Reviews from

in the past


Chicory tries to meld the coziness of Animal Crossing with the action and adventure of Zelda. There are towns to visit, characters to chat with, and portraits to paint; likewise, there are dungeons to delve through and bosses to battle. It sounds great, and in some ways it is, but unfortunately there are a few niggles that dampen the proceedings.

Let's start with the story and characters. The main characters are a highlight -- the dynamic between the protagonist and Chicory is one of the best parts of the game. Both characters have clear motivations and distinct personalities, and their conversations flow between topics like friendship, confidence, and artistry with ease. Reading their conversations is always a joy.

As for the other NPCs, my feelings are mixed. They're all fun and quirky, but I rarely felt engaged when chatting with them. They'd tell me about their problems, or thank me for painting their houses, or talk about what they'd had for lunch, and I'd simply nod my head and wonder how soon I could get back to the main crux of the adventure.

The adventure itself is also one of ups and downs. Exploring the map is fun, and the game offers up plenty of clever puzzles to solve, both mandatory and optional. If you've played a Zelda game, you can expect puzzles in that vein, although often with unique painting-centric twists.

The bosses, on the other hand, were frustrating. Because there are no Game Overs in Chicory, the bosses aren't difficult in the traditional sense, but they do take a lot of hits to bring down. Although the battles look intense, knowing you can't lose drains them of any sense of tension. Just keep swiping with your brush and you'll win eventually.

While I appreciate the story and I'm glad that Chicory exists, for me it feels a bit too at odds with itself. It has an abundance of cute characters but 90% of them have nothing interesting to say; it's a Zelda-like adventure but with boss battles that feel less tense and more tedious. The result is still a strong game, but one that could've been even stronger if it had cut a bit of fat and doubled down on what it does well.

I was kind of surprised how Into this game I got, but I guess it does make sense. Adult coloring books are super popular, right? Maybe I should look into those because hot damn it was fun messing around with this game. When I was a kid and I got a coloring book, I'd go kind of crazy with whatever colors I liked instead of the colors that, well, technically made sense, and I felt like it was fun to apply the same philosophy to each screen. The fact that you get four colors for each area helps things still look kind of nice even if you decide to color the tree trunks green and the leaves yellow, you know? I ended up kind of approaching each screen as a puzzle to the point where when you get to make your own pallet, I ended up not really using it all that much because I enjoyed working with the tools I was given.

I probably ended up making things a little boring once I got the fill tool, though.... but at the same time, it made sense to me. I liked the bright, fairly uniform colors, and the only thing that ended up really frustrating me about the whole thing was that it could be kind of difficult to differentiate different objects with both controller and mouse. Sometimes I couldn't figure out how to target a trunk to color and would just color the leaves... and damn, the "draw a thing" segments were uh. Well, I'm actually pretty proud of a Dragon Quest slime I drew. But the "recreate these paintings" segments looked goofy as hell.

But I feel like that's part of the point, isn't it? I'm sure there are people who have made some fantastic works of art in this game, but I think bringing a sort of amateur-ish vibe to the game feels like it vibes with the Themes. Pizza (or whatever your favorite food is, I ended up naming them Sushi lmao) just kind of picks up the brush to be Helpful and isn't really a professional or anything. The themes here are real good, man, whether you relate more strongly to Chicory or Pizza.

I... kind of did art when I was younger, but I got discouraged because I didn't think I was any good. There were people who told me I was good, but like. They were family. Was it actually any good? I don't know. It was pretty How To Draw Manga flavored. I think someone was Real with me and that kind of discouraged me out of it, but was it Real or Mean? I guess Art is just supposed to be, you know, fun and personal expression... I feel like the art classes in this game actually did a pretty alright job of getting that across, haha.

But you do kind of want to live up to the Legacy of the artists you admire, right? Even if that might not be for the best? There isn't something as crazy as a Chosen One who colors the entire world, but man. There's good themes here, is all I'm saying. I Did Cry at the end. Both the Art Themes and the Depression Themes were Very strong.

On the more, uh, gameplay-ish side, outside of Coloring there's a lot of puzzles around trying to figure out how to traverse the environment, with the more abilities you get making it easier to get where you want to go and making it possible to find Secrets. I found it really fun! There's a lot of puzzle elements that interact with the environment in fun ways, like colored surfaces that touch the water bleeding into it once you gain the ability to start coloring in water, and clouds that you can use to traverse raining color out if you color them in. It's cute!!!

