Reviews from

in the past


Deus Ex Mankind Divided suffers from the same narrative problems as its predecessor, it's all about augmentations all the time. This is in stark contrast to the original game where it grounded all of its societal issues in actual real-world issues,which I think helps future proof a game cause I don't think I'll see human augmentations anytime soon. Really the only thing keeping me going is Adam Jensen’s story line, I’m invested and I want to see it end. Naturally the game abruptly ends at the halfway point on cliffhanger ending. What the fuck? Seriously, the first time I played the game I thought it was a joke. Just as plot points were finally beginning to unravel and you were really about to make sense of the story the game rolls credits.

I seriously hope for another instalment in the series. The gameplay was solid, the side missions were really good, and the visuals hold up surprisingly well, but seeing as this came out in 2016 I’m not holding my breath. I may not agree with the narrative choices made, but I atleast want to see the series end and not have it stuck in this weird limbo where we might not ever get another game.

I seriously cannot overstate how abrupt the ending is. It’s like you're driving down a road and you're gaining more and more speed only for a wall to pop out of nowhere leading you to crash into it

Despite this game crashing/bugging a lot, it is very very good. The level design and player freedom is some of the best I've seen, and it perfectly embodies the immersive sim fps genre. It's no Bioshock, but it's getting there. Even has a shitty final boss, just like Bioshock. I love this game to death and will certain return soon. The game does such a good job at making each choice hard and enticing, so I'm encouraged to replay it someday.

mechanically really cool, played stealth the whole time but in the back of my mind i was always thinkin 'man it would be sick if i turned into a super cyborg and killed everybody'

shrug. Looked cool. Good intro to the concept but as an adult I'd really rather play proper Deus Ex

deferred rendering is really showing why it fucking sucks here. third night in prague shouldve had no new side missions.


Mankind Divided is a downgrade from Human Revolution in terms of its characters and writing, but a noticeable upgrade in terms of gameplay, emergent gameplay, side quests, and especially level design. That latter element in particular is probably this game's biggest strength, and it stands out considering how this was one of Human Revolution's weaker aspects. The game does feel rushed near the end, but my experience with Mankind Divided is one of love. I love this game so much, and wish Square Enix didn't blunt the game's critical reception with the preorder bullshit it pulled.

Uzun zamandır bir oyunu bu kadar keyifle oynamamıştım. Bölüm dizaynı, hikaye ve atmosferiyle sürekli kendini oynatabildi. Sevdiğim bir oyun evreni daha kazanmış oldum.

You can dick around in cyber-Prague forever and it's really cool but once you leave it the game just ends.

One of the greatest tragedies of gaming is that this game will never get the sequel it needed.

The immaculate atmosphere and soundtrack return from Human Revolution and the stealth-action gameplay is the best it's ever been. Prague is a wonderfully detailed and dense hub and developers could really learn from it instead of making everything open world. The side missions are just as good as the main story missions and really make you explore all of Prague. The graphics are also spectacular even now. This is one of the most incredible looking games I've ever played.

Unfortunately this time around the story isn't quite as captivating. It attempts to capitalize on the real life social issues that were happening when the game came out, but the clunky writing makes the racism allegory a bit ham-fisted and gives the impression that the writers weren't confident enough in the game's own world. And once again, augmentation is the only issue that's ever on anyone's mind.

Adam Jensen also doesn't really carry the story on his own and needs other characters to bounce off of. One of my favourite parts of Human Revolution was interacting with Pritchard and Malik, but in Mankind Divided the only ally filling their role appears a mere handful of times and just isn't quite the same.

The story does technically have an ending, but it's rather unsatisfying as your job isn't really done. There's clearly still more to unravel, but sadly it looks like we're never getting the answers and this will be Adam's swan song. A tragedy indeed.

A very obscure video game. Where did it come from and why is it actually decent?

Oh good, you're setting up a bunch of plot threads for a sequel you're never going to make, wonderful news

Second installement is not so good. Banked too much on the graphics

Much better, tighter, more mechanically interesting game than the first. Prague is a beautiful setting and rendered incredibly. Much more engaging as a roleplaying game with interesting decisions and choices to make.

