Reviews from

in the past


I adore both Nier and its sequel Nier: Automata. When I first completed Nier years ago, I attempted to play through its director Yoko Taro's first big game Drakengard and was pretty firmly not impressed. After finishing and adoring Nier: Automata earlier this year, I decided to give Drakengard (or as it's known in Japanese "Drag-On Dragoon) another try to see what people see about this game. Like Nier, Drakengard has multiple endings and they're certainly all intended to be played through, and up until even after completing the first ending of Drakengard I was really unimpressed and frustrated with my time with it. However, as I went on to see the other endings and content (as the completion percentage in the lower right is keen to inform you, more than half of the game is still waiting for you after you see ending A), I began to respect Drakengard more and more as a game and as a work of fiction. It took me just about 24 hours to get all five endings in the Japanese version of the game. Before the review beings properly, I want to clarify that while I won't get into any discussions that require content warnings in this review (and hoo boy does Drakengard need them), I will be getting into some fairly heavy spoilers for the game in my discussion of the themes it presents.

​Drakengard is the story of Caim, a soldier and prince of the allied army, and the red dragon he has formed a pact with. Despite Caim's hatred of dragons (an imperial dragon killed his parents) and the dragon's general detest for humans, they form a pact between their souls to save their own lives when they're both on the brink of death. Caim and his dragon go on to fight the imperial army headed by an evil empress bent on destroying the world by killing Caim's big sister who is also a goddess that acts as a seal against the aforementioned world destruction. The story itself is somewhat complicated on paper as far as characters, motivations, and places go, but the particulars aren't really important. Most characters in Drakengard don't really change over the course of the story, and this is a game whose message is much more about its themes than the story itself, but we'll get back to that later. First we need to mention the actual gameplay of Drakengard.

​Drakengard as a project started out as something to capitalize on the success of the Dynasty Warriors (aka "Musou") series, which is why Drakengard has big fields of enemies for you to tear down hundreds of. However, midway through its development, it was also decided that it would also be prudent to make Drakengard a vehicle to ALSO jump onto the popularity of the Ace Combat series, which is why Drakengard also has the aerial combat sections on the dragon. Neither of these sections are particularly impressive in and of themselves, and honestly both somewhat work against each other on a more fundamental mechanical level.

The most solid parts overall are the air missions where you have your dragon and can fly around the skies defeating targets. It can be a bit overly difficult to maneuver at times and when characters talk mid-mission they cover up your enemy radar (very annoyingly), but overall these are far more like the simplicity of Star Fox's flying missions than something more technical than Ace Combat. You have a normal breath attack, a homing attack, and a super magic attack as well as the ability to zoom to the right or left to avoid incoming fire. They're quick, breezy, and a little annoying with how you can sometimes get overwhelmed, but they overall work fine.

The on-ground sections are very Musou-like, with you going around and slicing up tons of enemies trying to kill targets to win that particular mission. You have a normal attack, a magic attack you can do if you have enough mana from killing enemies, and a combo super you can do by pressing the button for your magic attack mid-combo (which yes, results in a lot of whiffed magic uses when you meant to do your combo super). You also, quite usefully, have a ground dodge just like the dragon has side-dashes in the air. There are also new weapons scattered throughout the game that you can get to allow you access to new combos as well as new magic spells to fling around.

The ground combat is where most of the outright faults with the game mechanically derive from, however. Very annoyingly, your camera is also the same as in the sky. Turning the right stick just makes you look in that direction temporarily. It doesn't actually properly turn the camera. It turns it like you're looking left and right in a cockpit like in Ace Combat. This is all well and fine for the flying sections, but it is not welcome at ALL in the ground sections, and the only way to refocus the camera is by holding the block button. This was likely a compromise made due to how you can also summon your dragon to fly on during the on-ground missions, but it's still one I could've easily done without.

