Reviews from

in the past


fui jogar esperando nada de bom... puta que pariu, que jogo BOM! Amei demais, história super bem feita, jogabalidade incrivel, gore maravilhoso e trilha sonora muito boa e a dublagem impecável, muito bom de verdade 10/10

Very disappointed with this one...

Coming from the first game, which was incredible and innovative, this one was a let down in every way.

Pretty much everything was a downgrade. Parkour was floaty, combat was boring, the world felt like an arcade rather than a zombie apocalypse. The story was okay at best, and the last mission might be the worst mission I've every played lol.

Игра сочетает в себе кучу прикольных моментов которые контрастируют с кучей дерьмовых моментов. Вот вроде бы паркур стал намного лучше + боевка стала круче, но блять наполнение открытого мира это пиздец, есть прикольные персы которые интереснее чем в первой части, но сюжет...


Story sucks but the gameplay makes up for it

Now you can even drop kick friendly ppl out of high buildings. Fun.

Humana más parkour, humana matar más zombies, humana feliz.

Bueno bueno bueno, 2 añitos después nos volvemos a ver las caras y tengo algunas cosas que decir (no tanto del juego en si sino de su comparación con el estado del mismo cuando lo jugué de salida):

El juego ha mejorado. Mucho. Se han dado pasos en la dirección correcta en casi todos sus aspectos que lo hacen mucho más disfrutable.
El parkour ha ganado mucho con los cambios a las físicas y tiene el peso y la fuerza que debería tener, aunque saltes como un mono ya no son los saltos de salida que eran bastante raros y no se sentían del todo satisfactorios.

La famosa "update de las armas" es una cosa que me tiene un poco dividido. Me pareció genial que de salida no hubiese armas de fuego en el juego, va un poco en la narrativa del juego y admito que fue un movimiento valiente por los devs decidir no incluir armas de fuego. Ahora las hay por "motivos" y no se, me parece un poco tirar por la borda la decisión que habían tomado.
Que ahora puedas usar armas de fuego es la polla, pero personalmente creo que era una cosa que no deberían haber metido (pero internet estaba muy pesada y la gente llevaba dos años llorando por ello diariamente en reddit). Eso si las misiones para desbloquearlas son un coñazo histórico.

Las nuevas misiones que han ido metiendo están muy bien y tienen recompensas diegéticas que hacen que completar las misiones sea muy satisfactorio. PERO (obviamente hay peros) por otra parte repercute y es que hay demasiadas misiones secundarias. Pero demasiadas. Te puedes tirar horas haciendo misiones o desafíos y te quemas muy rápido porque son sota, caballo y rey... Creo que el 1 tenia mejor balance en este sentido.

Aunque hay una gran pega que le pongo al juego pero es un poco cogida con pinzas. El juego tiene un apartado bastante importante de "juego como servicio", es decir misiones que recompensan jugar diariamente y completar ciertos desafíos temáticos. Lo bueno es que son evitables y si no te interesa ese apartado puedes pasar de ellos olímpicamente Aunque la verdadera pena es que se ve que hay un mini-hilo de misiones secundarias a las que no he podido acceder porque paso de farmear estas misiones y materiales PORQUE EFECTIVAMENTE SEÑORES EL JUEGO TIENE UN PUTO GRINDEO INNECESARIO Y ASQUEROSO (y lo han facilitado mucho, de salida era horrendo):

En general quiero decir que me encanta el juego, realmente me gusta, vale que no tiene ese aquello que tenia el 1 pero este es un grandísimo juego en un estado mucho mejor que cuando lo jugué de salida. Vale mucho la pena y si queréis un juego al que meterle horas este es vuestro juego, aunque esa parte no la pueda recomendar.


Blatant case of false advertising -- compare E3 footage to release.

fun, could be higher rated in a few years

este juego sería mejor si no tuviera historia. ni tampoco cinemáticas. ni crafteo. creo q me gusta el mirror's edge

Ok so, at the time of this writing, the game is still a technical mess. Lots of random bugs and annoyances pretty much everywhere, but, I'm still going to recommend it.

If you played the original Dying Light, it feels pretty much the same, but with enhanced gameplay mechanics. All of the new mechanics are really fun and fairly intuitive to use. Paragliding in particular is awesome, and with the right upgrades, you can basically fly semi-permanently. This game is also a really fun coop experience.