Poučené pokračování, které adresuje většinu výtek k předchozímu dílu, ale zcela pozapomnělo na nové prvky. Pokud tedy máte zkušenost s Human Revolution, tak přesně víte na čem jste, jelikož tentokrát nejde o žádnou revoluci jako spíše mírnou evoluci. Což však nemusí být ke škodě, protože až na Dishonored tu za ty roky nebyl důstojný zástupce "immersive sim" titulů. Čili více než důstojné (jakkoli v jádru nemlich totožné) pokračování ze žánru, do kterého dobré tituly přibývají šnečím tempem jedné hry za dva uherské roky, je třeba kvitovat s povděkem.

Předchozímu dílu přes nesporné kvality bylo (zcela právem) vytýkáno hned několik nedostatků. Jednak přílišná koridorovost, kdy se po vstupu do úrovně jasně narýsovalo rozdvojení "vlevo cesta pro plíživé hráče, vpravo pro hráče vyznávající akční styl". To tentokrát neplatí. Nejde sice přímo o otevřený svět, ale koridorovost je ty tam. Všude existuje hned několik variant postupů, které jsou navíc lépe zapracovány do logiky dané úrovně, ať již uznáváte jakýkoli styl. Díky členitosti je pak radost hledat nejrůznější zákoutí. Dále byl velký problém v povinných soubojích s bossy. Ty již nyní nejsou a tak to lze dohrát bez jediného zabití. Záporem bylo i upadnutí tempa kolem poloviny hry, kdy to bylo příliš na jedno brdo. To se šalamounsky vyřešilo zkrácením dobře o polovinu. Než si však znechuceně odplivnete, tak vězte, že i tak se bavíme o pěkných pár desítkách hodin, které jsou o poznání záživnější a plné designerských nápadů. Slabá zápletka se opakuje; osobně mi přišla díky absenci osobní vendetty o chlup horší. Témata se sice řeší sympaticky aktuální, ale právě proto působí směšně černobíle a tezovitě. Mnohem lépe fungují minipříběhy v rámci questů či aspekt, kdy si onen svět/děj dotváříte sami ze všech těch mailů, novin, zpráv apod. Nemálá množina hráčů měla zásadní problém i s hlavním představitelem a jeho "Keanu Reeves" chladnou nehereckou pózou. To platí i nyní, tady žádná změna. Adam Jensen je prostě i nadále spíše leklou rybou než charakterem z masa a kostí (či titania). Na vinně je i malý důraz na dialogy a možnosti v nich, v tomto jde o jednoznačný ústup vize (pra)původního Deus Exu.

To co minule fungovalo bez výhrad, tak funguje i nyní. Čili opět je tu škála modifikací, díky kterým si gameplay přizpůsobíte vlastnímu stylu a tedy pravý ráj pro hračičky, co se rádi pohybují na hraně toho "co ještě jde a co ne". Je to chytlavé a čas ubíhá ani nevíte jak.

Mezi zápory se nevyhneme specifiku pro naši zem, jelikož chtě nechtě zasazením většiny hry do Prahy budoucnosti, našince ze hry na každém druhém kroku vytrhává skrze úsměvné české patvary, reálie či přítomnost našich herních novinářů (zdravíme kultistu Pavla Dobrovského), ne že ne. Dále pak nepříliš zdařilá optimalizace PC verze a pro hráče s kvérem v ruce údajná debilita protivníků a nezáživná gunplay. To neposoudím, volím plíživý nekonfrontační styl a v něm je inteligence protivníků jak minule. Je sice s podivem, že ty roky se nijak na umělé inteligenci neprojevily, ale hře to neubližuje. Mám také pocit, že tentokrát již došlo k plnému odsunu hackerského postupu na vedlejší kolej (což je dáno přítomností udělátka, které za vás nahackuje cokoli); respektive k jeho sloučení s plíživým stylem a nejde o plnohodnotný přístup, co by obstál sám o sobě. Značným záporem je pak v mých očích slabá úroveň dialogů. Jde spíše o tlachání z povinnosti více než co jiného; myšleno běžné dialogy, těch několik málo stěžejních dějových je naopak důkazem, že by to bývalo šlo, kdyby se trochu chtělo.