The new weapons are also not very fun either, ultimately. Despite there being 65 of them, most of them require some real sleuthing or dumb luck to find without a guide, with many being locked behind killing specific enemies, taking specific paths, beating certain enemies or levels within time limits, or even just waiting around as long as 25 whole minutes for the chest to just spawn on its own. Just to top that whole mess off, none of these secrets are communicated to the player in any way shape or form. You aren't even told which verses (segments of chapters) have weapons remaining in them to find. To make matters even worse, you can't even really properly use a weapon when you first find it. Caim and the dragon both level up, but Caim's levels only affect his and the dragon's shared max HP, and the dragon's levels only affect the dragon's attack power. Weapon attack is entirely down to the level of the weapon, and weapons don't really have much of a power creep, and you can't really know how powerful a weapon will be until you level it up. This means every time you want to try out a new weapon to really get use out of in the story, you'll need to grind for like half an hour in earlier stages to get it to max level so THEN you can start really getting a feel for it. HOWEVER, as bad as ALL that sounds (and is), I would argue that a significant portion of it is actually in the positive service of the game as a whole.

Drakengard's endings progressively make the narrative get to worse and worse places. Arguably, the first ending you get is the "good" ending for the story, as it's certainly the happiest outcome for everyone involved. Caim's priest ally even posits whether the "gods" have decided to spare [humanity]. As you go towards further and further endings, playing more and more of the game, you see more and more just how monstrous all the characters, Caim included, are. The further endings all progressively doom the world to differing but all worse fates, with the final ending opening up a portal to modern day Tokyo (and, given that that is the inciting plot incident for Nier's canon, you could argue it ends up destroying all of the real world's humanity).

Drakengard is ultimately a game that is trying to comment on how players interact with games and particularly the narratives within them in relation to the gameplay. When you enter the portal in ending E to the real world's Tokyo, the dragon remarks that you've entered the world of the "gods". When the priest asks in ending A if the gods have decided to spare them, he isn't referring to unknowable gods of his world. He's referring to you, the player, and all of us in our own world. Much like Undertale would get so much praise for more than a decade later, we, the player, will decide if we spare them and their world by stopping at our first ending and not continuing as we are prompted to. Getting ending E requires going through the monotonous task of collecting all 65 weapons in the game. It is an extremely deliberate act that takes no small amount of time (I'd say it's easily more than a third of the game's completion time), and the final rhythm game-like boss battle of that ending is also very difficult. The player is REALLY committing to this destruction all in the sake of completing a game, and Drakengard wants us to ponder the morality of that in the context of its narrative. I think something like Undertale achieves this a bit more successfully, but I can't say that I didn't leave Drakengard impressed with the message it tries to tell with what could otherwise come off as just a quite dark (for a video game, certainly) medieval fantasy story.

Presentation-wise, Drakengard is a bit of an odd mixed bag. Visually, it's quite a nice-looking game for 2003, with the CGI cutscenes (particularly of the later endings) looking very nice even today. The ground enemy designs are a bit uninteresting, but the flying enemy designs are generally really cool (they feel far more Nier-like), and once you get to the giant babies borne from space at the end of the game, it just gets to plain nightmare fuel territory. The music is really weird, being remixes of pieces of classical music. From what I've read about it, they were apparently deliberately put together to evoke the game's theme of "madness", and given how several of my friends who watched me play it over Discord described the music as "brain melting", I think they achieved their goals XD. As a final note, while I remember the English VA being fairly dire, I thought the Japanese VA was really good, although I don't believe any version of the game has any kind of language select option, unfortunately.

Verdict: Hesitantly Recommended. I really liked this game, but it will definitely not be for everyone. Drakengard is a game much more than the sum of its parts mechanically, and that will turn off a lot of people pretty quickly, and I also don't blame them for that. I think Drakengard is a fascinating and fairly bold attempt at creating a narrative in a video game for its budget in 2003, and I really respect it for that, but I also have the good sense to realize that that is SO not what many (or even most) people go to video games seeking. If what this review has described has piqued your interest, then I'd say it's probably worth hunting the game down and giving it a try. Drakengard is a game that most people will quickly dislike and for good reasons, but I think it will always be a game I have a certain fondness for.

