Reviews from

in the past


Pas joué, ma meuf l'a trouvé nul.

Completed FF XVI.

After looking at FF 14, I consider XVI to be the type that learns from the mistakes of its predecessors (FF 13, FF 15), incorporating what works in the current gaming industry while focusing on aspects that core fans desire, elevating them to over-the-top levels as goals, rather than just adding too much without delivering. Ultimately, when discussing core gameplay, character moments, lore, spectacle, and music, FF XVI stands out as one of the best in the series.

+ The Eikon fights are mind-blowing spectacles. The grandeur they present makes FF XVI the pinnacle of the entire FF series in this aspect. I'd even go as far as to say that experiencing this game on PS5 is a must for the Eikon scenes alone.

+ The music is an eargasmic experience. I've been listening to FF 14's OST daily, and in FF XVI, Soken has truly taken it to the next level. If the album were to be released, I'd definitely buy it.

+ The action is enjoyable, solid, and satisfying. The skill rotation is relatively easy, the parrying feels smooth, and staggering combos can deal hundreds of thousands of damage. As someone who isn't a fan of the action genre, I find the gameplay quite solid. The accessories also greatly enhance the game's accessibility, even though the game itself is quite manageable without them.

+ I like the characters, especially Clive, whose voice acting deserves commendation. Jill, Cid, Mid, and even the NPCs are all well-written.

+ The character moments are well-executed. They all deliver exceptionally well. The ending is tear-jerking, and I'm quite satisfied with the impact that Clive's actions have shown after the credits.

+ Torgal, the good boy.

= I honestly don't mind some characters being underexplored, but I hope there will be DLCs addressing the relationships between Cid, Barnabas, and Benedikta.

- I still feel that FFT and Tactics Ogre are the true mature RPGs from SE (outside of the aspects of sex and blood). The political intrigue in FF XVI feels shallow and gimmicky, lacking dynamism.

- The hate crime bearer isn't relatable, and its message regarding slavery seems to miss the point. The game also mishandles this theme and how it's used as a narrative motivator. I have my own thoughts on this matter.

- The story's motivations feel somewhat messy and lacking depth, with some reveals discarding interesting aspects of the story's motivations.

- The sidequests... 😪 but you miss out on a lot if you don't follow them, especially towards the end. I even had to turn off my PS when I was hyped to face the final boss, just to complete them.

- Many elements feel like they're just ticking the checkboxes of modern RPGs, such as side quests, item shops, world areas, crafting, equipment, evolving hideouts, etc., which I believe have a lot of potential but aren't taken seriously.

Overall, I consider FF XVI to be one of the best FF games I've ever played, though my list may be unique (currently, my top four are FFT, FF XIV, FFXVI, and FFXII, with the development teams being related to one another). In my opinion, this game is a must-play if you own a PS5; it's a spectacle that I haven't experienced since Shadow of the Colossus and God of War 3.

My rating: 4/5.

The pacing is a bit messy, but at its high Final Fantasy 16 is a absolute mind-blowing experience, it has some of the best combat I've seen in a FF game. Its so fun to switch eikons on a whim. I hope the upcoming DLCs tighten up the story a bit. but overall a very fun experience.

Man I love Clive so much. the story and gameplay is so fucking good and the set pieces are seriously so good and the music.. mwah. the ending had me in tears for weeks and i still think about its ending. when i think of next gen games this is seriously the only one to me that feels next gen that i have played

This review contains spoilers

Judging purely off of what this game gave me to think about and analyze, this has been one of the most thrilling experiences so far this year. XVI is a fascinating game and I think that's a feeling that always permeated throughout my playthrough. Sometimes the game will do something that perks my ears up and genuinely impresses me, and sometimes the game throws something at me so baffling that I can't even begin to comprehend that this team is the same that did Shadowbringers and Endwalker.

Before digging deep into why I feel this way, I want to say that first and foremost: XVI is a Final Fantasy game without a doubt in my mind. Is it an RPG in a traditional sense? Maybe not, but at least on a superficial level, the art direction, world, and especially the soundtrack exude a feeling not to dissimilar to how, say, FFXII made me feel.

Speaking of FFXII, I think that game is probably the one that XVI shares the most similarity to, largely attributed to Kazutoyo Maehiro, XII's combat designer, as the main writer. I have yet to play any other Ivalice game other than XII, but based of that and Heavensward, I'd say I'm a pretty decent fan of what Maehiro has done for the franchise in general. Heavensward was the expansion that made me fall in love with FFXIV, surprising me with just how cohesive and mature it was. I was hoping to get something similar out XVI's story, with it being advertised as more mature with the characters saying "fuck" every 5 goddamn seconds, as well as the game's fair share of nudity every now and then.

