Reviews from

in the past


the controls of this game! loved controlling both brothers together, gave the ending an extra punch - i love when game mechanics elevate the story!! (also had fun controlling the other transport like the glider and the boat.)

The game is fun and I really like to play with friends when we don’t have a few days but want to play something. BUT some aspects of the game are almost unplayable on the PC, and I hope that the studio will fix it in remake. But still the game is very cozy and nice, I enjoy it every single time.

This review contains spoilers

Uns dos jogos mais diferentes que eu já joguei, controlar 2 personagens é bem desafiador mas depois a gente acostuma, a parceria do Naim com o Naimee para salvar o pai é muito bonita, o final travou pra mim várias vezes, demorei pra ver a última cutscene.

PS: A mulher que atrai eles e vira aranha vai sempre me atormentar kkkkkkkk

Solid little story with simple puzzles and some nice vistas.

One of those games that often comes highly recommended in indie game terms, I think perhaps Brothers is the victim of its own hype to some degree. Set in a medieval fantasy world, Brothers follows its eponymous characters on their journey to find the one plant that can heal their dying father. The story isn't the initial star here though; instead one of the big draws is the unique way in which you control the game as each brother is controlled by one half of your controller. Unfortunately I think this works against the game in some ways as it makes it harder to play than I'd have liked. Wrestling with the controls is the primary challenge in the game as it takes you through a series of neatly designed puzzle-platforming rooms, but it's neither a genre I'm especially invested in nor an experience good enough to make the control juggling entirely worth dealing with. There is, admittedly, a phenomenal marrying of gameplay and narrative towards the finale that I suspect makes the entire thing worth it for some, but I can't say it hit well enough to get past my misgivings personally.


Em 2013 jogos plataforma coop eram muita novidade, Brothers a Tale of two tem uma importância especial pro gênero, um jogo super modesto e objetivo

They didn't hit eachother for the whole game, unnacurate siblinghood

Review EN/PTBR

A short and beautiful game with a very well-made universe around the path of your journey within the story.

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Um jogo curto e lindo com um universo muito bem feito a sua volta durante toda a jornada dentro da história.

years after I last played it, the fusion of gameplay mechanics and outstanding audiovisual presentation with beautifully simple storytelling still holds up. Don't understand why this needed to be remade; sure, it still looks like a 2013 game on a technical level, but the colorful, storybook-like art direction is vastly more appealing to me than the 2024 version's browner, more photorealistic Unreal 5 visuals.

Joguei a primeira vez no ps3 uns 5 anos atrás e joguei quando ficou gratuito na epic games e continuo achando esse jogo e sua história uma obra prima

The puzzles were neat and it didn't overstay its welcome but I thought the ending was kinda weird.

A genialidade de Brothers: A Tale of Two Sons reside no desafio proposto ao jogador de controlar dois personagens diferentes simultaneamente com um único controle. Ele não é um game para ser jogado em duas pessoas, é uma experiência única para uma única pessoa.
Esse, que é o primeiro título dirigido pelo incrível Josef Fares tem um charme singular e não envelheceu um único dia, mas apresenta algumas questões que entregam um pouco sua idade. No PC, plataforma em que joguei, ele abre automaticamente em 1080p e não há opções dentro do título para mudar qualquer aspecto relacionado a gráficos a não ser o gama. Isso se resolve abrindo o seu launcher, mas ele não aparece caso inicie o game pelo atalho da área de trabalho. Além disso, encontrei alguns bugs visuais menores.
Além de sua jogabilidade inteligente, simples e desafiadora, outro grande mérito de Brothers é como ele foi capaz de contar uma história emocionante sem usar uma única palavra. Não é algo que me fez chorar, mas mexeu comigo.

Pretty, but the controls felt awkward (possibly inverted?), and just didn't have the motivation to finish it.

Mecanicas interessantes, apesar do jogo de cameras as vezes ser um pouco ruim de controlar. Personagens legais, historia emocionante, boa trilha sonora, visuais lindos

this shit remind me of aphmau for some reason

É um ótimo jogo como sempre, o único problema é um "Bug" que ocorre na metade do capítulo 2, ne acontecer precisa reiniciar o capítulo do início. Tive esse problema nas versões de PS3 e PS4. Mas o jogo dispensa comentários, um dos melhores indies da sétima geração e atual.

É um dos meus jogos preferidos, muito bem feito, cativante e consegue te prender do início ao fim. Tive a oportunidade de completa-lo em todas as plataformas, um excelente jogo, recomendo. Pra fazer os 100% somente com guia, pois pode terminar o jogo sem se quer pegar um troféu/conquista. Consegue terminar o jogo entre 4 e 5 horas.

