Reviews from

in the past


Holy old game, combat is fun, but god damn starting a level over from the beginning just from dying is ridiculously backwards, I pray to god they remake this game, cause not having to restart from the start of a mission + no more finger breaking E & I + the game might actually look good it'd be an overall plus.

That being said, I played on easy, or easy auto same shit, still had a good time, wish I could have actually played on normal but restarting the level from the start is a ridiculous amount of tedium I don't want to invest myself into.

Give it a go, game was pretty fun, would recommend to others.

Great base and blueprint for the next generation of Action Games

I have a much stronger appreciation for it on replay; for being one of the first games of its kind, it's amazing how much this game gets right, but also it's one of those games that has so much depth I'm still learning more about it years after my initial playthrough. The camera still sucks unfortunately, but I think anyone who likes action games needs to play this.

This review contains spoilers

i should've been the one to fill your dark soul with liiiight

im sure the franchise improves from here and this was just their humble beginnings, but this game sucks. the entire game takes place within a single location that isnt visually pretty or interesting, the music is forgettable and at certain points they forget to include music entirely, and the combat really isnt engaging until you occasionally shoot enemies out of range. the difficulty spikes are also insane, but devil trigger basically plays the game for you so its a non-issue. final boss sucks as well, all around didnt have much fun but it made me laugh a few times


This review contains spoilers

Well that was just pretty rad.

I can only imagine what it must have felt like being a young adult back when this game was released in the early PS2 days. Gothic goodness and awesome action aplenty, the perfect setting and ambience for a game structured like this. DMC wastes no time in throwing you straight into exactly what you came for.

The opening cutscene left a huge impression on me throughout my whole playthrough, Dante and Trish instantly became icons of “cool”, cheese and all. Their exchange had me pretty hyped for what was to come outside of the actual gameplay. Unfortunately, to my disappointment, we never really got close to that level throughout the rest of the game, even when faced against bosses, Dante didn’t really ever have too much to say and I was left a bit unfulfilled generally throughout, only because that intro set such a high bar.
It wasn’t until the end game where shit started to get a little bonkers again and really kind of reached that level again. Ahh yes, a final boss with great spectacle, return of cheesy dialogue, an unexpectedly interrupted metroid escape sequence, and for some reason, an ending with a plane that made me very reminiscent of Sonic… Quite the joyride of a finale I must say.

However, it’s not like this lack of what I wanted left a completely empty void, a compromise was certainly made. An island setting is a great way to give things a sense of eeriness, that things aren’t quite right, and the ambience made by the visuals and music accentuate this. It’s not scary per se, I mean in any normal circumstance it should be, but we’ve been put in the shoes of the legendary devil hunter, so when the devils come out to play, the rock kicks in and the tone shifts completely to let us know that we’re the ones in control. Dante came here to carry out his business and the devils eventually learn their place after an ass kicking or 3.

The whole map that encapsulates these fights makes for some rather neat level design as well. It’s maybe not quite to its full potential, but the rooms are pretty interconnected; you’ll often revisit the same areas but in a different order, with a different weapon, with different enemies waiting for you. It’s probably one of this game's biggest strengths that kept me compelled to play.

I will say though that the actual objectives of the missions, the main thing carrying me between each area, did not feel very compelling; take the ancient doohickey, infuse it with the sacred treasure, insert it into the magic thingamajig and you’ll be on your way. I promise it has actual significant meaning, kinda makes things feel a bit underwhelming.

OKAY I GUESS IT DOESN’T MATTER COS THE GAMEPLAY CARRIES ANYWAY. HELL YEA KILLING THINGS IS FUN AS FUCK IN THIS GAME. Whenever I play an action game I always ask myself why am I not playing more of them. This was what video games were originally made for, providing an exciting challenge, learning more as you play, and triumphing over what had absolutely destroyed you a couple attempts ago. Combat is simple on the surface, but moderately deep and challenging once things get moving. As indicated in the file section of the game, enemies have their strengths and weaknesses. I only played on normal mode, and I could pretty much use what I wanted for the most part, only having to check info / swap gear on a few enemies and bosses, although I imagine when you raise the difficulty you’ll have to make use of most of the information given to you. The bosses are also pretty AWESOME like that fucker griffon damn I found his last fight pretty tough. And the item and upgrades system is really fun! I’m kinda rambling here. Let's just move on by saying all in all the gameplay is <very good>!! and, as long as you are willing to engage with it, will stand the test of time.

Wait, that's basically everything I had to say.

Overall I would say DMC1 does feel a tad primitive and maybe is not the best game, or complete experience, but it certainly understands the essence of what a DMC game wants to be, and for that it was more than worth playing.

Very good to the first game of a franchise, and more importantly, much better than the sequel, the HD improved the visual experience and fluidity.

