Reviews from

in the past


You can really tell they were chasing the trends at the time.if you told me to guess what year this was the game came out, the writing/gameplay would give it away.

Too short, story is well, but scare is lost and sometimes make me angry.

F.E.A.R 2 tiene una historia interesante y gráficamente es genial incluso a día de hoy, pero flaquea en el resto de aspectos. El gameplay es muy simple y se siente incluso peor que el del original, el terror queda muy abandonado y apuesta por ser un shooter sobrenatural de acción, y el estilo artístico del juego en mi opinión es bastante inferior al del original y no logra transmitir tan bien las partes de terror.

В 2024 году все также приятно играется, геймплей отличный, сюжет неплохой для боевичка/ужаса категории B, видно что Студия Монолит вложила кучу денег и талант. Я думаю, стоит покупки (стоит 300 рублей на сайтах). Время на прохождение всего 5 часов.


F.E.A.R 2 has a weak opening gameplay wise, but then becomes so much better once you get the slow-mo power as part of the narrative - it's very deliberate in making the game feel underwhelming before revealing the mechanic. The plot is strongest in these early hours with the corporate intrigue and human experimentation mysteries in full effect. But then, the game settles into a groove far more reminiscent of other shooters from this era. Ruined cities, long gun fights against soldiers, missile launchers - that effective thriller tone the game opens with dissipates into what I can only describe as thematically standard. The game retains the fun of it's gameplay loop though, which kept me playing all the way to the end, despite the narrative losing the wind in it's sails from about the half-way point.

This game is a disappointment compared the first one. The gameplay is not as clean. The first had a tough but fair feel that made me feel really cool when I managed to beat a tough section. This has moments that are like that, but overall the difficult sections were more annoying than tough. The horror is worse, and the horror in the first was already weak. I found myself thinking Alma is a dick, not that she was scary.

I'm not much a fan of the original, but this one is a generic shooter that isn't scary despite its premise and has a pretty terrible ending.

Better prepare some condoms...

You're like free pizza at an anime convention. She can smell you. And she wants to consume you

This review contains spoilers

Warning: spoilers

Good game on its own but downgrade from the series.

F.E.A.R. 2: Project Origin is surely not a bad game. It follows the story from the previous games and does this quite well. However, because of the new look of the game, the new sound design and the excessive lighting, it does not really feel like a F.E.A.R. game anymore.

The story continues in this game with Alma Wade, taking revenge on anyone who did her wrong because of all the experiments that have been conducted on her by Project Origin. After the catastrophic events of the first game, a Delta Force squad is sent to arrest Genevieve Aristide, the brains behind the whole operation. Thirty minutes before the ending of F.E.A.R., the team arrives and get to work. You play as Michael Becket, a guy that also has a strong physic connection to Alma.

The whole operation goes haywire and throughout the game, your squad gets wiped out, one at the time. This is because of the interfering ATC forces, Alma and her voodoo powers and the awakened Replica soldiers. The Point Man from the first game explodes the research facility where the experiments where taking place on Alma and Becket is knocked unconscious. You awake in a hospital, which is immediately confiscated by ATC forces. They want to erase all evidence of Project Origin, including you and your buddies.

You try to press forward while being taunted by hallucinations, shot at from all directions and assassination attempts. You meet some help underway, but they are killed off quicker that you can say “What the..”. No place is safe for you and your simple arrest mission is turned into a race for survival and escape.

In the end, Alma finally gets to you because Genevieve Aristide locks you and Alma in a metal ball thing. She wanted to lure you and Alma in this thing from the beginning to save Project Origin. The part that happens next is still one of the weirdest things in video game history. Alma goes full Cowgirl on you and, apparently, you put a little Baby Becket in her belly. In the end, she shows you her swollen belly and the game ends. Wow..

The graphics are nice in F.E.A.R. 2: Project Origin, but the problem is that they are to light. You can set the brightness to zero and still the game is to colorful and bright. I also don’t like the new HUD that overlays your screen. It is supposed to resemble some sort of glasses holo-screen thing, but it distracts and makes you feel like playing trough a simulator.

Although this installment is way less scary than its predecessor, it had its moments. The elementary school level was nicely done and gave some F.E.A.R. vibes back. The rest however, no matter how hard they tried, it did not work. For me, this had two reasons. One is that the scare effects and horror elements are all shown to you by static and interference, followed by a hallucination, and then, more static. The second reason is that there is no ice chilling, high pitched sound that goes through marrow and bone, like the first game.

The combat is fast paced, the guns accurate and it all feels very fluent and smooth. You still use health kits to restore your health and can find reflex boosters to increase your slow-motion time.

