Es mi primer hack n Slash (creo) y de la saga. Me encantó, definitivamente voy a intentar jugar los demas. Que increíble es hacer un combo SS a una manada de enemigos.
Recomendación hecha por el gran void. 31 de julio que me pase el juego.
El juego tiene unas grandes mecánicas como los estilos, aunque creo mayoritariamente solo se utiliza uno.
También me pase las salas secretas con dante. Y me pase el juego con Vergil, aunque con el no me atreví a pasarme las salas secretas.
Excelente juego.
Recomendación hecha por el gran void. 31 de julio que me pase el juego.
El juego tiene unas grandes mecánicas como los estilos, aunque creo mayoritariamente solo se utiliza uno.
También me pase las salas secretas con dante. Y me pase el juego con Vergil, aunque con el no me atreví a pasarme las salas secretas.
Excelente juego.
This was actually the first DMC game i finished and damn that was a treat
The crazy combos, the weapons, the music and the story??? (i'm so surprised i thought the story would be a smoking pile of crap lmao) were so good like really really good
I'm also happy that apparently this game is a prequel so i didn't miss any of the plot
The crazy combos, the weapons, the music and the story??? (i'm so surprised i thought the story would be a smoking pile of crap lmao) were so good like really really good
I'm also happy that apparently this game is a prequel so i didn't miss any of the plot
While I click with the combat more in 5, I really miss the Resident Evil-lite level design and exploration of 1 & 3. Combine that with super deep combat and you get one of my favourite games. Also, me preferring the combat in 5 may simply be because the skill floor is lowered a bit in that one. Maybe if I put more time into learning this one I’d like it more.
I want to point out the story. Everyone knows how goofy these games are, but they’re genuinely well-written, too. They don’t spell too much out loud so you figure out a lot of finer details through implication and inference. This also leads to a surprising depth to the characteris. Good stuff.
I want to point out the story. Everyone knows how goofy these games are, but they’re genuinely well-written, too. They don’t spell too much out loud so you figure out a lot of finer details through implication and inference. This also leads to a surprising depth to the characteris. Good stuff.
This would be one of my favorite movies if it was one. I love the monumentality this game builds on, but those are the things I would rather see in a book or a movie. This was a great moment for the series to leave its Resident Evil roots to go into something original, but we were left with exploring a really monotonous tower that contributes nothing to the high octane action this game is identified with. Giving it 2,5 stars, because I only beat it once and my only motivation to play it again is for the cutscenes. I'm far from target audience for Itsuno's take on beat'em'ups being high-skill sandboxes, but ultimately there are things I like about this game, yet there are things that make me hard to enjoy it.