Also similar to the original, the story pretty much plays out like most action movies. It's predictable and most of the choices kinda don't matter until the very end. Like I mentioned earlier, the game is a technical mess, from random little annoyances to getting locked out of certain collectibles. It also ran relatively poorly, even on my 3700X and RTX 3080.

Ultimately, it's enjoyable if you don't play for the story and are okay with bugs and lower graphics for higher performance.

i cant ever get into it + it somehow pales in comparison to 1 so... yea i gave up on it
very, very dissapointing

This review contains spoilers

It was a good game man...although it had many flaws and bugs, I liked it overall.
I wish I knew only to go after the main quest and a couple of side ones though and not waste so much time on it lol
It got repetitive at points, long, impossible at some challenges and the parkour is so complex that it gets very buggy and tricky, it's not as fun as the first one.
In terms of the story, it was good, maybe a bit rushed, I wish they focused more on the actual script than the choices consequences and shit, saying this although I got the good ending but man I had to roll back like 4 hours of gameplay cause I thought I accidentally killed Hakon
If you wanna play it do it, but don't focus too much on every side quest, the DLC is worth it in my opinon, a fun distraction.

DL2 is an interesting one, it started off quite weak due to it's launch having various bugs and performance issues that tanked a large majority of people's enjoyment of the game however, similar to Cyberpunk once those bugs were cleared up what was left was a very phenomenal game. Of course I won't say DL2 is nearly as good as Cyberpunk's story or combat but it was certainly a special game, the VNC tower in specific was an amazing mission & the peak of the parkour/story combo that with the solid replay potential and the game ends up being quite nice

Played it in 2024. Used the internet to get rid of the RPG shit in the settings and make it look the closest to the first game as possible. Had the time of my life. In different settings I understand if some people liked it less

There's not much to say about this one except that it's very generic and quite boring.

Two weeks ago I received an unusual invitation that instantly interested me. I, along with other players, were invited to spend the weekend in Old Villedor to celebrate the second anniversary festival of Dying Light 2: Stay Human. I'm ashamed to admit, but the first part is still collecting dust on one of the shelves in my library, and here a sequel is already looming on the horizon. However, I decided not to engage in soul-searching and, taking with me the necessary equipment, set out on foot towards the last city on Earth.

Civilizations have always been fragile and unreliable. Basking in imaginary prosperity and hiding behind a sense of security, people hoped that the high fortress walls and the skill of their own warriors would be able to repel any threats, but everything was not so. Warriors, epidemics and natural disasters have proven many times that human civilization is very fragile and in case of serious danger the world can collapse. And so it happened.

Years after stopping the Harran virus and clearing out the remaining infected, people finally breathed a sigh of relief. Cities began to be rebuilt again, people began to create offspring, and the grass gradually covered mounds with mass graves and places of fierce battles. It seemed that nothing could shake this situation and spoil the triumph of humanity in the struggle for its life, but this was not so. Scientists in secret research centers did not learn a lesson from the previous outbreak of the virus, so they continued to study it in laboratory conditions, with the goal of developing an army of super soldiers. Ironically, they again could not contain the infection within sterile walls and it broke out to conquer the flourishing lands. This time everything happened even faster than in Harran - the cities were burning, people were trying to escape, but hordes of the infected swept away everything in their path. Long after the screams and moans fell silent, and only zombies began to walk the earth, many of the surviving old-timers began to talk about the fact that in the east there was the last city not captured by the dead, to which a continuous stream of refugees was drawn. The hero of our story named Aiden also became interested in these rumors, but for his own reasons. Somewhere out there, among the gray houses of Old Villedor, his painful past still lives. Perhaps in this hell there is still room for a miracle and this city could remain untouched. Aiden decides to go to meet his past in order to put his old childhood fears to rest.

Dying Light 2 continues the tradition of the series and will once again offer the player a large open world where the art of parkour rules the roost. The storyline here will act as our guide to locations and an indicator of progress, where new locations will open. From the very beginning we are introduced to the majestic Old Villedor, where people and the dead coexist. During the day, the city's streets look safe with the lethargic zombies and plenty of light, but if you really want to get your fill of thrills, you'll have to explore the city's nightlife. Here, strong mutants and escaped samples from military laboratories are brought to the surface. It will not be possible to hide on the roof, because these creatures can perfectly hear and smell the player several hundred meters away. All hope lies in our parkour skills and a charged UV flashlight.