Does some interesting things, but it never really executes on it's darker themes and as a result just feel like a game where you get yelled at through a magical earpiece for 9 hours for fighting the literal inhuman empire trying to cause the end of the world. Also the ground gameplay is straight bootycheeks

Drakengard isn't the worst game in the world because it does have some awesome things going for it such as story, soundtrack, and atmosphere. The gameplay on the other hand leaves much to be desired. It’s got the whole musou aspect and some moves feel good, and some just don't quite do it. Like for example landing the finishing blow after a long combo string feels awesome right? True, but then the general clunk impedes a lot of that. Riding the dragon can be awesome but has its share of issues as well. However, the biggest problem is that if you want to see all the endings you have grind like hell. Imo, one playthrough is enough and besides the normal ending is the one the sequel follows.

Oynasanıza

(sırf bu öneriyi görün diye bu tarihte bitirmiş olarak gösterdim)


Dollar store Dynasty Warriors - didn't care for it.

1 of the best games made on the ps2

Desesperante, podría mencionar que es eso, y es cierto, con los problemas jugables que carga sumado al hecho de tener que repetir muchas secciones que son un tedio, en pos de, al menos, tener la oportunidad de ver el primer final.

Ahora, esto sería terrible, si no fuera por como transmite esa atmósfera tan pesada cuya historia cargada de tragedia y ciertos elementos turbios que hacen que todo el ambiente del juego se sienta acorde.

Claro, para disfrutar de esta historia, primero, tendrás que sufrir el horror de tener que pasar por extensas sesiones de juego, repitiendo niveles en pos de completar condiciones y que no son cortas, o lo mas infame, conseguir las 65 armas que contiene el juego que son obligatorias para uno de los finales mas importantes para las posteriores obras del autor.

Jugablemente mediocre y exhaustivo, pero si puedes hacerlo, te aseguro que al menos, te llevarás una interesante experiencia contigo.

A ver, ha sido una fumada de viaje, historia interesante, enrevesada y surrealista, pero me ha gustado bastante

Ahora, jugabilidad horrenda, si no sois de juegos antiguos con controles ortopédicos entonces no juguéis esto porque os desesperáis, este juego solo te hace sufrir, aunque si te gusta sufrir entonces este es tu juego.

28/01/24

Started with a fresh file, so this is a replay and I now find myself rooting for Angelus. Only thing 16 year old me ignored was the only nice thing about Caim, is his voice--until it's gone then he goes back to killing again.

And I'm playing this game in small doses, because 16 year old me stupidly went head-first into this game. Not my best choice, and I can only tolerate playing this game on mute. But I have snagged some weapons I missed the first time I played this game. And going back to DOD1 years later, and learning some not so nice things about Caim (I never really liked him, as he made a terrible first impression in DOD2. I played DOD2 first and I adore that game, and him killing Urick in the process just amplified my dislike for him) lets just say, learning he has a thing for his sister is just disgusting.

Only really played to see the start of the style i love so much in the nier games and to more easily play drakengard 3 sometime later. I can see some of the seeds that will become yoko taro style of storytelling a lot of it can be hard to follow as you have to go through extra chapters and missions that take place between the main chapters and also change those same main chapters. The grounded combat is pretty bad and makes the whole game a blur which might of been the point but still makes the game hard to ge through but i did end up really enjoying the flying sections.The really bad part was getting to the last ending. Collecting all the weapons without a guide might be a good replacement to a live sentence as i dont think i would be done finding them all even if i started when this game came out. I did enjoy the endings as they got worse and worse the more fighting was done as it really drove home the point the game was making about war and fighting without knowing the other side and just letting rage take you. I also think the music also adds a lot to the themes with it sounding as chaotic as a battlefield. As a storytelling medium i give it a 5/5 but as a game i give it about a 2/5. Probably just watch the game on youtube if you interested that way you can skip playing it unless your insane and a superfan of yoko taro like i am.

man, i love this game. some people probably won't fuck with this game, which is understandable. its gameplay is arguably basic, the way it handles progression is insane, and the final boss is arguably impossible without a a guide, and i love it. its the perfect amalgamation of chaos. this game is perfect dark fantasy, all the main characters are terrible people. one of the fucking characters is a child cannibal! don't even get me started on fucking Leonard. Caim, the mc, is a bloodthirsty psychopath. I love it so much. all of ending d and e are like some of my favorite things in any video game ever. everything about this game is amazing imo. i love yoko taro so much.

