Reviews from

in the past


EarthBound is one of the quirkiest and most charming RPGs ever made. The modern setting, unique humor, and surprisingly touching story set it apart from your typical fantasy fare. While the battles can feel a bit grindy, and the graphics definitely show their age, EarthBound is still a classic. Its weirdness, heart, and memorable characters make it a timeless journey worth experiencing for any RPG fan.

nice story, decent gameplay, good characters!

I FUCKING HATE THIS GAME

Pépite, humour au top, graphisme très beaux pour un jeu SNES, franchement une pépite sacrée du rétro.

Got traumatized for missing attacks.

Otherwhise, it's a good game.

Maneirinho, mas não me prendeu não, quero terminar só por conta de undertale


I know it's a meme to talk about how amazing Earthbound is, but it really is an amazing game. The characters are super fun and likeable, the story was engaging, and the game really succeeding in tapping into real human emotion! I love this game to death but the reason I gave it four stars instead of five is because inventory management is annoying and the difficulty goes from hard-to-easy for some reason.

This was my first favorite game, the first game that changed everything for me, it's the game that made me feel like video games could truly tap into something inherently personal and human. Earthbound may not be the best-designed game ever or the most complicated, but it has a lot of heart and it taps into something that anyone can feel and appreciate.

This review contains spoilers

This is Game is full of charm. Every single character in the game is full of life and truly feels like a lived in world, the combat is turned based, which is not my favourite but it adds a twist with rolling health bars, that really only add to the late game but it means you at least have to be on your toes in the game. Sometimes the progression can be a little strange but thankfully there is an in game hint system to aid you. I did find it frustrating how in the final boss it requires to pray to beat it, a mechanic I used like 3 times during the game. I guess it was my fauly for not trying out all my options as it would become clear that it was the solution when you first tried it. I grinded Ness to max level and still couldn't beat them so I looked up the solution and beat him first try because I was over levelled. Also why does only Ness pose for photos?

Another game about a goofy PSI boy.

Honestly, I had heard a lot about Earthbound but somehow I managed not to spoil anything about the game and what a ride it was!

I can understand why this saga is so beloved: it has a unique charm. I don't know if it's because of the charismatic world it has, the story that grabs you from minute one, the incredible screen effects during combat or the humor that revolves around the entire game.

Also, one of the things that fascinates me the most is the rabbit hole that gets you as you progress through the story. How it gets weirder and weirder, more paranormal and more intricate. The feeling of experiencing a weird, unique and fun summer night is a constant throughout the game, and it's a concept that I really enjoyed.

Coming from games that drink from this one (like Undertale) have made me understand much better where the charisma of those games comes from. Yes, they bring something unique, but understanding the base I think adds points to the rest of the games that are inspired in one way or another by Earthbound.

Of course, I keep praying for Mother 3 to come out on NSO Europe even with a fantranslation. But one kid can only dream of it.

I played this game with MaternalBound Redux hack.
There's nothing to be said about EarthBound that hasn't been said before. Except, that I beat it during a solar eclipse.

para quem curti undertale, é muito difícil não gostar desse aqui

i probably didn't get the same emotional response that most people got out of it, but as it stands, this game has held up beautifully. idk if its itoi's writing or because earthbound inspired rpg is a genre, but this really holds up. combat is pretty engaging for the simple systems they have, but can often feel very easy or even somewhat frustrating when it wants to. i never really understood jeff's role in the party, i get hes supposed to be items but i always had long item droughts for him which is kinda frustrating. but the rollover mechanic is great though and help remove one-shot frustration.
wasn't 100% into overall story, thought a few of main characters were kinda bland and didn't really care about them, and a few can move into xd so random, also crazy that poo is only in it for like 5 hours and leaves for a while.
you know the dialogue writing and character design is amazing, even when there were times with slow progress there were interesting one-liners and gags happening so often that i didn't really mind at all, really gives the vibe of kids using their imagination a lot, love noose man and starmen, the game's never really laugh out loud funny but it makes you giggle goro.
the ending is amazing though, similarly im sending out a signal for everyone to pray for my brother who is so high rn.