However, in the sound department (something that is really important for me when playing a game), the developers screwed up. The sound is horrible. It is so blend and lifeless, it genuinely shocked me. The voices of the ATC forces and Replica Soldiers sound very fade in the distance, and the voice acting for their actions and communication is terrible. The guns sound like pea shooters, all of them. The worst of all is the shotgun. When firing, a foul fart escapes its barrel and that is it. Explosions sound like the popping of a balloon and when enemies die, it sounds like you poke a hot iron on their asses and they are in discomfort rather than dying from your hail of peas.

In the end, F.E.A.R. 2: Project Origin is a good game, the combat works fine and accurate, the slow motion works just as good as the first game and the overall length of the game is fair.

It is just not that much of a F.E.A.R. sequel in my opinion anymore in terms of scariness.


i honestly belive that F.E.A.R 2 is a little overhated, i mean, sure it is inferior to the first game, but you still have a solid gunplay and competent horror aspects, HOWEVER

It's completely understandable why people hate this sequence, devs scarificed core gameplay mechanics from the first game in detriment of following a Cod like shooter, no more lean mechanics, health points is no more, A.I is extremely weak compared to the first game, and we a got an ending that is completely ????????????? Still, gunplay is good, level design is fine and besides 1 or 2 short dumb sections i got no major problems, also, it is a very short game, no more than 6h he campaign.

If you like shooters is defently worth it.

I've played it but remember nothing about it, which probably tells you how good it was. The first game is much better.

Great follow up to FEAR! I really liked how much better gun play felt! The AI isn’t as good here…

Fun shooter to kill time. The story is nothing incredible, but it is still enjoyable. The set pieces and moments are better than the first. AI and sandbox were definitely downgraded.

Call of duty com gasparzinho, não é grande coisa, mas tem um gunplay bem gostosinho e um flow agradável tanto que não consegui parar de jogar até zerar, o terror dele é bem qualquer coisa o pipoco sustenta.

07/10

Eu curti mais a jogabilidade do 2 que do 1, porem, o 1 com certeza da mais medo.
Embora Fear não seja um bom exemplo de medo

Since I revisited F.E.A.R., which is one of my favorite horror games of all time, I decided to do the same with its only good sequel. While not in the same level as its predecessor, F.E.A.R. 2 managed to address some issues, while carving its own action-packed path.

Before I say anything else, F.E.A.R. 2 is very pretty to look at. It's not groundbreaking and the screen can be quite blurry sometimes, but I'd definitely put it on a list of graphics that still holds up. Also, in comparison with the first one, this is miles ahead.

Project Origin continues to blend horror and action very well. I did find this one way more frantic in its shooter roots than the first entry, but I think this helped the game to become its own thing, not "only a sequel." There are a lot more things to shoot at, more enemy types, decent mech sequences, more guns and dangers to tackle. The best thing is that, while not as groundbreaking as the first F.E.A.R., it all just works with ease. The spooky parts did feel a little less impactful, but there are still some very freaky moments. One HUGE improvement was the level design. Sure, it's still very linear and "corridor-oriented", but it's not as repetitive as before, areas are larger, more apocalyptic, features some memorable environments (especially towards the ending), has a better pacing and it's overall a LITTLE more dynamic. This is one of the things that bothered me A LOT in the past and I'm glad that they tried to fix it here. As for the story, It's still nice. I'm glad they expanded on what happened in the first F.E.A.R., answered some unanswered questions and actually created an interesting lore to follow. I do prefer the first one, since it's a lot more mysterious and told through a very bizzare writing, but it's cool to see that they did not stray from their weird path.

But I also felt that Project Origins faltered in many ways. Much more than the first game.

For starters, if you loved the soundtrack/sound design of the first F.E.A.R., you'll see none of it here. I do not know how they managed to fuck it up so much. While the story is good and can stand on its own, if compared to the first one, it feels weaker. Monolith explore themes and events a lot more here, but fails to make it in the quiet, ominous and very menacing way that the first one did. I liked the action, but, sometimes, it feels like they forgot the horror. Also, the audio message and audio logs are gone. Now you'll find files and you have to stop the action to read them. If you want to do that, you'll read A LOT! F.E.A.R. 2 feels a lot easier than its predecessor and, while that's not an objectively bad thing, I miss the tactical and mindful shooting system. The speed of duels and number of enemies hinder this feeling. Especially since their A.I. is very dumb. New enemy types like ghosts and the "undead" are not fun at all to fight against. In fact, they're even more annoying than the INVISIBLE enemies. Also, the 5th and 6th are not good. The school has some of the worst level designs of the game and the subways are just very uninspiring. I loved the final interval, but MAN! The game DRAGS a lot before you can reach it.

F.E.A.R. 2 is not as good as its incredible first game. That much is true. But it doesn't make it less enjoyable.

I definitely recommend this for fans of the first game and, if you're a fan of horror games, you should try it too. Now, if you do not fit into these two categories, you might find it forgettable and a bit generic.