There's no combat outside of boss fights, which are Buck Wild, man. They start out Kirby endboss in terms of flavor and get wilder from there. You can say the game doesn't quite prepare you for them but they ARE basically still traversal based, more or less... the ones I found kind of frustrating ended up being the mirroring ones. Fortunately, the game isn't Mean about them and gives you generous checkpoints even if you don't mess with the difficulty options.

Anyway, I think it's a whole lot of fun! Definitely a recommend from me, whether you're Big Into Art or not. The world it presents is also really fun, with a bunch of cool ideas that it doesn't dig TOO deeply into but presents you in a cute way. Lotta good minor NPCs. My favorite location is Feast, which may be a bit of a Nightmare Area for some but was a complete delight for me, an insect lover.

Didn't overstay its welcome, nice art, some weird bossfights

My favorite moment in this game was when me and Chicory has to draw for each other. My painting looks like a kid scribbles on a paper and Chicory gave me this vibrant masterpiece in comparison. And if it didn't feel bad enough Chicory kept on praising my piece saying it's got soul and such. Game really hit me with that impostor syndrome like it was nothing.

I had my eye on it for quite some time but was never in the mood to play it.
At first the premise of the game didn't appeal to me much, but it isn't until almost towards the end that it becomes interesting.
The story is very adorable and deals quite well with what it is like to carry depression, I like how it connects that way.
I have completed a 81,64% of the game, but it still doesn't hook me too much to get 100%

If you want a chill story with the odd puzzle, little fights, is your game to disconnect

I quite like the designs of some of the characters.


Please play this game it will do grinch heart grow 10x size type shit

The coloring mechanic of the game is so fun and implores creativity which also perfectly fits into the ENTIRE theme of the game

As finji games usually do, the writing is perfect, charming, and can make you ball your eyes out!!!!!!

I would draw big red Xs on all the people i didnt like, which according to google, and my family is a indication of becoming a future psychopath

I played this game for a news project that never ended up being picked up by networks. I love this game with all of my heart. I've copy and pasted an excerpt from my original review below.

"Exploring the province of Picnic you will meet characters named after plants or foods, spend lots of time colouring, and go on a journey filled with heart, adventure, and self discovery. The games story is structured into 10 chapters. Each Chapter reaches it's climax with either a fun and forgiving boss fight or some really cool and unique puzzles. The soundtrack is filled with arrangements from Lena Raine that often had me stop playing to just enjoy the music....This game goes out to all the homies who spent their childhoods playing Pictochat, Kidpix, and MS Paint! I put in about 24 hours of total game time and easily at least 10 of those hours were spent just colouring this adorable world"

Fundamentally uninteresting & repetitive gameplay-wise - a game carried by its aesthetics, cutesy vibe and writing. As someone who doesn’t go in for this uwu self care is important shit, and isn’t a fan of stories where every character feels like the creation of a writer who spends more time in therapy or thinking about the stuff they learned in therapy than actually living their life, I can’t say this really spoke to me. Perplexed by the overwhelmingly positive reviews tbh.

Charming, with great art direction, endearing writing, and mostly solid exploration and puzzles. Only major flaws are that one particular late-game section relies too heavily on "3D" platforming for a 2D top-down game, and that the boss battles go on too long. But hey, what other game has you enter your favorite food for your character's name entry screen?

I FUCKING LOVE THIS GAME SO MUCH, its the love of my life and favourite game of all time!! i love everything about it and its such a great love letter to artists. its very feel good and made me smile a ton when i was in a pretty dark place mentally.

if you are someone who creates and worries about the quality of it, i think you will really appreciate the story of this game.

...I really liked this game. I didn't feel compelled to do all the Gamer Things of collecting all the lost kids/litter/etc. but I did enjoy them when I stumbled across them. ... Also? One of the best in-game hint systems out there. Much love to my in-game mom and dad for helping me out. Worth checking out.

(more in-depth review on my neocities)

I liked the story in this overall and I really appreciated everything this game had to say about creating art and how artists view this own work vs how others view it. Some of the side dialogue made me roll my eyes, but I appreciated what they were going for at least. I recommend playing this game with a mouse if you can, doing the drawing and coloring with a controller can get really tedious.

Not feeling this kind of wholesome 100 stuff. Scribbling with the brush and reading the text is not fun enough to be engaging. Rewards for exploration aren't worth it. The puzzles are tedious at best and the bosses are boring. There's evidently an audience, but it really just doesn't work for me at all.

