Reviews from

in the past


Every time you blink the scene changes, each blink moves the story forward even if you're not ready to move on, just like life itself doesn't wait for us.

The storytelling of the game, the adventure, and the idea of the game is just so fkin genius.

كل ما ترمش المشهد يتغير. كل رمشه تحرك القصه للأمام حتى ان لم تكن مستعد للمضي، كالحياه تماما لا تنتظرنا.

السرد القصصي باللعبه عبقري جدا وممتع، والتصميم والأجواء العامه للعبه شي خيالي.

اللعبه راح تخليك تدمع بدون أدنى شك اما بسبب تحاول تمسك نفسك ان ما ترمش او تسدمك بقصه حياة شخص آخر وتعيش بداية حياته، نجاحه، فشله، قصة حبه، حزنه، سعادته، حتى مماته، لعبه و تجربه ممتعه انصحكم بلعبها وكلها حرفيا ساعتين اللعبه.

احد اجمل الالعاب السردية يلي لعبتها.. حسيت بملل ببدايات لعبي وحسبت اني ما بكمل اللعبة لكن بعد كم دقيقة من اللعب انغمست مع القصة والاحداث وجدا حبيت الاسلوب يلي تستخدمة اللعبة لحتى تغمسك مع القصة واحداثها.. حبيت اللعبة جدا واعتبرها احد افضل الالعاب القصصية

Heart-breaking and beautiful. one of the best video games ever made.


I had to get up from my room while my tears covered my face and hug my mom for 5 minutes after finishing.

me ensinou coisas que eu não sabia que tinha que aprender

Não consigo nem descrever o que você sente ao experimentar Before Your Eyes. A noção de que nossas vidas passam num piscar de olhos é utilizada para nos fazer, literalmente, viver e conhecer uma vida através desta.
Desde o primeiro momento, quando a alma de Benny é ''pescada'' pelo lobo, é expressada uma expectativa para que ela seja a de uma pessoa que viveu uma vida bem sucedida e completa. Conforme acessamos suas memórias, percebemos que essa expectativa foi algo recorrente em toda sua vida e, de certa forma, construiu a pessoa que ele se tornou. O próprio jogador cria essas mesmas expectativas e percebemos, ao passear pelas memórias e conquistas de Ben (ao menos aquelas que ele gostaria de ser lembrado), que elas foram atendidas.
A realização que tive ao descobrir quem Benjamin realmente era colocou uma lágrima no meu rosto. Todas inseguranças e aflições de uma criança com um talento inato e uma vida inteira pela frente são conectadas diretamente com a nossa necessidade interna de atender as expectativas impostas por nossos pais e nós mesmos. É incrível a forma que o jogo conseguiu transmitir os traumas da sua mãe e demonstrar seus impactos no desenvolvimento da personalidade de Benny.
No final do jogo, quando nossa alma é julgada pela gatekeeper, percebemos que o real fator nessa decisão nunca foi aquilo que esperávamos durante toda a gameplay, o que me emocionou da mesma forma que emocionou a mãe de Benjamin ao ler sua carta.

A sensação que tive ao finalizar o jogo foi uma mistura de melancolia com paz, sem dúvidas o jogo mais emocionante que já joguei. A mecânica de piscar os olhos é muito inovadora e agrega muito no contexto da história, por momentos eu chorava involuntariamente porque não queria piscar e deixar de viver ao máximo cada memória. Porém não vou mentir que fiquei extremamente frustrado em alguns momentos que o jogo entendia erroneamente que eu tinha piscado.
No geral, eu recomendo muito Before Your Eyes. Um jogo curto, que por ser basicamente um filme, demanda o mesmo tempo que um, o que o torna muito acessível para aqueles que tem preguiça de aprender mecânicas ou dificuldade em jogar jogos com histórias mais complexas.

I blinked a lot while playing this game and began to suspect that the developers knew I would be doing it because I was crying.

Before Your Eyes, a game by GoodbyeWorld Games in early 2021, is an absolutely brilliant game portraying the human condition as a microcosm within your webcam. Utilizing the mechanic of your own self blinking the game mechanics are fairly simple, just don't blink, or do, you'll need to progress someday. For only being around 2 hours in length this game manages to pull you in and truly care about the small cast of characters surrounding our main character named Benjamin. Although this is a 'choose your own adventure' type game there are some choices that just make sense to do over others, at least for me it was obvious sometimes in which way you were being swayed to decide, this however does not ruin the game or dampen the experience in the slightest, in fact going back and choosing some of those other choices may be an interesting experience... however, the replayability of this game is one I would not personally recommend, it is one in which I believe that going in to achievement hunt or even finishing and then going back strictly for achievements, not saying not to replay ever since you should someday when you want to reexperience the game itself instead of just collecting online tokens, definitely seem like it could dampen an experience and make you percieve at as strictly 'gotta blink to get here' instead of following its narrative and getting that attatchment, my beliefs on achievements within this game even stretch to thinking that although achievements are kinda cool, I would say this game could even be better off without that incentive or 'need to get this/that'.

Overall this was an absolutely fantastic experience and one that I wish I'd gotten around to sooner

I haven't really written reviews for games before so hope this is alright.

Found the control gimmick intensely frustrating, kept accidentally skipping stuff I wanted to see when I didn’t actually blink no matter how many times I recalibrated. I think because I wear glasses the sensitivity needs to be super high to work at all, and consequently even the slightest movement of my long beautiful eyelashes set it off. Combined with my pretty chronic dry eye which makes me blink a lot anyway, the end result is a game that was pretty close to unplayable, and then when I decided to play it without eye tracking the last checkpoint was like ten minutes prior to when I quit and I just couldn’t be arsed anymore.