Otravná je pak snaha Eidosu o zaháčkování si vás. A tak ve hře sice jsou statistiky, ale dostanete se k nim jen v přidružené mobilní aplikaci. Po hře sice jsou rozesety bonusy nabízející pohled do zákulisí skrze concept arty či rozhovory s tvůrci, ale ano, zase jedině skrze scanování v mobilní aplikaci. Chcete více dovednostních bodů? Zahrajte si mobilní hru Deus Ex GO či zaplať (naštěstí vám tuto obezličku líných hráčů nijak necpou do chřtánu). No a pak je tu přidružený samostatný mód, kdy v krátkých úderných minimisích v "matrixu" získáváte informace. Jakkoli nedopilované, tak to nesporný potenciál má, jen to naprosto zabijí mor mobilních her v podobě "čekej či plať" přístupu.

Novému Deus Exu lze tedy vytknout určitou nastavovanou kaši v zápletce a omáčce okolo, ale čistě po herní stránce je přesně tím, co se od něho čekalo. Naprosto přesně tím, co se čekalo čili zcela absentuje jakýkoli prvek, který by přinesl něco nového a překvapil. Tohle je zábavný nadstandard, který je díky skvělému designu úrovní o krok před minulým dílem.

Eu tinha interesse na saga Deus Ex mas Jesus, esse jogo é só MUITO bugado e problemático. E diferente de outros jogos bugados que eu gosto, ele não tem nada realmente muito bom pra compensar os problemas técnicos.
O combate e o stealth são um tanto meia boca, com algumas mecânicas que não funcionam bem, e achei a exploração bem desinteressante.

E meu jogo veio por algum motivo com dublagem em ESPANHOL nas cutscenes, mas dublagem em pt-br nas cenas in-game e eu não tinha como mudar.

I unironically thought I triggered an early joke ending, I had to google and find out that was the real ending it literally cuts off halfway through what SHOULD be the mid-game.

Yet another Deus Ex with an amazing story, mechanics, and world-building.

I'm recommending this game as a whole because weirdly enough, it runs like shit on an RTX 3070ti (frame drops, mostly). I tried a few fixes that I found on the internet, but nothing really changed. Still, this didn't stop me from playing the game, I was still enjoying it due to its possibilities, exploration, story, sidequests, etc...

It still has some elements from the previous two games, the stealth, the augmentation upgrades, the possibility to grab and throw objects, the hacks, the turrets and robots, the access to codes and logins, the shady nightclub setting, the Illuminati stuff, the important choices and different endings. Since one is a prequel, it gives us an idea of how the augmentations originated from, and its ideologies.

Adam Jensen, our playable character, will do anything to find clues and the whereabouts of his wife and her project. Choose who you want to trust, what actions to take, who to save... until you reach your goals.

I remember really liking the first of the Deus Ex reboots when I played it a few years back, so I was excited to see the sequel that I never got around to available to play Game Pass. I figured I'd like this too but didn't know how much, and it ended up being one of my favorite games I've played this year. I did a stealth (no alarms) non-lethal run on normal difficulty doing all the side missions and lots of exploring, and it took me around 43 hours.

A continuation of the first game, Human Revolution, this game follows Adam Jensen as he continues to try and uncover and stop the conspiracy against augmented humans and the rest of the world by the shadowy Illuminati. He's a member of Task Force 29, a UN task force that's a counter-terrorism agency with global jurisdiction. Working out of Prague, a hotbed of anit-augmented and pro-augmented divisiveness, it's your mission to try and stop the bloodshed while also uncovering who's really orchestrating it in the first place. The game has a 12 minute recap of the events of the first game you can choose to watch if you want. I chose to and was promptly reminded just how little of the first game I remembered, so I'm glad it was there XD. Regardless, the plot of the first game doesn't impact this one THAT much. You'll be able to follow this game just fine without having played the first one, even without watching the recap, but having that context will definitely help the world and events in it (not to mention several side characters who are returning cast from the first game) make more sense.