This review contains spoilers

Delivered on the promise of "having the same composer as Celeste". Overall a little eye-rolley over the "we need to stop gatekeeping art education" theme of the whole game because I in fact didn't go to art school, but I think it handles well and I do like the literalization of "changing the world through art" by literally painting on the world, but I don't think it really lands that well, I wish that rather than just painting (which, ironically, DOESN'T actually change the world except superficially, which is the opposite of the narrative of the game). Character design and world design are both amazing. Overall love!

I will say... Fluxus would've loved this games messaging.

Entré porque creía que era un juego simple de colorear con animales monos y poco más. Y si, te puedes hartar a colorear si quieres y hay decenas de animales monos (algunos con historias dramáticas) con los que hablar, cada uno con su personalidad y sus cosas. Incluso puedes diseñar tus propias camisetas, logos, tipo de pinceles.... y si, muchos de ellos eran penes, por supuesto, pero sobre todo, absolutamente todos eran horribles.

El tema es que le juego es más que eso. Vas desbloqueando ciertas habilidades dignas de un metroidvania, como el salto sin ir más allá, para poder pasar a otras zonas y ir interconectando pueblos, pantallas y llegar a secretos. No solo eso, en cuánto a los secretos, el juego tiene bastantes, tanto en forma de misiones secundarias, basura literalmente, gatitos perdidos, estilos de pincel o ropa. La basura es la moneda, los gatitos te permiten comprar muebles (porque si, puedes comprar y colocar muebles donde quieras del mapa, no solo tu casa), y entre los estilos de pincel está el colorear toda una zona con rapidez, cosa que yo he usado muchísimo. La ropa es el coleccionable más común, pero siempre para llegar a ella tendrás que hacer algún puzzle usando la pintura y el como interacciona esta con los elementos del escenario.

Ojo, la pintura, no el color, puedes pintar las cosas del color que te plazca. Quizás esta planta si la mojas explota y colorea a su alrededor. Claro, si cerca hay otra que al colorearse se convierte en un muelle, pues sale disparado en una dirección en concreto. Parece fácil, y de entender lo es, pero las pantallas y las zonas están bastante bien diseñadas, muchísimo mejor de lo que yo esperaba en "Un juego de colorear". Por no hablar de los bosses, que tiene, y también están muy bien hechos.

En cuándo a la historia va con el tono amable e introspectivo del juego, y el que puedas colorear como quieras a los personajes hace que les pilles cariño. Si echo en falta, y eso que yo no soy de colorear, es una lupa o algo para no colorear con brocha gorda, ya que el estilo más fino del pincel es enorme para los detalles.

Otra cosa que no me convence es que al tener que usar un ratón (no me imagino lo complicadísimo que son los bosses con un mando), los botones para saltar, moverte rápido y otras habilidades no son demasiado cómodos, pero bueno, no te pide en el plataformeo ningún tipo de precisión o dificultad. Es un juego disfrutón que le puede encantar a niños (sobre todo si saben de arte y de lo que ello implica), aunque cualquier adulto lo puede disfrutar igual, como yo he hecho.

Before starting to play, I thought Chicory was a game like Toem, relaxing, captivating, simple, and that I wouldn't even notice time passing while playing.

The beginning is quite interesting, seeing the game with those colors and textures and then everything turning blank is something that motivated me to keep going.

One thing that I didn't understand at first and that I think should have a better reward is the fact that you paint the screens on which you play. Sometimes a character appears somewhere you painted to say how beautiful it is, but that's about it, and I'm not sure if not painting would have affected the 100%, but I'm almost certain that painting or not painting the world doesn't affect this percentage.

The painting mechanic was quite strange for me at first, but after figuring out on my own that you can change color, size, draw, and erase with the mouse, everything became easier.

Unlike Toem, in this game, talking to NPCs is not as fun; few have any missions, most just say something involving the world or you, and nothing that implies or ends up directing you to a side quest or something similar.

I spent a lot of time painting the game, and that was good in a way since the game aims to make you truly become an artist and ends up making you develop an affection for the game. The downside is that not knowing how impactful painting the world was, I kind of felt disadvantaged for not painting and it sometimes became somewhat monotonous to paint areas with the same colors.

Something I really liked was the affinity with the brush that adds mechanics that impact the whole map, even the last one you discover to finish the game, and after the credits, it allows you to explore several areas that were previously inaccessible.