This review contains spoilers

So I got to the Virgil fight, which is where all of the game's issues finally come to a head. The weird direction dependent dodging clashes with the fixed camera perspective (something I like in non-high action games) transforms the Virgil boss fight into a complete shitshow. The worst part is that it wouldn't even be worth shelving the game over if it wasn't for a twenty-minute item fetch-quest beforehand since the game only saves at the beginning of a level.

Shame, cause I would have loved to finish this, but I value my time too much to try again for now. Maybe one day, as I really do appreciate the gameplay and tone, which are sick as hell.

Algumas coisas envelheceram um pouco mal como a dificuldade meio exagerada as vezes e os chefes horrrendos (as vezes)

Mas num geral, é um jogo mt bom pra época

bro i didn't realise u could buy purple orbs untl the last section and that was WAY too late - pretty cool tho

Gameplay and story are both very basic, but by god is this game fun. Coolness factor is over the moon, and the level design with its atmospheric gothic environments is incredibly well crafted. No other game in the series reaches this level of elegance for its missions.

não achei tão difícil como falam, único problema do jogo é de reiniciar a missão toda vez que morre mas ainda assim continua um jogaço da porra

Devil may cry is a unique action game still somewhat tied to its roots as a version of RE4. DMC 1 is a unique experience even in its own series and is a must play for action game fans, and hack and slash fans.

The game has aged but it's still pretty fun and 100% still playable by 2024 standards.

The story and characters are kinda whatever and take a backseat in favour of the gameplay which is pretty good. I felt like Dante doesn't have a ton of different options in terms of combat even after getting upgrades and more weapons however his base moveset feels satisfying enough to keep you entertained for the short runtime.

I had a couple problems specifically with the repeated boss encounters, problems with targeting, and lack of teaching the player game mechanics. You fight ever boss 3 times and it gets old real quick especially against the nightmare boss the can take forever if you're not careful. My targeting problems are also with the nightmare boss, you have to hit these things on the wall to make the boss vulnerable but most of the time Dante will turn around and try and hit the boss and it was really frustrating. When I started the game I felt like I was playing it wrong because the game doesn't explain what it wants from you during combat so you just gotta figure it out and they could turn new players away.

Overall I enjoyed the game despite those flaws most likely due to its short run time. I love short replayable games and Devil May Cry fits that bill perfectly.

Half way through fighting the last boss i fumbled my controller out of my hands and it landed directly on my laptop screen and broke it and i had to beat the rest of the boss on my external monitor

games good though LOL

This castle bought to you by the same people who build anything in Resident Evil

It was pretty good. I don’t mind playing older games, so any graphic or design imperfections didn’t bother me. Now, it wasn’t the best either, but it was pretty great for its time. It did kickstart me into playing the other games. Good art style, story is alright, gameplay is good, but The VA work is not so good imo. and I did not make fanart of this game, so no bonus points.

Muito bom saber que um dos precursores pro gênero Hack and Slash ainda é tão legal nos dias de hoje.

O combate do Devil May Cry 1 é super divertido, tem uma variedade até que legal de inimigos, como o jogo é curto não dá pra enjoar deles, fiquei impressionado com a quantidade de armas diferente que tem, são 5 armas de fogo e 4 armas brancas, o único problema do combate são os combos que são praticamente inexistentes, tive um pouco de dificuldade nas partes de plataforma por causa da câmera, mas não chegou a encher o saco.

A história é bem qualquer coisa, basicamente a Trish manda você ir matar o demônio mal e você vai, mas pra época deve ser algo bem na média.

Sobre o remaster, acredito que poderia ser bem melhor do que foi, os menus são horríveis tanto o principal na escolha dos jogos que parece ter sido feito por um estagiário em design quanto os dentro dos jogos que fica tudo pixelado.

Jackpot
No geral eu gostei e é divertido, a dificuldade é boa, mas só existe por que você toma muito dano dos inimigos, recomendo.

Fun game for 2001, sucky story tho

Don't use items on anything but the final boss. This is not an easy game but if you can get into the rhythm and flow of the combat you can really perform some very satisfying combos. Maybe not to the level of later DMC entries but as the game that started it all, its something special and unique worth seeing.

Devil May Cry 1 é um jogo com uma atmosfera gótica cativante, história envolvente e gráficos nostálgicos. A jogabilidade é bastante fluída, com combos fáceis de encaixar. Não é um jogo que toma muito tempo do jogador, durando entre 8 a 9 horas.
Devil May Cry tem uma história muito simples, mas muito boa. O jogo se destaca pela personalidade cômica e despreocupada de Dante; A única crítica é a repetição dos chefes do jogo.
This is cinema


شعرت أنها عادية في أول تختيمة لي لأني لعبت الجزء الثالث قبل
و بعد ما عدتها صرت احبها اكثر
مهيب المفضلة لي لكنها بداية موفقة جدًا

ومراحل الموية خياس

Un juego entretenido, no soy bueno en ellos, lo juego más por la historia.

Devil May Cry is such a cool game. The underwater sections are atrocious and the game gets repetitive near the end, but the game has so much early 2000's charm. It is still incredibly fun to play despite it's age.