Es otro Walking Simulator, pero por alguna razón me encantó especialmente

There's a widely reported phenomenon in people who have near-death experiences called "life review", a simultaneous and instantaneous rapid series of visions depicting memories from their past. The layman's term for such an occurrence would be to say that your life flashed before your eyes. And, presumably, if this sensation occurs for each near-death experience, then there's reason to believe that it would occur in actual-death experiences as well. The appropriately named Before Your Eyes, the debut title from indie developer Goodbyeworld Games, tackles this theory head-on. Playing through the eyes of Benny Brynn, you awaken in a purgatory-like space, where you recall the story of your recently ended life. It's certainly an interesting concept on its own, but the real draw of BYE is the way you interact with it; instead of a typical story based game where you click through text, progression is controlled by your eye movements. And this is not just in game, either; the game progresses with your blinks-as in you, the player. Utilizing webcam technology, Before Your Eyes is able to tell a short and often touching story, in an incredibly innovative way.

Of course, with such a unique gameplay progression aspect, that is naturally the area that discussion of the game generally focuses on. Before Your Eyes plays out as a series of memories where your interaction is limited; for the most part, you are watching memories play out chronologically throughout your character's life. And just as with real memories, their relevance is inconsistent; they're just as likely to be character defining moments as they are to be one off, random thoughts. In that way, BYE creates a unique sense of relatable nostalgia; everyone has those memories from childhood that seemingly offer nothing other than the fact that they're remembered. And similarly, the story progresses in a relatable yet bittersweet way. After a certain point in each memory, blinking will progress to the next one, and often, you feel the urge to blink before everything in the memory actually happens. Some cases will have you straining your eyes, trying to force them to stay open, just to see what happens next, just to stay in the moment for a second longer. Especially considering that these are the memories of a recently deceased person, it adds a layer of somberness; just as you (the player) want to see everything that happens in the game, the character is trying to cling to their last memories before they end up passing on.

Here's the thing though; as innovative and immersive as the blinking-as-gameplay concept is, and as well as it works narratively, it's still unfortunately faulty, even with the best webcam. Quite a few times you'll find the game progressing even when you aren't blinking, and the tracking works inconsistently unless you are constantly keeping direct eye contact with your screen. It's understandable that an indie developer utilizing such an idea would not be able to perfect it on its first try, but nevertheless it can unfortunately detract from the experience and cause the player to miss key story points, which in heavily narrative-driven games such as BYE, is quite a large setback. There is an option to disable the blink-based progression, but that removes far too much of the game's personality and uniqueness to really be considered a viable option.

The narrative is quite good, though, and it's worth suffering through the potentially frustrating controls to experience at least once. Before Your Eyes is certainly a game that should be played blind (excuse the pun), and it's pretty easy to breeze through in one or two sittings. It's full of impactful and relatable moments that are bound to trigger thoughts of your own childhood. The twists are a little obvious to see coming, and as a result BYE can sometimes struggle to make the long-lasting impact that it's aiming for, but it provides a unique way to experience the medium of video games throughout its short runtime. Its narrative premise is a bit generic and it seems designed more to overwhelm your emotions rather than create a genuinely compelling story, but its innovative approach towards gameplay and evoking nostalgic feelings do enough to make it a good and meaningful experience.

Uma obra-prima de jogo sobre a vida.
E um jogo perfeito de seus criadores que dedicou para o seu pai (e talvez para os seus filhos?).
Com uma mecânica única e perfeita de gameplay que interage com você.
Como pode, o jogo ser pra chorar, mas você não pode piscar, mas isso vai fazer você chorar mais fácil, mas você não pode piscar, mas isso vai fazer você chorar mais fácil, mas você não pode piscar, mas isso vai fazer você chorar mais fácil, mas você não pode piscar...

Its not a game, its an experience.
One of my all time favorites

Inovador, usar sua webcan e o piscar dos olhos como mecânica é imersivo, e a história contada é maravilhosa, de uma chance pra esse jogo, ele merece.

one of if not the greatest stories I've ever seen, the only game to EVER make me tear up, play this game if you get a chance i beg of you

I enjoyed it overall. I found the voice acting to be a bit off, everyone besides maybe the dad sounded like they weren't professionals in a way. I also found the art style, particularly for the characters, to be quite repulsive and it took me out of the game a lot. It's a fun gimmick but when it's only a 2 hour experience about the typical sick child storyline, nothing seems crazy groundbreaking. It's using some really cool tech but only scratching the surface of what's possible with it from a storytelling perspective. Also super buggy on Mac.

Never cried so hard at a video game <3

Gran juego, terminé llorando

Isso não é um jogo, mas sim uma reflexão, uma aventura na vida passada, para mostrar seu verdadeiro você e quão aproveitável pode ser a vida mesmo ela sendo curta, e você vê tudo isso...diante dos seus olhos...


Tinha muito tempo que um jogo não me emocionava como "Before Your Eyes" conseguiu. A história do jogo me pegou muito forte e me emocionei demais, comecei a jogar sem esperar algo assim e acabei chorando.
A gameplay é bem diferente no bom sentido, por causa da sua mecânica de piscar os olhos, mas se você usa óculos o sensor de piscadas pode ter certa dificuldade. No entanto, o jogo oferece uma opção para utilizar apenas o clique, mesmo que isso remova a mecânica principal do jogo. Claro que recomendo esse jogo lindo.

who's cutting these damn onions

It’s really hard to keep your eyes open when you’re crying

Melancólico, um jogo bem diferente que qndo vc pisca o tempo passa, pegou bem forte e mim que tenho visto o tempo da minha vida indo embora cada vez mais rápido, rever toda sua vida dessa forma é algo curioso
Não cheguei a chorar, mas a porrada é bem forte