I found the collectibles very superficial and easy to ignore, as they are just decorations for locations, and I personally only collected them all at the end and didn't want to furnish anything with them. The clothes also don't have any impact other than visual.

Overall, the game is cool, has an intriguing story, and a pleasant ending. It has characters that, even if not so impactful in the story, are memorable, a very large map that is easy to remember each area of, good challenges, and you can see that they put care into thinking about every detail. Even though several aspects were not as I expected, it was a good experience and I recommend it for those who like these more relaxing and casual games.

This game is a delight to play and takes you on an emotional journey. The story follows a puppy who gains the power of a magic paintbrush as all color is drained from the world. As the new wielder, you are tasked with fighting the corruption and bringing back color to the world.

Outside of the boss battles, there is no combat, the gameplay is entirely traversal and puzzle based using your ever growing paintbrush powers.

One of my favorite aspects of this game are the NPCs, who are varied and have their own developing stories as the game progress if you bother talking to them or doing their quests. You will regularly see familiar faces as you travel the map, as they like to move too which makes the world feel more alive as you are not the only one experiencing it.

calling your parents and your mom nudging you and giving you advice that's designed to prompt you into remembering something important or asking you a rhetorical question to remind you what you're doing, but then you can ask to put your dad on the phone and he will give you exact, explicit, step-by-step instructions to the next objective, is SO funny and inspired. i love that.

i did not love painting stuff or the puzzles or traversals that involved painting stuff and did not feel compelled to continue. but the parents thing, i can't get over.

Videogames enquanto arte invocam a personalidade e identidade dos seus desenvolvedores, em especial o Diretor. Agora, imagine um game que, para além da personalidade dos seus criadores, também se utiliza da personalidade do jogador? Bem-vinda, bem-vindo, à Chicory: A Colorful Tale.

- História:
Sendo bem breve, você enquanto jogador irá definir o nome do seu personagem, seu gênero (incluindo o neutro) e irá assumir o controle de um cachorrinho em um mundo semelhante a uma fábula em que a felicidade e estabilidade da cidade dependem das cores, a ausência destas significa que um grande perigo ameaça todo aquele pessoal. Seu personagem é uma faxineira, ou faxineiro, fã da atual pintora Chicória, que em meio ao seu trabalho o mundo fica preto e branco, devendo assumir o posto de pintora, ou pintor, para trazer de volta as cores daquele mundo.
Nesse sentido, nossa personagem assume essa responsabilidade ao passo que se preocupa com a Chicória, que abandonou o pincel. Além disso, existe a questão pessoal do nosso personagem em acreditar em seu potencial para substituir Chicória, algo que, para ele, é impossível, pois supostamente ele não é ninguém especial. Assim, o jogo começa.

- Localização:
O game está localizado em PT-BR, mas não se limitou apenas a traduzir e adaptou brilhantemente a linguagem, sem também exagerar nas gírias e nos memes da internet. É uma linguagem bem leve e casual que costumamos utilizar no nosso dia-a-dia, deixando aquele sentimento de que somos, enquanto jogadores, convidados a entrar naquele universo. Falando em algo convidativo, a tradução é bastante inclusiva ao adicionar, de maneira muito sútil, pronomes neutros.

- Estrutura (Game Design):
O game segue uma estrutura semelhante a um metroidvania (embora não seja reconhecido como tal) em que a progressão acompanha a sistemática de obtenção de novas habilidades que expandem a exploração do mapa.
Também existem habilidades para o pincel, chamados de estilos de pintura, que podem auxiliar no preenchimento do mapa com cores, o coração do jogo.
Mundo está em preto e branco, incluindo os NPCS, e você enquanto pintora, ou pintor, poderá pintar tudo isso da maneira que você desejar, aumentando a liberdade criativa conforme for adquirindo as habilidades. O game sempre estimula para que os jogadores pintem o mapa, pois haverá obstáculos que, ao pintar, são superados, a exemplo das cavernas escuras que adentramos que são iluminadas pela tinta.
A princípio, para cada novo local (o jogo chama de "quadro") adentrado, o pincel terá uma gama de cores especificas, apenas mais na frente em que você poderá escolher suas próprias cores (falo mais disso adiante).
Além do objetivo principal, que é bem curto, existem as atividades secundárias. São missões muito simples que vários NPCS pedem, tais como pintar o céu, colher plantas para colorir seu jardim, e até mesmo desenhar réplicas de pinturas clássicas. Apesar de simples, são bem satisfatórias e recompensadoras, algumas das habilidades do pincel são fornecidas a partir dessas missões. Não são obrigatórias, mas valem a pena, o game é carismático o suficiente para fisgar os jogadores em participar dessas atividades.