The foundation of Mankind Divided's plot is the unjust discrimination facing mechanically augmented people after an Illuminati plot caused their neuro-circuitry to malfunction and send them into violent frenzies two years before the plot of this game. It does this using a lot of cues from real-world prejudice and institutions, and I think it pulls it off fairly well. The Illuminati being framed as the cause of the division from the very start of the game (it even opens on an Illuminati meeting only the audience is privy to) does a nice job of framing these divisions as institutional and not simply the fault of certain individuals. It has plenty of bad actors on both sides (both those who hate the augmented and want to see them suffer as well as augmented retaliating for how shitty they're treated but in irredeemable ways), but the constant context of Jensen's mission is that they are victims of a system designed to act against all of their interests. It's certainly not perfect (it basically ignores any connotations of things like race and being augmented or not is the sole source of prejudice in this alternate history of the world), but I think it deals with the themes well from the perspective it takes on things. I honestly got fairly similar feelings to it that I did from The Outer Worlds, in that the people at the top are the only really "evil" ones pitting the rest of society against itself.

The other aspects of the writing, characters and world building, I really enjoyed. The game has a lot of great minor and major characters (some I wish were in the game more than they were, to be honest) that really add a lot of color to 2029 Prague. The books you find lying around and TV reports you can watch (and even many conversations you can overhear) are also fun to peek into for glimpses at the wider world outside of Jensen's mission. There are little references to things from the original Deus Ex games here and there, from characters to organization names, but nothing really major. It does a good job of standing on its own divorced from the original games, and telling a story whose stakes feel engaging even though things like knowledge of a conspiracy are a constant known factor (and therefore can't be used for a twist).

The gameplay parts of Deus Ex are very similar to the previous Deus Ex: Human Revolution, but more specifically the Director's Cut of Human Revolution. It's a first person action game not unlike Dishonored, where the option to do things lethally or non-lethally is always present. Unlike the original Human Revolution, any "boss" encounters can be dealt with non-lethally, and there is always an option forward for whatever kind of playthrough you're going for (stealth, guns blazing, non-lethal, etc). There's only one real boss in the game, as opposed to the three of Human Revolution, and it's not a forced combat scenario that screws over people who opted to go entirely into hacking/stealth like the original Human Revolution did. Weaved into their place are debates that Jensen can have (he was captain of the debate team in high school XD) with important NPCs, like he could in the first game. The main difference here is that he can also have them with important enemy NPCs, and can deescalate a problem before it even becomes violent if you say the right things (and this is made even easier with an augmentation). Where I found a lot of the debates in the first game super easy, they were much more difficult in this game, and the "correct" option was far more difficult to pinpoint.

This being a sequel to Human Revolution, there are of course tons of augmentations you can give Adam Jensen to boost his capabilities in everything from hacking to stealthing to shooting. Leveling up from fighting enemies, completing quests, or even just exploring gives you Praxis points which are skill points that can be fed into these. Praxis cards can also be found around the world if you explore enough, allowing for free level ups if you hunt around. You start out the game fairly tooled up, and quickly gain access to a whole new series of augmentations. These new augmentations, as was the case in the last game, mostly lend themselves to a guns blazing-style playthrough, but far from all, and I never really had the problem as I did in the first game of having way too many skill points and basically nothing useful to spend them on because they were useless for stealth.

I did a stealth playthrough, so I can't really comment on the action elements, but the stealth elements work great. They're great at communicating information clearly to the player about when they're being noticed and from where, and cover is always advantageous in the player's favor. Whenever you're noticed, it's 100% your fault. As a big fan of stealth games with action options, I found this game scratched that itch perfectly for me.

Performance and presentation wise, this game definitely shows its age. It's a game from 2016, but it clearly reuses a lot of animations and models from Human Revolution. NPC's dialogue often doesn't match up with how their lips say it (although it does sometimes, mostly on important characters), and the NPCs have a very video gamey style to their body language in conversations. The game stutters a little bit from time to time on my base-model Xbox One, but it otherwise ran fine and the loading time are pretty quick too (at least compared to Dishonored 2, which came out the same year). It's a fairly pretty game, but it's hardly The Witcher 3. The music does a good job of setting the atmosphere and tone, but it's nothing you'll wanna put on your MP3 player, I'd imagine.

Verdict: Highly Recommended. Easily the new #2 spot in my favorite games I've played this year. This is a stellar stealth/action game with great writing and it's a damn shame we'll never get any more of it (unless Squenix suddenly decides to revive it, I suppose). Regardless, the story feels satisfying even with the tiny cliffhangers at the end, and if you like stealth/action games, this is a great choice to pick up, especially if you have the option to dip into it for free with Game Pass like I did~

I missed this at the time it was released and I know there was a lot of controversy at the time with how Square Enix handled the launch and micro-transactions in a single-player only game. I'm not saying that stuff is bad, but now 8 years later, playing the game with none of that stuff attached to it anymore, it's an amazing game with so many great moments and fixes the few nagging problems I had with Human Revolution. The only downside is the abrupt ending and the occasional parts when you can tell they were constrained by time and budget to achieve their full vision. Still, one of the best of the Immersive Sim genre and well worth a play for any fan of the series.