Ddue... how do you get filtered by fuCKING DRAKENGARD hahaha... its easy man

Bitches will tell you it's dogshit intentionally and not understand that a director can have creative ideas on how to mess with the player and also work with a studio that has no idea what video games even fucking are. Did Yoko Taro decide to lock the one ending that matters behind absurd completionist nonsense to punish completionists? Yeah, maybe. The soundtrack is definitely jarring and uncomfortable on purpose. Did Lord Emperor Taro-sama decide with his holy heart to have an unusable camera and to give the dragon a magic attack that blasts your speaker every single time and to make 50% of all fucking enemies completely immune to any kind of magic or any interaction with the core gimmick of the game? No, I think those decisions come from Cavia sucking at making games. A very interesting game held down by being borderline unplayable garbage.

84

The story rips, the soundtrack rips, the atmosphere rips, the gameplay kinda rips if you play a couple missions a day, stop, turn off the game, leave your room, go down stairs, prepare yourself a nice lunch, prepare your two cats a meal as well, sit down to eat your meal, finish your meal, let out a long, hard burp of satisfaction, before getting off your ass and considering cleaning the dishes, but ultimately deciding to hold off on it till later. You decide to move your way into the living room, so you can relax on your newly bought, comfortable couch. You fall down onto the couch, and start to ponder what you should do next in the day. You could go back to gaming, but the weather is unexpectedly nice today and a walk in the park does sound relaxing right now. Oh, what the hell!" you say, as you attempt to get off the couch. Unfortunately, the comfortability of the couch magnetizes you to it leaving you unable to get up. You try again to get up, but despite all your effort and might you're unable to win. The couch looks at you with a smug grin as you helplessly attempt to rip yourself from its grip. Time goes by at a rapid pace, and you're losing your chance to take that much needed park walk. At long last you gain the strength to break free, and you lift yourself with the might of a lion. You've a taunting glance at the couch, before heading outside and getting inside your car. You drive all the way to the park, take your walk, and come back home exhausted. You prepare you and your cats a large meal, eat it, and then head upstairs to play some rounds of (Insert multiplayer game here) with your friends. After a long day, you get yourself ready for bed, before finally falling on the bed and getting yourself a nice four hours of sleep. A couple more missions of Drakengard will be pretty fun after that.


tengo una relacion toxica con este juego

so i bought this used last year and played it until i hit a loading screen that just doesn't budge, right around when they get to the elf village. it's probably the old ps2 laser getting weak. gonna have to find another way to play this. the soundtrack was banger! and super edgy story hell yeah

There probably is a good game hidden somewhere under all the grinding. That's the only explanation I can think of.

Beautiful gowns, also Growing Wings is my jam

An ambiguous story that flips a lot of the hero-dependent narratives of the period on their head. I get the whole Yoko Taro story structure thing has been done to death now that we live in a post-Nier world, but it's pretty fresh here. I dig this.

Playing this game will kind of make you want to die, but honestly it's pretty disorienting in the most captivating way possible.

I see a lot of people form the conclusion that this game is "bad on purpose" but I sort of resent the implication of that. I feel like this game was good on purpose. Often games are reduced to being either "fun" or "not fun" and that's so boring. Let a game make you feel like shit once or twice, you'll be better for it (and cooler, more badass etc. etc.)

probably the worst rpg/musou whatever the fuck this game wanted to be ever made


10/10

couldnt get through the first 5 minutes without wanting to tear my eyes out
stories good though just watch it on youtube fr


a weird, kinda obtuse, kinda frustrating kinda experience, but somehow it really works for me. i love the ui, the music, the voice acting. it's all really something. definitely worth checking out, but i would not be surprised if you ended up not finishing it.

What really gets me about Drakengard is the looping fragments of dissonant orchestral music, which accompany its senseless and endless battles of attrition-against-the-player. A game to be endured. Deeply respect it, but I'd be lying if I said I plan on beating it.

Anyone who unironically likes this game is a dangerous masochist that needs to get help immediately :troll:
Pro-tip though; just watch a video game movie of this game and wait for a remake, because the godawful gameplay squanders everything remotely good about this game (like the story, atmosphere, music and characters)