- Jogabilidade:
A gameplay é muito simples, o game não tem combate para ser memorizado ou dominado, até tem chefes, mas a forma de enfrentá-los é semelhante a pintar os mapas. Apesar de simples, o conjunto de liberdade de pintar, das habilidades, da estrutura do mapa, concedem uma gameplay com várias situações e liberdades criativas que fisgam demais, é a simplicidade utilizada da melhor forma.
Quanto aos desenhos e cores, a princípio eu fiquei questionando se as cores não poderiam produzir efeitos diversos como uma nova camada de habilidades, e se os desenhos não poderiam ter certo grau mínimo de qualidade, pois os jogadores podem fazer qualquer desenho de qualquer jeito que os NPCs vão elogiar, mas o game me respondeu essa questão...

- A principal arte do jogo:
A mecânica de pintar não é limitada em espaço, você pode literalmente pintar TUDO do game. Cada paleta de cor, cada fragmento do mapa, fica a escolha do jogador colorir da sua forma. Não é á toa que no início do game as cores são fixadas por região, é apenas para sugerir uma maneira dos jogadores escolherem pintar aquele local, pois as cores refletem em como se imagina aquela região. Regiões com um contexto mais quente, o pincel fica com as cores mais avermelhadas e alaranjadas, o mesmo vale para regiões mais frias com cores azuladas. O ponto é: cada jogador vai escolher as cores a partir de sua concepção pessoal de quais cores seriam mais visualmente agradáveis para o mapa do game.
O mesmo vale para os desenhos, a mecânica de desenhar é propositalmente imprecisa e torna inviável replicar os clássicos exigidos na missão, isso me fez me sentir desmotivado a fazer esses desenhos, meu desejo era replicar ao menos parcialmente as pinturas, por isso o meu questionamento se essa mecânica não poderia ser mais precisa ou ao menos os npcs repudiassem as artes ruins... e para a minha surpresa, esse TAMBÉM é o pensamento do nosso personagem.
Nos diálogos, a personagem fala a mesma coisa, se subestima a todo momento e se sente indigno daquela missão de substituir a Chicória, e ainda enfatiza que sequer sabe o que está fazendo e o que quer fazer.
Do outro lado, temos a Chicória depressiva e completamente saturada de cobrança para ser perfeita, se sentindo também indigna por, supostamente, não ter alcançado a perfeição enquanto pintora.
Com esses dois arcos, me passou essa frase na cabeça:

"Você não precisa ser perfeita para ser especial, basta ser você. Da mesma maneira, você é especial ainda que não ostente condecorações e títulos, você é especial a sua maneira."

É por isso que mesmo com as pinturas tortas, cores mal colocadas, você ainda será elogiado, porque isso TAMBÉM é arte, porque é sua personalidade invocada para colorir aquele mundo e isso é especial. Em resumo, a personalidade do jogador é a principal cor que Chicory permite ser usada para preencher o preto e branco do mundo que ele apresenta, tornando a experiência de cada um completamente pessoal e íntima, algo que apenas o videogame, enquanto arte, poderia oferecer.


This is a game I’ve owned for quite some time but just never got around to playing. The most recent game from the team who brought us the excellent Wandersong, I snagged it on sale a while back but just never found myself sitting down to play it. However, when my partner recently mentioned she was going to play through it, this was the perfect opportunity to both finally get to playing this as well as play something alongside her~. It took me around 9.5 hours to beat the game, and around 14 hours to 100% it. I played the English version on real hardware (and the hardware in question is important, in this case!).

Chicory is the story of the titular character…’s janitor. You play as Pizza, a little dog person who is the janitor for the brush wielder Chicory. It’s the wielder’s job to fill the world with color! With the power of the brush they wield, they and only they can turn the world from a black & white bore fest into a colorful world full of inspiration. There have been many wielders over the centuries, and Chicory is the current one. She’s the greatest! So talented and inspiring, it’s Pizza’s dream to be able to work so close with her. However, in the middle of your cleaning, suddenly the room you’re in and the WHOLE world lose color! Trying to go to Chicory for an answer, you find the brush lying outside her room. You pick it up, just to try it out, before going to her for help, but she’s almost completely unresponsive about it. It’s up to Pizza to go out into the world of Picnic and see just what’s the matter here, and just what is causing the color to go away!