While I admire the game's sense of almost aggressive thematic cohesion with how it presents its world to us (with annoying, pacebreaking town quests), I just found the narrative to be very amateurish and barebones. FFXVI's story is an example of a young teen writer who thinks nudity and swears immediately make a story more mature (it does not), and that vibe kinda unfortunately sticks through a lot of the game. A story isn't immediately more mature just because characters have their tits or cock out and start spamming swears in chat like it's CoD. Rather, it's the reverse; I think more mature stories have to earn moments of intimacy (or the right to say fuck, idk).

The almost paradoxically ironic lack of maturity in conjunction with XVI's approach to theming (again, dumb town quests) really give the sense that the writers are struggling with how they want this game to come off tonally, even if it is fairly thematically consistent. I struggle to discern whether this game is a mature, medievalesque dark fantasy with posh-sounding characters, political intrigue (false as it may be), and sexual themes, or a rah-rah shonenesque power fantasy about the power of friendship and the importance of bonds. Undoubtedly its the latter, but I wish the game had just committed to that feel instead of lulling us into making us thinking it's more mature than it actually is. It makes those more conventionally mature scenes feel unwarranted, not only because they clash with the game's vision, but because the game could never commit to them to make them feel warranted to begin with.

Take Benedikta for example, who had all the makings of a fantastic character. The game almost explicity shows us that she was a rape victim, one who was miraculously granted the power of an Eikon, now holding a high position in the Kingdom of Waloed and exerting power over those below her, though her trauma and love for Cid continue to haunt her in spite of it all; she reminds me a lot of Ramsus from Xenogears in that regard. Now, could the game have kept her as a recurring antagonist, and as a result, exploring her trauma and relationships to a greater degree? Yes, but instead they sacrificed her for the sake of Clive's new powerup and a cool spectacle fight (it wasn't even that good tbh). It makes a lot of what they did show us, from her trauma to her intimate moment with Barnabas feel kinda... pointless? Nothing exasperates this more than when the game showed her again when Hugo was going through his thing with the crystal. It shows her NUDE for basically no other purpose than just to be nude. It comes off with all the weight and impact of thirteen y/o kids giggling when someone just so happens to have the nickname "dick", or when the teacher starts talking about sexual anatomy in class.

The tonal imbalance really hurts the story because it makes it difficult to get behind the aspects of its narrative that are actually decidedly mature, like the trauma of Clive and Jill, Anabella's ravaging of Rosaria, and with the advent of the Rising Tide DLC, the whole shtick with the baby and how cruelly they were treated by their ancestors. The game's story in that sense reminds me a lot of God of War Ragnarok's, where it feels like its more a caricature of a mature, well-written story as opposed to actually being one. It's "mature" in all the ways that would appeal to someone who gives little consideration to the things I had mentioned, but never in the ways that are important to my tastes and what I want out of similarly mature stories. It feels manufactured to be touching, heartfelt, and mature narrative, the gaming equivalent of Oscarbait essentially, but for me, it never earned that status. I guess that's just a me problem.

I went all this time without talking about the gameplay, which I find to be pretty good and honestly the most enjoyable part of the game. I've never played DMC so I can't make comparisons to Ryota Suzuki's work in those games, but I adore the gameplay in Dragon's Dogma and was hoping for something somewhat similar out of XVI. Different as it was, I still found it similarly enjoyable, if a bit easy. The difficult I find strange, because I don't really know how they could've made it harder aside from giving the enemies more damage and health. The movesets are usually fun to deal with, the basic gameplay loop of staggering your enemy and timing your cooldowns is always fun to execute. I don't really have that many criticisms for the combat itself aside from difficulty, and even then some bosses like Barnabas and Omega were fairly difficult and took a lot out of me.

My main issues are with the gear system and itemization, which I find really uninventive and kinda pointless. Clive's swords and armor are just all the same in terms of combat ability, with their only difference being in design and availability. It's unfortunate because gear is one of the most important tenets of RPG design, dictating the player's knowledge of a game's systems, and here it just feels shallow as hell. Really, only the rings have bearing on your playstyle, and I'll be totally fair, they are pretty interesting.

The skill system is cool though, and I love how you can mix and match different Eikon abilities to craft a playstyle that is right for you. While the game never emulated FFV's sheer variety like the devs had wanted, the Eikon abilities were just fun and varied enough to where I never got bored of checking them out every now and then. Odin I found particularly fun and I love how he fundamentally changes your playstyle. As someone who has Odin as their favorite recurring FF summon, I am satisfied.

The Eikon fights are probably this game's biggest highlights. Hot take, but I find them just kinda okay. Mechanically they're fine, with Ifrit's attacks feeling weighty, and they do get mechanically interesting from time to time. I just feel that for how bloated some of their healthpools are, I'm not content with winning just by hitting two buttons and seeing numbers pop up on the screen. I won't deny how great the presentation is, but even Bahamut and Titan, who are among the best presented bosses I've seen in gaming, are just kinda mechanical snoozefests that never stimulated me in any way that was memorable.