Enjoyment - 8/10
Difficulty - 3/10

Two boys on an adventure to cure their dad. The journeying of Brothers: A Tale of Two Sons makes you want to explore the world to see all its wonders.
🏆

It's a surprisingly good game, specially the music probably the highlight of the game. Controls aside (and actual finger pain) it is a pretty enjoyable game that starts slow but after it picks up the pace it grabs you until the end.

Simplesmente uma experiência fenomenal, é perfeito para jogar com uma pessoa em uma madrugada virada, no começo confesso que o controle deixa a desejar um pouco, talvez alguns movimentos muito travados, mas logo vai acostumando pois a história salva a gameplay, final simplesmente fantástico pras pessoas que tem apego a personagens, mesmo eles não falando nada, eles dizem muita coisa com o companheirismo dos 2, recomendo demais dar uma chance pra este! <3

Josef reyiz sen bu işi biliyorsun sadece iki kelime konuşan karakterlerle böyle duygusal bir tecrübe yaşatmak bambaşka bir yetenek.

I've been meaning to play through this game since it came out and finally got around to it. I certainly can't say I was dissapointed! It's a puzzle game where you use each joystick to control a different brother through an adventure to save their dad. The story is by far the best part, but it's also just a really solid puzzle adventure game. I'd been told it was a masterpiece in storytelling through mechanics, and damn if that ain't true.

Verdict: Highly recommended. I don't really have much to say on this that hasn't already been said. If you want a game that blends its story and mechanics like no other, this is it.

My head is buzzing, the controls are very difficult for me. I also couldn’t start it for a long time - I had to edit the register. Visuals and style pull the rating from the bottom to three stars. I believe many people enjoyed it, but my experience was not entertaining.

This review contains spoilers

If there's one game that perfectly encapsulates the advantage games have over other media, it might just be Brothers: A Tale of Two Sons. It's one thing see a empathize with a protagonist's struggles, witnessing them unfold in a book or a movie. The interactivity of games allows us to make those struggles our own.

There's no way to talk about Brothers without spoiling it, so here goes nothing. In Brothers, you control the two titular sons simultaneously: the left stick and trigger control the older brother, and the right stick and trigger control the younger brother. Several scenes of standard action-adventure unfold until, at the climax of the game, the older brother is mortally wounded, and dies from his injuries.

Now, we play as only the younger brother--left alone in the world. And we perceive this, playing with a stilted one-hand control scheme. The older brother's death is felt by the player, through the now useless left side of the controller.

Until of course, the younger brother reaches a creek he must cross to progress--in spite of his fear of water. You can walk the younger brother to the edge of the water and watch him refuse to enter, as he did throughout the game. Eventually, the player realizes that the younger brother can be encouraged, by pressing in the older brother's trigger. It's undoubtedly an impressive moment.

I found myself, after the older brother's passing, absentmindedly twirling the now lifeless left analog stick. Maybe this was my own form of denial. In it's own way, Brothers allowed me to experience the younger brother's loss along with him.

I think, though, the Brother's downfall is that, this moment of "mechanics as metaphor", as well-designed as it is, is all Brothers has to offer. You can tell Brothers was conceived as a mechanic first, as a game second, and as an story last. About all we really know about the two playable characters is written right there in the title.

The problem with this approach is that, the best metaphor means nothing if the characters it embodies aren't ones we care about. The controls enable us to empathize with the characters, but there is unfortunately nothing there for us to latch onto. Playing Brothers, I was emotionally moved, but because I thought back to my own experiences with loss, not the specific example Brothers actually depicts.

I said at the start that Brothers is the game most emblematic of what games as a medium can do that books and film cannot. But, Brothers falls short of actually putting its own concepts into action. Cereza and the Lost Demon is a game that probably took inspiration from Brothers. We control two characters simultaneously: the witch Cereza and the demon Cheshire. There is actually a similar moment to Brother's twist too: Cereza and Cheshire have an argument, leading to the two splitting up briefly. Playing with only one hand, we can feel Cheshire's absence.

There is no doubt Brothers did this concept better than Cereza and the Lost Demon. But it is the latter game that caused me more emotional resonance, simply because I actually cared about Cheshire, and I did not care about the older brother.

Brothers is undoubtedly a landmark title in our medium, but equally it is a cautionary tale. Brothers' commitment to its concept is admirable--but in doing so it loses sight of what really makes art matter.

I figured out that the best way to play this was co-op with one controller. Each player holds a half of the controller.


It gave me the chills, the ending moved me to tears. Insanely great idea with the controls and how they are linked to the story towards the end, brilliant. Beautiful world, great music and simply an experience, an amazing narrative game.

Jogo divertido pra passar o tempo, curtinho, engraçado e tals mas os controles me deu uma incomodada, mas bem legalzinho.

Camera settings sometimes can be annoying.
It would be more fun if this was actually co-op instead of single player.

Nonetheless, this game has beautiful visuals and it's worth a try.

Playing this with my big brother when we were their age - it hits different.