Reviews from

in the past


Très content que ce jeu a pu voir le jour. Nintendo devrait confier plus souvent leurs licences à des petits studios talentueux pour produire des crossovers dans ce genre.

I was scrolling through my YouTube feed a couple years ago and I saw an essay on this game. I did not click on the video and thought to myself, “huh, what a nice mod/fan game this is.” Not realizing until a few years later that this is an official licensed Nintendo game. I love this game and I think it’s genius. But the real take away from this is, I wish this happened more. I wish more big wig companies like Microsoft and Sony would license there IPs to indie developers for creative projects. And maybe the game didn’t sell well enough so Nintendo dropped this idea, but I want to see idie developers with the Pokemon IP to see what wild things they come up with like this game. Nintendo, stop teaming up with Ubisoft, give Super Giant the Mario IP and see where it takes you.

Cuando digo que este juego tomó toda mi atención me refiero a que, tomó toda mi atención. Lo más importante de este juego fue mi habilidad con mi oído y mi ritmo, todo lo demás se hace sencillo si ponemos atención a la música.

Stellar music and solid gameplay.


Tried many times over the last week to get into this game but it's just not sticking with me. It looks and sounds great, and the core gameplay is fine, but nothing really jumps out at me. I played up until I beat one of the bosses and explored a little more but I just don't think the rhythm gameplay is for me.

Fun rhythm beat em up. Way too short imo

I LOVE CRYPT OF THE NECRODANCER! I LOVE ZELDA! I LOVE ZELDA MUSIC! I LOVE 2D ZELDA SPRITES!!! YUM YUM YUM

It remixes(heh) the gameplay of crypt of the necrodancer and zelda quite well. It feels a little vague and off, but it does have that in common with some older zeldas with less direction. It also doesn't work perfectly, but the gameplay balances that were carried from Necrodancer balance that part out pretty well. It's overall a great game, and has a ton of content, including several additional game modes.

Beat this one fully on the free demo week lmao. sick game anyways

This game is surely great fan. Moreover, the combination of Crypt of the NecroDancer and The Legend of Zelda is arguably very unique.

kinda bizarre how nintendo gave zelda to necrodancer devs,good game anyway

Love the idea, difficult for me to play for long periods of time.

Zelda + Rogue Lite + Rythm? Hell yeah'! Sign me in!

i wike dis game cause i wike da zewda music and wuv da funny gamepway

only good classic gameloop zelda gaem

I finished the demo but it was more than enough to have a judgement for a game that I'll probably still play all the way because I hate the idea of leaving any Zelda unfinished (yes, probably also the CD-I as well. Maybe. Perhaps).

Let's be immediately direct: don't play this game without headphones. Forget about it considering you have to be precise on the rhythm to play it properly (even if synced).
It's a really interesting fusion of that 2015 indie game and ofc Zelda with so much fanservice and love poured on it. Just for that and the pixel art alone I wanted to keep at it (and I'll probably will for a cheap sold copy, be sure of it).
But man, it's one of those rhythm games I can't get into it (I'm more into the more classics or casuals ones like DDR, Theatrhythm FF etc.. Ok, just not THAT casual as pick Just Dance, don't worry).

The idea sounded cool, but I didn't like the execution at all. The roguelike elements are pretty much gone and there is no real sense of direction. The freedom of movement is nice, but I felt bored pretty quickly of stumbling upon puzzles where I needed an specific item which I didn't have. The game is rather short and if you enjoy it I feel like 100%-ing the game can be a good experience, but it's not for me.

I have no musical rhythm and I never played Crypt of the Necrofucker but I had a decent enough time. Remixes of old Zelda songs slapped.

Played through the entire main story 2 player with a friend. Loved it. Gameplay was v clean. I loved how they re-imagined a ton of Zelda items and enemies; v creative while also staying true to the inspiration. Cane of Somaria OP. Still have to finish the DLC.

I love this game so much! The music is a real treat! (which is good for a musical game) So many new arrangements of classic tracks that compile into a greatest hits medley that is a feast for the ears. Zelda is my favorite gaming franchise and it gets a lot of love of course, but since Breath of the Wild I have felt like “old zelda” isn’t the focus. It’s nice to have a Zelda game with the Triforce and Ganon. It’s nice to have Zelda as a playable character. This game is filled with little treats. The things fans have been begging for in the mainline titles. It’s all here.

The puzzles are here but simpler than your traditional Zelda game. The dungeons and caves incorporate more dungeon crawler elements. A fresh concept for Zelda that makes the game as a whole feel unique with the caveat of giving each dungeon less individuality and memorability.

Classic Zelda is here with all its charm. The game blends the styles of Zelda and Crypt beautifully creating a unique experience. The return of Zelda items and a magic meter alongside the elements of Crypt such as the shovel and torch durability work perfectly together. I especially love losing all your personal belongings and rupees upon death only to be brought to a room beyond death in a place to spend your hard earned diamonds. This game simply forces a smile on your face.

I’ve been hoping for a new 2D Zelda for a while and it’s been right here all this time. This is Zelda; a different iteration but Zelda nonetheless.

I wasn't a fan of Crypt of The Necromancer, and this hasn't changed my mind. Roguelikes and Zelda don't mix.


Played on release -- it is still crazy to me that this game exists. Probably one of my favorite Zelda soundtracks along with an extremely re-playable and fun game. Have played most of the DLC and it holds up just as well.

We need more of those great Nintendo/Indie Game crossovers again.

Cadence of Hyrule is an innovative frantically-paced puzzle game. The Zelda elements, and the visuals in general, are tonally consistent with the franchise. The music in particular is absolutely stellar, both in composition and implementation.

Unfortunately the structure of the game is a bit obtuse, which is made worse by inconsistent tutorializing. It's not clear initially which items are permanent upgrades and which disappear on death, or which levels are set and which will procedurally regenerate. The difficulty curve is more like a series of ledges. First, the default timing-based combat will feel chaotic and unpredictable. Then, for a blissful hour or so, the game lands exactly at it should: challenging but fair, frantic and rewarding. Then, as the player's skill increases and certain weapons are unlocked, it becomes a somewhat tedious exercise as the challenge evaporates without increasing the pace of the material.

Despite these issues I really enjoyed my time with this game. It is truly a breath of fresh air to play something that takes risks and has a consistent vision, even if the result has a bit of jank to it.

That was nice! It felt like a heavily abbreviated 2D Zelda campaign with fun rhythm gameplay twists. I particularly enjoyed the boss battles that were classic Zelda enemies but with musical theming. Maybe a little on the easy side and I don’t know if I want to play the DLC right now, but I had a good time.