Reviews from

in the past


po com folga o melhor dk, um dos goat em trilha sonora, esse jogo eh elite da elite.

se eu não concluir uma fase sem fazer a dixie tocar guitarra eu explodo.

Melhor que o seu predecessor, o melhor jogo de plataforma do SNES.

Um dos melhores plataformers com a melhor OST do supe nintendo


Melhor jogo de plataforma da época

If it wasn't the switch online rewind feature I would've gotten like... 70 game overs

I've been eyeing this game on the Wii U VC for quite a while now, as it's a game I have a lot of nostalgia for from when I was a kid, and I finally picked it up the other day. I really wish it were on the SNES Classic instead of the first DKC (or as it's called here "Super Donkey Kong"), but that's a personal preference. This is my favorite of the original 3 DKC games and I had a really good time playing through it. I wanted to say I'd beaten this game before, but the final boss and ending sequence were totally unfamiliar to me. Although beyond that, this is definitely the first time I've ever taken the time to get all the bonus coins and DK coins to do the secret final boss for a 102% finish (I only had to look up where one bonus room was ^w^). It took me a little under 6 hours to do.

I honestly thought that it'd be nearly impossible to try and find all the bonus rooms and DK coins myself, and I was really happily surprised I only needed to look up where one was in the end. A lot of the way they're hidden seems for more adding replay value than just spicing up the way you can play them through the first time (like how Yoshi's Island does its collectibles). Some of the designs of them feel a bit filler-y for sure, but most of them are properly good challenges.

I definitely got a new appreciation for Diddy this time playing the game. I always prefered Dixie as a kid, because her hover made the tricky platforming SO much more easily navigable, but this was basically the first time I'd REALLY tried to utilize the jumps you get if you "spin" off a ledge, and I think that made using Diddy a lot easier and less dangerous. Diddy is certainly faster, but especially when replaying bits of the game to get the collectibles I missed, I noticed the characters don't control all that differently at the end of the day, which I was fine with.

While I will say that, from a design perspective, having a light & a heavy character like DKC 1 and 3 do provides more opportunities for ways to hide hidden goodies, I'm kinda in two minds about that whole thing. I'm not entirely convinced that the whole "two playable characters who have inherently different abilities that are required to unlock certain secrets/defeat certain enemies/navigate certain obstacles" is an amazing design philosophy in the first place. It means you either need to design levels in such a way that the player feels screwed for not having a certain character, or you need to design them in such a flat and universal way that you end up barely using the unique aspects of each character. Ideally, levels would have interesting methods of completing them using either character in their own special way, but that's often easier said than done. This isn't to throw shade on the other two original DK Country games, so much as it is to say that I believe the "partner as power-up" method that the DKC Returns games use is a smarter way to go about things, generally speaking. I'll also admit that this doesn't have much all to do with this review. Just some thoughts I had I wanted to share that fit tangentially with this post.

Verdict: Highly Recommended. A tough game, but still one of the greats on the SNES. Whether or not it's the best DKC game will always be a matter of debate, but regardless of that, it's still a great game.

As I've said before and will always continue to say, this is the best platformer on the SNES, and probably the best platformer of the 20th century in general.

The sheer degree that they improved on DKC1 is freaking unimaginable. Presentation-wise, it's better. The art style is more colourful and pleasing, the graphics are the best on the console (that 3D effect in the sunken ship stages??? Hello???), the soundtrack composed by David Wise is one of the best in video game history. Gameplay-wise, it's better. The level design is top notch, with ingeniously designed gameplay mechanics and enemies that make nearly every level memorable and fun. There's also way more variety thanks in no small part to the vertically-scrolling levels, and they actually made proper use of the animal buddies this time by giving them special moves and their own focused levels! I've heard a lot of people say that this game is more difficult than the first, but I disagree. Even though the levels are longer and more complex, the camera and enemy placements are a lot better, making the game much more fair. The bosses are hugely improved too.

Replacing Donkey Kong in his own game was a wild decision, but it ended up working perfectly. DK was kinda useless in the first game, basically being a slower, larger, and less fun version of Diddy. I think that Diddy and Dixie is one of the best examples of game balancing... like ever? Diddy is a faster runner and climber, but Dixie can hover in the air. There's the fast but risky option, and the safe but slow option, and both options are fun to play as. They both have situations where they're useful, but neither of them are ever rendered useless at any point. And they both play similarly enough to where it doesn't feel disorienting to switch from one Kong to the other.

And even the little things this game added go volumes to enhancing the experience. The team throw is an interesting new move that spices gameplay up, you can throw objects upwards now, you can hold Y to swim faster underwater, whenever you beat a level Diddy raps and Dixie plays the guitar (this is very important), and way more that I can't name off the top of my head. These little refinements make the game feel as polished as possible and sets a new standard for gameplay flow. Just the act of playing this game still feels utterly timeless.

But I think one of the other main reasons this game has held up so well, which is something that I feel a lot of people overlook, is the collectibles. As far as I know, this was the game that pioneered the format of there being a certain number of collectibles in each level, and those collectibles being used to unlock optional secret levels (in this case, the bonus room coins unlock Lost World levels). This adds a great deal of replay value and incentive to revisit levels, and is a huge step to making each level serve as so much more than just an obstacle course for you to beat. This was the step that platformers needed to take to finally evolve past the arcade and NES era, and most platformers still use this format to this day. Even Mario went on to adopt this formula a decade later with things like Star Coins and Green Stars. And DKC2 did it first. I think.

