Reviews from

in the past


En unas cosas me sorprendio pero en otras se queda a deber. Para ser un warrior realmente tiene una buena historia, esta al nivel de three houses y con varias escenas, a eso sumar las 3 rutas con sus diferencias. Hay demasiados dialogos con personajes y profundizaron mas en algunas casas o personajes que no tuvieron mucho en el anterior. El estilo warrior se adapta bastante bien a FE, incluso he sentido que olvido que es un spin off warrior y se siente tan bien implementado en la saga. También me gusto que si al terminar una ruta quieres probar las otras dos, puedes cargar datos de guardado de la que terminaste, cargando tus relaciones de personajes, inventario, niveles y avance de tu campamento, así evita el engorro de tener que subir todo desde 0. Sin embargo realmente el aspecto warrior no da para tener tantas horas, es un gameplay repetitivo, cada sección repite casi las mismas condiciones, los mapas son iguales a excepción de contadisimas y hay varias secciones que debes completar para llegar hasta el siguiente capitulo de historia. He terminado los leones y me quede con muy pocas ganas de seguir en el resto, tampoco ayuda que el moveset de los personajes de la misma clase sean identicos, por lo que realmente no sientes una diferencia jugable de usar por ejemplo a felix sobre petra, haciendolo todavia mas repetitivo. Lo considero solo un juego decente.

SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ SHEZ

I leave Three Hopes feeling a bit more disappointed than I was with the original FE Warriors. The game looks noticeably better than Three Houses did on the same system, and there are certainly some areas where the developers put care into the game, but Scarlet Blaze is a story without a resolution, and the reclassing system (pretty much lifted straight out of Three Houses) coupled with a lack of class variety makes for fairly same-y movesets across characters throughout the game (besides the few blessed with unique personal classes).

Structurally, I think this game would've benefited from FEW's format - an exceedingly short main scenario with "postgame" challenges to max out each character and their unique weapon making up the bulk of the runtime for those really into the Musou gameplay. As it is though, Three Hopes pads its story's length with numerous skirmishes that offer no real challenge or interest beyond "you should use lances/swords/bows on this map" and "you should use tomes/axes/gauntlets on this one" stringing you along to each chapter's main battle. It basically becomes busywork as each chapter offers more and more skirmishes before it allows you to continue with the story.

My enjoyment of this game would perhaps be have been higher if I'd been able to play it with another person, but as it is, my only real points of praise are that I continue to enjoy the Three Houses cast, and it was neat to be able to use Jeralt for once.

A warriors style game just doesn’t work here. It doesn’t have anything that makes it unique except orders which do nothing anyways.


Rating based on the completion of one route (Golden Deer), score may change upon completion of other routes in the future.

Es mejor que el warriors anterior, pero es literalmente la misma historia del Houses pero con otro antagonista, me gustó mucho el gameplay pero... es el mismo en todo el juego.

It's a pretty fun game. At least, if you are a fan of the Fire Emblem saga. I highly recommend the title. Otherwise, I consider it a bit heavy. Again, you may have to repeat the game several times to get it's full potential. That and the soundtrack of this game, one of my favorites.

Clickbait title: Fire Emblem Warriors if it wasn't terrible.

Revisiting FEW1 and finding it lacking in some- most- every aspect actually put a downer on my desire to play Three Hopes again, because I'm frankly not sure I have it in me to find out the game I once called the best Musou was bad.

Fortunately, I don't have to! Three Hopes is mostly great.

On the gameplay front, Thropes has traded out FEW's snappiness and relative speed for more deliberate and weighty combat. There's a greater spectrum of unit speed in terms of both movement and attacking here, which keeps the classes from feeling homogenous.
Instant skills from Pirate Warriors 4/Warriors Orochi 4/Samurai Warriors 5 have made their appearance in this game too, adding a little extra flavour and maybe some extra weakness exploits to keep things fresh. You only get two, though; no stacking 4 separate elements to instakill enemies.
What really makes the game feel phenomenal, though, is that every character has a unique ability that implicitly encourages the player to experiment, to find out the best class/weapon combo that'd augment their skill.
Take Sylvain, for instance. He's 'supposed' to be a mounted lancer unit, but... Gordian Stroke, his unique ability, boosts range and damage significantly as his combo count increases. Two buffs that apply to projectiles, meaning he's actually better off as an archer thanks to his ability to attack from several postcodes away.
Or you could take Caspar, a musclehead who's meant to be a high damage axe unit, but due to how his charge attacks work is actually much better suited to be a mage with some investment.
I could go on forever. The core here is one of those days.

Compared to FEW the strategy elements feel much less bolted-on, in part because every character has an oft-ignored Tactical Skill that gives them distinct roles and bonuses when commanded. While this can seem like a lot of numbers, the end result is less babysitting. Unlike its predecessor, maps actually feel designed to accommodate strategizing and those S Ranks come much easier if you split up like the Mystery Gang.