Given that this was from the folks behind Wandersong, I had some sort of idea of what I was in for here. It wasn’t any surprise that, like the main character of Wandersong, Pizza is never actually given any gendered terms, making them an ideal (and much more gender-neutral presenting than Wandersong’s Bard) main character for anyone of any gender. It was also no surprise how naturally and quietly queer the land of Picnic is, as that’s something else I’ve come to expect that this team is very good at (and they do it excellently here too). Also like Wandersong, this is very much a game about being a grown up in the adult world, but I think they hit the thematic beats they’re going for much better here than they did in that game (as well as just pacing the narrative better as a whole). Chicory is very much a game about how your problems don’t just go away once you’re an adult.

Toxic/bad support systems & cycles of abuse, feelings of self-doubt and imposter syndrome, and even being bothered by the simple existentialism of it all are main thrusts of Chicory’s narrative and it executes on them excellently. The focal point of all of this is in the creation of art, unsurprisingly, but it goes far beyond that to self-expression as a whole. Chicory is a wonderfully written game and easily one of my favorites I’ve played this year for it. While it’s a game that kids could certainly enjoy and gain a good bit from (especially if they’re more teenage than under-10), I think adults are going to be the ones for whom the narrative of Chicory hits hardest and for all the best reasons.

Mechanically, Chicory is an adventure game not totally unlike a Zelda-type game. You go throughout the world talking to people, solving their problems, exploring new areas, and solving puzzles with the aid of your brush. By either using the right analog stick, the touch screen, or even the right joycon’s gyro (which was the best way to play for me at least), you can guide your brush along the screen to paint the world and everything in it in all sorts of colors. The main difference between something like Zelda and Chicory, however, is that Chicory has almost no combat at all. Whether it’s on the overworld of Picnic or one of it’s many (effective) dungeon areas, there are no normal enemies to speak of.

What there ARE are surprisingly difficult boss fights waiting for you at the end of each chapter, and beating a boss gives you and your brush a new power for environmental traversal (such as jumping). I’m a big Binding of Isaac fan, so I really enjoyed the boss fights and all of the attacks you need to dodge. They’re really well put together fights, but I gotta say, they stick out like a sore thumb in a game with otherwise no action element to speak of, and it really does make me question why they’re here at all. All that said, the game seems to actually understand that already. Not only are the death mechanics very forgiving (I seemed to “die” several times but never was actually sent back? I just instantly revived), you can also tweak the difficulty of boss fights quite granularly in the options menu, and you can even just set them to be skipped outright if you so desire. The overly hard boss fights are really the only negative point I can think of for Chicory’s entire design, and even then, given that you can just turn them off completely as soon as you load up the game for the first time, it’s really hard to call it that negative a point in the first place.

The aesthetics of Chicory are also fantastic. It’s a super cute and wonderfully designed world, with many characters even having unique (or close to it) fonts for how they speak, helping differentiate their un-voice acted dialogue just that much more from other NPCs in the world. The music is also fantastic, with each track complementing its related scene excellently, and especially the boss fights having some really fun and pumping tracks.

Verdict: Highly Recommended. If you didn’t get it from what I’ve written already, Chicory is an absolutely outstanding game. It’s narrative is one of the best and most poignant I’ve seen in a game, and that’s coming from me the same year I played through Disco Elysium, and the gameplay and aesthetics are tons of fun too. Watch a video or a trailer of Chicory, and you’ll probably know immediately if it’s for you or not, but if you even think you’ll like it at all, you’ll probably absolutely love it, just like I did~.

esse jogo é muito único pra falar que simplesmente é incrivel ou pessimo, mas eu particularmente amei ele, é um jogo tão belo e a ost da lena raine ajudou DEMAIS a esse jogo ficar uma obra prima

It's really cute and stylish, so it's surprising that it's not my thing.

game lets you make a custom shirt so I drew a breadbug (from pikmin) on one and wore it the entire game which means it's one of the best games ever made

Chicory's a wonderful little experience and game that every fan of Indies should give a shot. It's cute, heartfelt, charming, and depicts depression excellently along with the faults of bottling your emotions in. I'm not big on puzzles and the side content just didn't interest me with how it was handled, but I respect this game a ton.