It also helps that the secrets feel rewarding in their own right. They're almost always hidden in ways that reward being observant. There may be small indicators and/or banana trails that test your deduction, or they may be placed behind optional platforming gauntlets that test your skill. It's so much more satisfying to find a secret in DKC2 than in DKC1 (where most secrets were just hidden behind walls that you throw a barrel at) or Mario World (where most secrets just require you to fly upwards with the cape). And the bonus rooms themselves? Peak. They're so varied and fun, and the series has never lived up to the standards DKC2 set in regards to the bonus rooms.

This game ain't perfect though. There are a few issues that hold it back and kinda expose the era it released in. The world map is awful to traverse, checkpoints are too sporadically placed, and umm... WHY do you have to pay banana coins to SAVE YOUR GAME? There's also one segment in the Screech's Sprint level that requires you to use the roll jump mechanic to progress, something the game never once indicates to you. So uhh... this game requires a guide to beat. Thanks Rare. Overall, I'd give the edge to Tropical Freeze as the best DKC game, due to that game's sheer attention to detail and how they made each level totally distinct from each other. That's not DKC2's fault though. It was just limited by the technology of its time, even though it did as much as it possibly could with those limitations.

The controls and engine feel perfect, the levels are expertly designed, the visuals are phenomenal, the music is next level, and the game's additions and innovations have made it feel modern. It pushed every boundary possible and it succeeded. There could not possibly be a better platformer from the time period this game came out. Rare could have just rested on the success of the first game and made more of the same, but they went the extra mile in every single aspect. This game is so confident in what it wants to be. It took what worked so well in past platformers, threw away what didn't work, and added new elements of its own on top of that. This game is a full fledged, one-of-a-kind experience that still holds up to modern standards in every way. In short, DKC2 feels like the game the SNES was ultimately made for. Indisputably one of the greatest games ever made. (Remind me why it isn't on this list?)

Undoubtedly one of the best games on the Super Nintendo and one of my favorite platformers. It's kind of difficult to really find anything in this game to complain about at all. The whole thing is just a wonderful experience, and there's always something there to keep you happy.

9/10

se eu n terminar esse jogo todo ano eu morro

Jogo mais foda da saga. Simplesmente perfeito! Eu sempre gostei da Dixie, mas o Diddy Kong é com certeza o melhor personagem, amassa!

DKC1 will still be the best to me but this game is probably the best sequel I have ever played. It improves DKC1 in almost every way possible. The devs went totally insane with the difficulty, the last world was really hard but was so satisfaying. There was also some memorable soundtracks. A must play. I clocked around 3h30, but real playtime might be around 6-8h, I died a lot.

it's hard to put everything this game does right into words because there's just so much of it. it's a masterclass of Can You Jump Over This Bullshit simplicity with just the right amount of mechanical depth and one of the greatest soundtracks from the lightning-quick yet unforgettable era of 16-bit soundfonts.

El mejor de la trilogia, no hay discusión.

Una gran mejora respecto a todo respecto a su antecesor. Un juego de plataformas 2d bastante solido con una buena dificultad y que no raya en lo injusto. Un juego excelente con buenos jefes y el 102% si vale la pena en sacar, no como en el DKC1

Um dos melhores, se não o melhor, jogo do SNES. E isso já diz muito. Uma das melhores continuações de games já feita

Masterclass on level design. The fact it lead me to replay a few levels over and over to find a DK Coin just for it to be in the most obvious place ever was surprisingly enjoyable. Music stays good after so many years. The best of the trilogy, and well worth it rechecking it after years of playing first time.

Masterpiece in platforming design , I still can't believe the way this game managed to introduce a new idea for every single level it's impressive to say the least
But man this game can be extremely tough and unfair sometimes specially towards the end of the game it gets infuriating

quem fez esse jogo vai queimar nas profundezas do inferno

just better than before with more characters

DKC2 improves a lot of stuff I didn't like in the 1st game. The levels are designed better, Dixie is so much more fun to control with her propeller making it more fun to tackle a level, and the level design and mechanics are pretty neat too.

However, this game is still very much a Donkey Kong Country game. A lot of the issues from the first are still present. The annoying zoomed in camera, slippery characters, lack of visual clarity (especially the bee level, everything is yellow) and insane difficulty curve. Seriously, these games feel so unfair at times. For how short they are, and for how few checkpoints you have, this game has no right being this torturous.

Again, I feel this game is carried by it's fantastic music. Stickerbush Symphony is the reason I give it a 3/5.

El mejor de la trilogía para super nintendo según muchos. Me encanto desde el primer día que lo jugué. Dificultad normal para mi gusto.


Obviamente el soundtrack sigue siendo increíble y los controles mejoraron tanto en el juego base como con los aliados.

Pero el diseño de niveles de verdad fue llevado al siguiente nivel

oooh classico cabuloso bom e divertido

i love love loooove this a lot, im incredibly bad at snes-era platformers, so i havent ever actually finished this game but i wont give up and ill fiinish it eventually, but still, its so so fun and cute and dixie is hecking adoraabbbllleeee and theeee soundtrackkk my god...