This is probably a good place to end. I came out of this game content with what it was and what it was trying to say, but to say that it resonated with me deeply or touched my soul would be a gross overstatement. A shame because with just a few tweaks to its writing and gameplay, it could've been something so so special. It lives and dies by the series' identity and is a Final Fantasy game through and through, but I never found myself moved by it in the same way a lot of my favorites from the series have. Overall, good game.


This review contains spoilers

people say how everyone got their one final fantasy game they will die for and i think this one is mine since not only did i like the combat alot especially once you have all of your eikons and are able to mix and match abilities even if it does get a bit easy at points when there's a challenge ahead its tons of fun and the story brought me to tears multiple times and the game as a package overall was a nice distraction from a hard time in my life and being able to relate alot to clive and his struggles for accepting himself and the help of others it really motivated me to be the best me as corny as it sounds but this game will from now and until i die is going to be my final fantasy

HAIL GLORY TO THE FIRST SHIELD OF ROSARIA. 🔥

FF16’s overall story takes a more mature turn in comparison to the other mainline Final Fantasy games. Clive, the main protagonist, is born of royalty but is shunned by his mother for not being a Dominant–a person who inherits an immense amount of magical powers, enough to turn into fairytale like creatures, such as, Dragons or Giant beasts Clive is referred to as a bearer–someone who can use magic Since Bearers aren’t gifted like Dominants, they are essentially seen as less. Many times in the stories bearers are used as “fuel” until they meet their demise due to constant hard labor. Overusing magic can make the user very sick, which can often lead to their demise if they work without resting. Reoccuring themes are guiltiness, revenge, love, and war. While the cut scenes, plot, and story overall is great, something feels off about how the story is told. Many times there will be an epic fight, followed by a beautifully crafted cutscene only for it to stop, with dull drawn out dialogue and fetch quests. While the sidequests can be ignored, it doesn’t help that the story paddens out with dialogue that overstays its welcome. I find myself wanting to put the game down when there aren’t any cinematics or boss fights

I’ve seen many complaints about Clive not having a party. While I can understand the frustration of not being able to customize party members, or control them fully, FF16 does have a party system. I admit the party system is more barebones than ever, but Clive does have people who he fights with. In fact most of Clive’s battles include at least one party member or more. Most of the time Torgal is the party member, but depending on where you are in the story there is typically another companion, such as: Jill and Cid. Torgal has commands while the other party members move on their own. This party system sucks but at least Clive isn’t all alone. I was really hoping that it would be similar to FF15’s party system and customization, but oh well.

Lastly the Eikon fights are peak. I don’t have to say much, please play the game! The cut scenes, story, and characters are incredible! I highly recommend playing if story driven games are your cup of tea! This game won’t disappoint as long as you keep an open mind, and take small breaks!

Could’ve added a few more rpg elements as well as removed a few events that actually kills the pacing of the story.

Other than that this was a cool FF experience. Not a perfect one at all, but I had fun with it and that’s all that matters. It had some very high peaks & some deep lows, and yet there were more of the former than the latter.

Games are a lot more interesting when you don’t expect masterpiece all the time…

One of the best games to go through blind. Side quests were not perfect and some of the story is goofy and maybe a tad bit too long, but the combat makes up for it. Best bossfights in a videogame.

Great game! Definitely a true final fantasy game despite the criticism .

I love the combat (I call this game DmC XVI) but the pacing is a bit slow sometimes.

Man, this game have marked me a lot, It was my First PS5 game, when i started It for the First time, my eyes was shining, cause, i realy love the FF series. But, i played the entire game whitout seeing the time passing, and that final, broke me in a form that a can't explain, so, play this game, is a masterpiece!

no wonder it won best ost in GOTY

Devil May Cry but fantasy love that shit

História épica, sistema de combate muito interessante, frenético e que pode ser moldado ao seu estilo de jogo a medida que você libera novos poderes, mundo muito interessante, Set Pieces incríveis, trilha sonora marcante e uma narrativa que faz você se importar com os personagens. O único defeito do jogo pra mim foram as missões secundárias, 70% delas são totalmente desinteressantes, mas este único ponto negativo não ofusca os pontos positivos.

Se nota que han preferido reducir el alcance del juego para no encontrarse con los mismos problemas que en FFXV. Mientras aquel juego tenia un alcance gigantesco y al final salió profundamente recortado, en este han preferido centrarse en lo básico y hacerlo completo. ¿El problema? Para mi gusto se ha quedado demasiado básico en mecánicas. El juego se centra en ser un hack n slash puro, pero uno bastante simplón. Quiere ser un Devil May Cry, pero ni se acerca a la profundidad de la saga. Y al mismo tiempo quiere mantener elementos de exploración y RPG pero son completamente superfluos en un género de este estilo. No sirve de nada explorar un escenario enorme para encontrar una poción (que se recuperan solas al morir) o 3 giles. Son mecánicas que no tienen sinergías entre ellas.