Wonderful game with wonderful aeshtetics

i'm shelving this because it's been years and i still just do not want to come back to it

Currently playing; up to Summers. Playing for it's 30th Anniversary.

It took me ages to get into Earthbound, a friend described the experience as an exercise in mindfulness or taking one's time. Chill out, interact with everyone and mosey through the game. I'm seeing the through-line between Earthbound, Pokemon, Animal Crossing, Undertale and more.

goat ost, revolutionized the rpg genre, unfortunately where it falls short is the amount of RNG that is required to beat certain bosses early on, and with the lack of checkpoints the game has you repeating the same easy characters over and over again, but overall fantastic experience and I could see this getting raised with more time

I wanted to check this out since it inspired Undertale, one of my all-time favorite games. I'm sorry. I know there's an interesting story and lots of funny dialogue in here, but the inventory management is ridiculous and the slow walk speed combined with the slow combat was actually putting me to sleep.

Um ótimo jogo, com músicas e pixel art que só alimentam o estilo diferente que esse jogo traz, ele possui ótimos momentos sendo tão esquisito que cria um charme próprio,mas está longe de ser perfeito sofre de muitos males de jogos da sua época.

ذكريات جميلة مع هذي اللعبة
فيها مشاكل الدنيا بس انها لعبة بكامل الروعة

If you see me give a high score to a JRPG you know it has to be amazing

By far one of my favorite experiences in games ever. The characters are fantastic, the dialogue is a great mix of hilarious and heartwarming, the music is amazing, and the story is by far one of my favorites ever told. What an adventure.


Amazing RPG, humor and world is incredible

Too obtuse for it's own good at times, but the 80s after school atmosphere is unique and (somehow) timeless.

"Breaking News: Big Earthbound Fan Plays Earthbound for First Time, is No Longer Earthbound Fan."

Jokes aside, with how much I've adored games like OMORI, Yume Nikki and the all of Toby Fox's work, this has always been a game that's on my bucket list.

I'd try to start it multiple times, but eventually get really frustrated by it; I'd tell myself it's just the early game that's bad, with how frustratingly difficulty it is.

So, for this one time, I powered through it, hoping to finally experience the entire game, and, well...

This is a 3/10 game with 10/10 moments.

For example: the battle system is pure dog shit.

Attacks miss more than they hit and it is so extremely basic with what you're able to do, there's no depth.

And you have to Constantly, throughout the entire game contend with enemies spamming status ailments and crits on you, with you often being unable to cure these ailments due to not having unlocked the appropriate Heal PSI, and not wanting to waste the inventory space on the specific item that heals it.

But also: Moonside is one of the most surreal and influential sequences of any game that's ever been made, it's genuinely so alien and creepy and it's executed so perfectly.

Another example: Navigation is needlessly slow, and often extremely frustrating with the constant spam of, not "Random Encounters" but basically "Forced Encounters" with how fast enemies can target you.

But also: that slow navigation adds to the tension and creepiness of certain sections, like Gigygas's lair or Moonside.

Example: Music is often really good!

But also: tracks like the dungeon man's music make me wanna rip my ears out.

Example: story is an incredibly barebones "chosen one defeats unspeakable evil", characters are barely given any amount of depths, dialogue from random NPCs is often grating (in my opinion at least), and the humor can be downright terrible with bosses like "big belch".

But also: Giygas is one of the most interestingly written bosses of any game that I've ever played, I'm not gonna go too further into it cause it's genuinely worth experiencing.

So in conclusion, this is a game of Extreme highs and Extreme lows, playing it is Awful, experiencing it is Amazing, I genuinely think you shouldn't play it, but I absolutely recommend watching a walkthrough of it, while I certainly felt really disappointed with it at the end, at the very least: it gives me more insight and appreciation of works that it inspired.