho el port? Nintendo APRENDE

Definitive version to the greatest 3D collect-a-thon platformer ever made. Rare was such an incredibly talented developer during the 90's. Any genre they touched, they were almost certainly adept at nearly perfecting it. To convey how impressive this game was for the time, keep in mind, Super Mario 64 was released in 1996, this came out in 1998, ONLY TWO YEARS LATER.

While the movement is arguably not as incredibly satisfying, the amount of moves and abilities the game offers you makes up for it. On top of that, instead of having the collectables be segmented one at a time throughout a world, they managed to create some of the best level design to make it so you can collect every Jiggy in one go within a single world. The sheer ambition, and charm this game oozes helps it to surpass Super Mario 64, and still hold up to this very day.

With the 360 port, this game honestly still holds up. The writing is fantastic, the art is fantastic, everything about it is perfection to me. Banjo and Kazooie prove to be a truly iconic duo within the 3D platformer genre, even securing a spot in Smash Bros. which is something I'm still in disbelief about to this day.

If you've got an Xbox, or a NSO membership, give it a shot. It's objectively Rare's magnum opus. Although, personally, I'd still give that title to Conker's Bad Fur Day any day.

Revisited a childhood favorite for the first time since then. Holds up pretty well. Mumbo Jumbo's design is not great. Obviously the camera is wonky because it's still an N64 game so of course it is. Swimming is wonky because it's still an N64 game so of course it is. Beyond that just a very well done, fun, and charming collectathon platformer. Well also Grunty's Furnace Fun is one of the dumbest levels I've ever seen in an otherwise great game but whatever.