Score: 82

No esperaba nada mas que un juego de puzles tontorron sin profundidad y me he encontrado una historia sencilla pero profunda y personajes carismaticos y queribles, un mundo con mucha vida y puzles sencillos pero divertidos

Chicory: A Colorful Tale is a great game that makes you feel good while playing it.


NEED to finish this one... was delightful when i played

Qu'est-ce que l'"Art"? Qu'est-ce que la "Création", l'acte de créer ? Mais surtout, qu'est-ce que ça implique autour de l'artiste que d'en être un ? Qui peut se dire artiste, qui peut se dire créateur-rice ? Mais surtout... à quoi sert l'Art ?

Chicory est un drôle de jeu pour toutes les bonnes raisons.

On passe d'une histoire en apparence simple pour finalement explorer des réflexions artistiques et philosophiques, des discussions sur la santé mentale et son parcours de vie. Le ton décalé de plusieurs personnages se lie habilement à la trame parfois légère, parfois lourde d'une trame narrative qui se prend toujours au sérieux, mais qui n'en perd pas son charme. Non seulement des moments restent en tête, mais aussi des personnages anecdotiques, de petites énigmes, des cachettes.

Si le plan narratif et littéraire est fort, celui visuel ne mérite qu'un mot : incroyable. Des contrastes entre blanc et noir avec maintes nuances de gris, on se retrouve rapidement à jouer avec les quatre couleurs octroyées selon la zone d'exploration, une palette qu'on peut augmenter en trouvant une amélioration plus tard. Or, même avec ce bonus, je me contentais des quatre couleurs, cherchant instinctivement à créer une ambiance, des tableaux propres, colorés, où les mêmes éléments partagent ensemble la même couleur.

Vous n'aimez pas colorier, vous êtes plutôt fan de décoration ? Le jeu nous bombarde dès le troisième chapitre et encore plus au quatrième de décorations pour agrémenter les différents écrans de la province de Pique-nique, que ce soit par des quêtes précises ou simplement pour la joie de rendre le tout plus joli, coquet, chaleureux.

Vous préférez jouer pour le gameplay ? Très bien, alors préparez-vous à jouer avec différents éléments de la végétation pour prendre de la hauteur et franchir des plaines, à relever des indices pour compléter vos énigmes et à identifier les éléments du décor qui invitent à progresser efficacement, tout comme bon Zelda-like.
Quoi, l'absence d'ennemis vous déplaît ? Au lieu d'avoir des combats régulièrement, l'énergie a été investie dans sept boss qui ne font qu'augmenter en qualité et intensité au fil du scénario, chacun unique dans ses attaques (avec peut-être le boss final comme exception, étant à la fois unique, mais aussi un "boss rush" à l'ancienne).

En 13 heures et demie de jeu, je ne me suis pas ennuyé plus de cinq minutes... Dix si on inclut les énigmes des ballons-bombes qui souffrent d'Okami-dite. Mais bon, ça, c'est la malédiction des sphères dans les jeux vidéo!

Vais-je y rejouer un jour ? Assurément! Devriez-vous l'essayer ? Vous seul-e le sait...



Que vous ayez l'âme littéraire, artistique ou Zelda-esque... Chicory: A Colorful Tale va fort probablement vous ravir.

Mention spéciale à la géniale traduction française qui, par ses nombreux "Du coup", a clairement été écrite par un-e Français-e!

My three main points: how I felt while playing, the gorgeous soundtrack, and the creative gameplay.

Chicory shares heavy feels with the story. The characters discuss how they don't feel good enough and how they can't amount to the pressure put upon them. It's an emotional journey and it's handled very well. During story missions, I would have to try real hard not to cry at certain points. Then take a break and go to art classes to paint in the game (haha, I loved this option). For a game with anthropomorphic characters, they are well written and at heart, human.

The soundtrack is beautiful. I am listening to it right now while typing this. It fits perfectly with the discussions and fight sequences. chef's kiss

The world of Chicory loses its color and it's up to you to add paint with the artist brush! You can freely color the monochromatic world to cheer up and help the towns folk. There are many different options for color, photo borders, and patterns. It was fun to explore the world. I can see myself replaying Chicory sometime in the future. It's truly a wonderful game.

j'ai joué que 2h mais c'est vraiment un bon jeu!! tu peux colorier ce que tu veux et ça c'est cool