My initial optimism going into F.E.A.R. 2 was quickly deflated when I realized just how different it was from the first game and Extraction Point. In its own little vacuum it's pretty good, there's a lot more locale variation than the first game, and I found the story to be slightly more interesting too. My problem was that I had thought it would still be like the first game, just with HD models and while some of that is true, there's a lot more of an emphasis on high octane action, the kind of action I'm sure I would have really enjoyed more had I not gone in with high expectations after 2 very solid shooters.

Health and armor pickups litter the maps meaning you can play a lot more loosely than you could before, both helped and hurt by the inclusion of stimpacks that serve as instant health recovery. There were a lot of moments I had a full inventory of health kits because I just never needed to use them. To be fair though, the limit is only 3 so you reach that cap very quickly.

To give the game a bit of credit though, there are 2 instances of turret sections, and 2 instances of mech piloting. This goes back to what I said about the emphasis being placed on action rather than slower methodical combat moments. I thought these moments were great and I sort of wish they'd have done more of them to really differentiate it from 1. I also really enjoyed seeing props from the first game make a reappearance, as well as higher detailed versions of enemy designs. It helped ground this in the series and make it still feel like a follow-up even if the gameplay was altered.

This is definitely the 6/10 kind of game I'm looking for in my 7th gen shooters, it's just a shame it's a follow-up to a completely different and much better shooter.

1 час хорошей игры и 6 часов душнины.

Полная рецензия: Когда я начал эту игру, я думал почему ее считают хуже первой части, тут же и стрельба покруче и ИИ вроде умнее, да и локации более красочные, но потом прошла половина игры и я ахуел с того говна что началось.

Геймдизайн умер, локации и события начали повторяться с бешенной скоростью, а еще этот ебучий геймплей за робота, сука, какая же кривая хуйня, я просто был в ахуе. Про сюжет я молчу, началась какая-то анархичная санта-барбара с абсолютно тупой концовкой. А еще куча максимально кривых шутерных механик, которые всплывают под конец игры (особенно эти гранаты, которые дамажут только если взрываются у головы противника, да и то не факт).

Horror sequences with Alma were ofter very nicely done and succeeded in creating an atmosphere, but this game was too much just an another Call of Duty clone dudebro shooter with bullet time that pretty much every shooted had to have at the time. Too much time was wasted in boring & stupid shooting on generic targets. Game was at it's best in walking simulator moments where there were no guns used. I did feel fear however, and that's an accomplishment.

(Played before 2023)
An okay shooter that made the mistake of trying to capture lightning in a bottle. A FEAR game where you don’t even play as a FEAR operative, this game just had to keep on yanking on the original game in order to rely on the story because spooky girl. The game “””looks””” better, but interactions with enemies and the environment suffered because of it. The characters you run into are really cool, but the shooting is just mediocre. And the shooting is terrible as well. I will say though, this game has one of the most hardcore endings for a horror game I’ve seen that still bothers me, so maybe play just to experience that. But it isn’t as bad as everyone says it is.


Se o primeiro F.E.A.R já não dava tanto medo assim, aqui abraçaram quase que totalmente a temática de um Call of Duty com só aquela pegada e temática leve de "terror" nesse F.E.A.R 2: Project Origin, que não é nem um pouco um jogo ruim, e não sabia que ele tinha um certo hate quase igual ao terceiro jogo da trilogia quanto ele tem, que é compreensível gostarem mais do primeiro, mas na minha visão, esse jogo é tão bom em história e até melhor quando se trata de fazer ela parecer mais épica e ter fases com mais intensidade e valor quanto as do primeiro jogo, só perdendo para algumas questões relacionadas as mecânicas da Inteligência Artificial dos inimigos, que virou algo bem "COD" mesmo sem tanta identidade quanto antes, e discutivelmente um pouco da sua ambientação, que não sei se renuncio em dizer isso, porque realmente achei o jogo tão de "terror" quanto o anterior e acho que estou só quando digo que gostei mais dele do que do primeiro game (apesar de achar os dois bons em suas devidas proporções).

   O começo desse game é basicamente no mesmo momento do final do primeiro jogo, onde Alma é liberta pelo "Harlan Wade", e logo após rola aquela explosão massiva na "Origin Facility", onde vemos na perspectiva do novo protagonista da vez que agora é o Sargento "Michael Becket". Aqui, em questão da estrutura da história, eles fazem basicamente o mesmo que fizeram em relação ao primeiro jogo, apresentam um novo vilão para compartilhar a ameaça com a Alma e ficar no lugar do ameaçador "Paxton Fettel" do primeiro game, que agora em vez de ser alguém que está lado-a-lado com a Alma, é só um general qualquer (Richard Vanek) que pelo que eu entendi está tentando acobertar todo o caso em relação à Alma e seu projeto fracassado de controle nela, eliminando a tudo e a todos com seus agentes clones que já tinham sido estabelecidos e agora estão na mão desse general desse segundo jogo, que sinceramente não chega nem perto da ameaça que o "Paxton" tinha e fica sobrando quando se trata da ameaça principal e marca de toda essa trilogia que é a "Alma Wade", onde desenvolvem ela ainda mais aqui e é obviamente a melhor coisa desse game, tendo um dos finais mais bizarros e confusos que eu já vi (que é meio estranho se você pensar demais mas dá para passar), e muitos momentos épicos e legais em toda a campanha que me fazem valorizar e reconhecer o trabalho que fizeram nesse jogo.