Sin embargo el juego por fin (después de muchas entregas) sí tiene una historia y un mundo interesantes y bien construidos. Las escenas con los Eikons son espectaculares pero, otra vez, mecánicamente se quedan a un nivel bajísimo. Además se notan algunos retazos de posibles ideas que se quedaron por el camino en el desarrollo, como un posible equipo de héroes como en los FF clásicos. Tenemos a Cid, a Jill, a Dion, a Joshua. Suficientes personajes que te acompañan durante el juego con diferentes poderes que podrían haber dado variedad y un lado estratégico a los combates. Incluso otros personajes sin poderes de Eikons como Gav o Mid podrían haber tenido sus mecánicas propias en los combates.

En su lugar tenemos al perrete Torgal como compañero. A todas luces un añadido a última hora que no aporta nada a pesar de poder darle órdenes en combate. Y mientras, Jill, un personaje que está presentado como alguien relevante en el juego, está relegada a ser el love interest con cero química con el protagonista, que se pasa la mayor parte del juego acompañándote de fondo sin decir nada.

A pesar de todo esto es una entrega sólida, en cuanto a que lo que se propone lo hace bien. Se siente un Final Fantasy aunque el género sea tan diferente. Es una pena no poder dejar de ver el potencial de muchos aspectos del juego y las oportunidades perdidas. Quizás después de los problemas que dio el desarrollo del XV la mejor opción era no apuntar demasiado alto.

My fav movie I wish they could turn it into a game

great highs and set-pieces, a bit of a slog to get through sometimes due to the lackluster combat and terrible pacing.

Easy combat, boring ass side quests but the boss fights are hype as fuck and as a former FFXIV player, i appreciate all the shout outs to jobs from that game. Graphics and music are also good

Ce jeu est la définition même de l'inégalité et de l'inconstance

There are wonderful things in here. Characters designs, fight sequence, cut scenes and OST. But at the same time the world and the absence of RPG elements are very disappointing to the point that the game doesn't make me want to live in it.

This one is easy one of the most disappointment games that I ever played. It is a shame.

update: i had to decrease my rating for this because currently Dragon's Dogma 2 is lower rated than it on here and that is Fucking Unacceptable

rovinato dal suo essere troppo Giappo

L'un des tout meilleur jeu de la licence, je me suis régalé, immergé dans cette histoire passionnante et riche en émotions remplis de boss fight plus épique les uns que les autres.

C'est un jeu qui ne va pas sans défauts et qui ne plaira donc pas à tous le monde, mais ses qualités sont tellement fortes qu'elles supplante aisément ces défauts selon-moi.

Final Fantasy XVI would probably be one of my favourite games of 2023.

Being an avid Final Fantasy XIV player, I was hyped to see what the team (Creative Business Unit 3) would do with Final Fantasy XVI.

While the game was fairly linear compared to other Final Fantasy games, the story was epic, the Eikon battles were insane, and the characters, rememberable.

My only issue with the game, was that for an "RPG", it lacked any real depth to character customization in terms of armor, stats, and skills. I wish the game expanded more on this.


really nice change of pace from the series, at first i wasn't expecting anything from it but when i played it, it changed my view of it

JOSHUAAAAAAAAAAAAAAAA !!!
Primeira vez que experimento algo desta franquia tão aclamada, FFXVI brilha demais em seu combate e detalhes que realça sua história. Detalhes esses que nunca tinha visto em nenhum outro game.
Seu combate mais voltado para um "action" rpg foi implementado brilhantemente, combates satisfatórios e memoráveis.
As batalhas de Eikon inspiradisimas em dragon ball z e atak of titans, fazem você ficar hipnotizado com a sua grandiosidade, a ponto de ficar + de 40 minutos em uma só batalha.
O game peca demais na forma como conduz sua história principal, com muita enrolação e preparações que fazem o jogador ficar entendiado.
Combate satisfatório, trilha sonora maravilhosa e uma história que cativa.

This review contains spoilers

Bombastic boss battles, amazing soundtrack, the high moments were so very high for this game, but the "The crystals have decided our fate for long enough" advertising tag line was negated when the JRPG God boss said that he wanted us to defeat them all along. The side quests had some great payoff, but were often MMO-tedious. I wish they could have included the important content in a meaningful way and trimmed the game down - because this is an action game, not an RPG. It could have been a concise 20 hours like DMC5 (they share the combat director coincidentally) and been fine.

My issues with the story aside, this game was so much fun to play and I look forward to playing the DLC when it is all released. Maybe a Final Fantasy mode replay in the future, but not right away. Too many games to still play for the first time!