Dying Light 2 perfectly speculates on the topic of clearing outposts and towers, but, unlike many other games with similar mechanics, here it is vital. The construction of refugee camps creates safe zones where we will have a place to stay for the night and weapons caches. Despite the fact that my gameplay was updated with the addition of firearms, I was not able to try it - time was running out. But I was pleasantly surprised by the addition of the ability to repair weapons and starting booster packs with imbued weapons. Yes, there is a lot of donation here, but it is all cosmetic. Armor in the game provides only an aesthetic component and a few perks, but all the same, the entire emphasis will be placed on melee weapons, which can be equipped with modules and improvements.

Parkour in Dying Light 2 is well implemented and, thanks to it, moving around the game world is interesting. The visuals of Old Villedor and other locations perfectly convey the spirit of the post-apocalypse and delight the eye with an abundance of details. The feeling of height and action-packed gameplay gives a strong dose of adrenaline and makes your hands tremble. The artificial intelligence of the opponents, of course, leaves much to be desired, but when we are forced to fight in a confined space, there is no time for jokes.

I believe that the weakest point of the game is not at all stupid opponents and clearing towers, but its plot. It’s been a long time since I encountered a situation where I didn’t develop sympathy for any character during the playthrough. Everyone is trying to wipe their feet or take advantage of the main character, which only gets worse towards the end of the game. Of course, I understand that in the world there is a post-apocalypse and many people have lost their humanity not only externally, but when everyone turns out to be a scoundrel, it’s no longer funny. Also, the unexpected consequences of some plot choices made me smile, where it is impossible to maintain neutrality with all factions, and in the case of a choice not in favor of the other side, a complete purge of everyone and everything follows, including boss fights with key characters. The endings do not shine with their variety and do not add joy to the final impression of the gameplay. Double standards, exaggeration of trivial situations and illogical actions of characters are very striking. It feels like the game’s authors initially wanted to make the main character unhappy, but instead of compassion, there is only disappointment in the soul.

In conclusion, I would like to say that I liked Dying Light 2. There is excellent gameplay with plenty of parkour and simple combat with clicking on opponents. The game world is large and colorful and will definitely appeal to loot hunters, because everything here is literally buried in containers with resources. Due to the addition of firearms and daily action with the agent system to the game, Dying Light 2 may well find a second life, where the world built by the player will actually work and help its creator. On the other hand, you shouldn’t really count on the depth of the plot here, because it is absolutely superficial and formulaic. The characters do not attract attention either by their appearance or their actions, so it is better not to focus on this. If you like to explore the open world, create your own story, clear towers and get adrenaline from parkour at high altitudes, then you should definitely try to look into the cruel world of Dying Light 2.

Adorei o primeiro e adorei o segundo.
Gostei muito da pegada de contar o drama das pessoas e dos personagens.
Jogo mais fluido que o anterior.
Recomendo muito.

Too lazy to split dlc and base game, so I'm merging them (sorry!).

Dying Light 2 is odd. The gameplay feels so similar to DL1, yet it also feels like they reinvented the wheel. Attacks feel less prominent, parkour is rugged and clunky, and enemies feel pathetic at times. Story is good but nowhere near DL1. Overall, not the dreamy sequel I had hoped for, but definitely still an enjoyable experience.

Played on Linux

More of the same from Dying Light, but that's what I'm all about. Top tier zombie bashing and open world exploration again. I found that it isn't any better or worse than the first game, they both compliment each other. Not to mention how Techland keeps supporting and updating these games way after release.

I played with RTX global illumination... and it looks so good. Truly transformative.

I beat this game five times, twice by myself, how tf did they make me hate it


The collection of rainwater is depicted realistically within the game world. A true next-gen experience which changed my life.

A continuação legítima de Dying Light 1, tudo do primeiro jogo foi melhorado, mapa mais intuitivo, história muito direta e sem enrolação.

Gameplay pra min foi super satisfatória

no começo achei que estava mto repetitivo e sem sal depois melhorou mto tanto o enredo como a gameplay