   Os gráficos continuam bons até para os dias de hoje, e o jogo novamente é dividido em Intervals (Intervalos), em que nesse aqui, são apenas 7 (em vez de 11 igual no anterior) ao todo. Foi nesse game que apresentaram o tema mais sinistro e macabro dessa trilogia, o da "Alma's Music Box", que meu amigo que trilha marcante e arrepiante, igualmente poderosa há de muitos temas de filmes do gênero de terror que ficam na cabeça por horas e horas, que acho que até usei ela para um dos meus vídeos de terror que eu fazia na época no meu canal, que sinceramente é tão boa que para mim podia ter sido mais usada em toda a história do game. Mas enfim, o único ponto que realmente foi o que "pesou na balança" de muita gente, é o fato de terem caído de cabeça na estrutura de um Call of Duty e perdido ainda mais toda aquela carga de "terror" que "ainda tinha" (mesmo que pouco) no anterior, mas sinceramente, eu acho aceitável a proposta que abordaram nesse aqui pelo fato do primeiro jogo já não parecer e sentir que se considerava um jogo de terror completo e sim com uma pegada disso com ficção científica, tanto que o nível que tive de susto desse para o primeiro jogo foi basicamente o mesmo, de apenas um "jumpscare" que no caso daqui, foi no comecinho do jogo dentro do "APC", e foi isso.

Por fim, como dito acima, acho que o povo pega um pouco pesado com esse game, na minha visão, ele é tão bom e até mais épico com seus eventos do que seu antecessor, sendo para mim, o meu favorito de toda a trilogia. Ok, eu até posso entender que ele "se perde" no conceito de terror, mas ainda sim toda a abordagem dele não fica para trás e consegue se sustentar dentro do que ele se inspirou que foi a de um bom Call of Duty, só que numa pegada leve de terror, fora que, ele desenvolve bem toda a trama da garotinha "Alma" e de como ela é sinistra! Além de que, F.E.A.R, desde o primeiro nunca teve muito do conceito de algo de fato puro de terror como um Silent Hill ou algo do tipo, então essa abordagem foi tão aceitável, nos meus olhos, quanto a que exploraram anteriormente, e a ideia de fases épicas e a progressão divertida de uma para outra me prenderam bem do início ao fim nesse game, até mais que do próprio F.E.A.R 1.

a kinda turn your brain off kinda game. nothing really stood out too much to me apart from very sparse and few sections. the ending kinda sucks. the dlc, reborn was pretty short and sweet.

check out the dlc multiplayer maps, they're pretty cute. glad the maps got preserved in some way generally

I was going to give it a slightly higher rating but the ending was so bad that it singlehandedly took that last point away, FEAR 2 is a demonstration of how to do everything wrong in a sequel. The story sucks, the characters mostly suck (Stokes is okay, the most likable character doesn't get a personality until the literal end of the game), the gunplay is a massive downgrade, leaning is gone which is one of the stupidest decisions I've ever seen, there's very little tension at any point in the game (there was exactly one horror-esque scene that really drew me in, everything else was just cheap jump scares, blink and you miss it appearances, or entirely unengaging due to said lack of tension). They added a sprint for some reason and it's useless, you barely go faster and stamina drains so quickly that it's basically pointless to use, audio seems to be massively buggy (glass shattering makes no noise, explosions make no noise, gunfire's often silent which makes finding where you're being shot from a pain), at one point I encountered the "sound acceleration error" that quite literally removed all sound until it randomly fixed itself on a new launch. It suffers from the same poor choice that Perseus Mandate made with combat just being so constant it becomes a drag, enemies seem to die slower than ever, and enemies that made for tense encounters in the past are spammed so much that they might as well be generic fodder.

The only good things I can say about FEAR 2 are that the writing was actually kinda funny at times, and while the gunplay is significantly worse than it was in FEAR + expansions, it's still a bit above average even while feeling completely gimped. This is a very hard game to recommend, even as someone that likes FEAR enough to be forcing myself through parts that I'm thoroughly not enjoying.

normal mode is literally a gerber baby food commercial and then hard makes you want to tear your skin off, there is no enjoyable way to play this game. and after all of that, this has an ending that's specifically made to have shock value just so this game isn't forgotten in dirt.