сквары контора пидорасов

Improvement over HR but its still just fine and not as good as the OG game

really solid gameplay engine, however the story literally isnt finished. also has that 2016 AAA videogame layer of crust

I bought Collector's Edition of this because of Deus EX: HR. Please come back and make it good.

Much better gameplay and levels than its predecessor, but its story wasn't as compelling. It felt like the story just jumped from knowing nothing about the terrorists to knowing everything in one level. However, Prague is an amazing hub world, and I'm glad it changed each visit to keep it interesting. Breach mode is really lame though, and the Jensen's Stories are definitely just cut content that should've been added into the main story like HR: Director's Cut did.


I dropped this game but picked it up again later and was kinda surprised of how decent it actually is, felt like cyberpunk but from 2016

Was quite a bit underwhelmed by it at the time. Human Revolution is among my all time faves, and while this has very similar vibes, it just felt undercooked.

Улучшенная Хьюман Революшен, но оборванная на середине.

Полная рецензия: История Адама Дженсена прервалась именно здесь и жаль.

Сиквел одной из моих любимых игр в истории в целом получился таким же ярким и интересным, подняв графическую составляющую, улучшив кое-какие геймплейные аспекты и продолжив истории 1 части. Невероятные локации, особенно сильно запомнился именно Город Големов, удивительная локация, которой, правда, можно было бы уделить и чуть больше времени. Сама Прага и ее мини опен-ворлд тоже мне понравился, районы городы кажутся живыми и каждый раз возвращаюсь куда-то ты замечал как менялось окружение и люди в городе вместе с ним. Стелс все так же остался на высоте, лишь слегка став приятнее, но кое-какие устаревшие механики Эйдос все таки еще не исправили, а жаль.

Что уж точно стало лучше, так это стрельба, тут она уже дотягивает до уровня калвздутия 2009 года и это на самом деле очень круто, потому что иногда мне прям хотелось пострелякать и игра позволяла нормально разгуляться. Отдельное мое почтение хочется сказать сайдквестам, которые просто шедевральны - это наверно главный плюс игры. И история убийцы, и приколы с Двали, и расследование Шарифа - все очень интересно и интригующе, а в какие-то моменты тебе реально кажется что ты отыгрываешь ситуацию, в которой только от тебя зависит судьба тех или иных персонажей.

Из минусов - это прерванный на полуслове сюжет и это очень плохо, ибо игра просто кончается ни с чем и еще обиднее, что до сих пор не понятно ждать ли когда нибудь продолжение. Так же это 3 акт в Праге, где город ставят на локдаун и кроме как инвизом и ползая как долбаеб этих душнил копов никак не пройти. Если честно очень сбивало всю динамику и лично для меня слегка убивало погружение в происходящее. А так же некоторые игровые локации выполнены как-то на отъебись и показались мне слишком короткими, особенно в сравнении с прошлой частью. Даже тот же стелс в некоторых местах стал слишком легким, ибо лвлдизайн для него настолько предугадывался, что все становился каким-то корридорным, но это наверно моя личная проблема.

Еще мне не понравилось, что почти что все новые абилки по сути дела юзлесс и нужны только для лютого экшена, которым я не занимался, а каких полезных аугментация для скрытного прохождения и не было, ну кроме разве что удаленного взлома, который действительно выручал в некоторых моментах В итоге мы все же имеем крепкую хорошую игру, которая использует все лучшие элементы прошлой части, где-то конечно же слегка спотыкается, но это не супер фатально, разве что сюжетной составляющей, но даже сюжет который подали здесь в-принципе был интересен и интриговал, но опять же, представьте если бы Дес Стрендинг вдруг оборвался после убийства Хиггса, вот тут тоже самое. Не хватило катарсиса и развязки, но я верю, что однажды мы получим ту самую 3 часть, где история Адам подойдет к концу и подведет нас к классике.