Really, though, the star of the show here is the blend of musou gameplay and Fire Emblem character building. Class changing is back after a grotesque absence in FEW and it requires markedly less investment than in mainline games. You are free to dick around and feel out certain class/skill/weapon combos, which will be necessary on higher difficulties because unlike FEW simply stacking more attack bonuses won't help. Hope you memorized the weapon triangle!

You'll note that I keep referencing FEW more than Three Houses despite this game fusing both, and we'll get to that later. First though, I keep referencing FEW because a lot of this game reads like Omega Force learned all the right lessons from the first game. Class changes are a thing, the weapon triangle isn't horribly unbalanced against you, Lords don't dominate entire missions, missions have way more variety, swords aren't omnipresent, weapons actually mean something... It is a total fixup of the last game's issues.

"So what's the downside?"

In my last review, I said that FE Warriors failed because the FE half of the game was lacking. Thropes has thirds; Warriors, Fire Emblem, Three Houses.

The Warriors third is fantastic. The Fire Emblem third is phenomenal. The Three Houses third is... perfect.

Hold your horses, because that's not blind praise.

Three Houses is a game of many, many issues. It is absolutely my favourite FE game and one of the most influential titles I've ever played, but it is a messy and incomplete game oftentimes characterized not by what it has but what it doesn't. It is a game where exceptional character writing and worldbuilding manage to solve stories that are at best boring and at worst terrible. It is a game where songs from the greatest Nintendo Game OST ever released are scores for some of the most narratively unsatisfying scenes you as a human will ever see.

Three Hopes, then, is a perfect adaptation of Three Houses.

On the character front, the supports are interpersonal interactions are better than ever. Annoying traits and poor-taste jokes are thrown to the curb, meaning people like me can listen to Bernadetta's supports without craving a cyanide milkshake, and characters like Raphael are now possessed of an actual character. In general, the sole word needed here is 'refined'. The supports were already 3H's best part and here they're better, although I do miss some of the darker ones like Sylvain's.

And Claude! Claude is a real character now! Not just a ghost from a rocky developmen! And he is an asshole, oh my god. It's great! Pre-release materials for 3H were very insistent that he was a sleekit scheming wee bastard, but this never manifested in the actual game.
It's on full display in this game though and arguably makes him the most detestable of the lords? He makes Edelgard seem like a moderate sometimes and I'm all for it. It's frankly kind of nice to have an asshole protagonist, and though the term "morally grey" is fast becoming a pointless buzzword alongside "media literacy", his route in this game is really murky.

But this is a tale of higher highs for lower lows, and the actual storylines are reprehensible. You know it's bad when I, notorious Golden Deer disliker, think their route is the best.

I hate using "fanfic" as a derogatory term, but as a fanfic writer who's been at it since 2011 I think I have a right to say: The storywriting in this game is on par with every other ~Alternate Universe~ fanfic. Like AU fanfics, Thropes is a story for people who just do not want to engage with any darker parts of 3H's story, and in picking a faction you are essentially choosing which one will be aggrandized so hard as to be infallible.

Do you pick the Black Eagles? Cool, Edelgard is now free from Those Who Slither In The Dark, and her crusade against the other factions is now entirely clean because TWSITD have been meddling elsewhere. You can even end one sub-war if you make a certain choice.

Do you pick Golden Deer? Cool, you're just playing Three Houses' Golden Deer route again, except this time Claude arbitrarily dislikes Rhea despite being privy to nearabouts the same amount of information as his 3H counterpart. At least the final boss isn't as badly justified.

Do you pick Blue Lions? Cool, the narrative sands off every bad thing about Faerghus, corrals all the remaining bad eggs into a basket for Dimitri to smash, and just... Look, the real reason I used 'fanfic' as a perjorative up above is because this route reminds me of particularly bad fanfiction. In an attempt to make the story work within its confines, characters are hammered into holes they aren't necessarily meant to fill, and while 'character assassination' is a really intense term, I feel it applies here.
This segment is longer than the other two, and that's because while those routes are bad but inoffensive, this route displays a peculiar attitude towards the Blue Lions that simultaneously feels like contempt and veneration. If you bring this route up online you'll likely see people call it out of character, and this is the one time where popular opinion and mine are harmonious.

And the original elements running through the story, centered on newly arriving protagonist Shez and their psychic barefoot service toy Arval, are... Odd. They feel decidedly thrown in, and the resolution to their arc actually leaves more questions than answers. Part of this is due to the fact that everything regarding them is spoken in that particularly annoying Vagueity Vagueness cadence that makes so much amateur mystery fiction fucking unbearable yet is sadly omnipresent here.

All of this, ultimately, does make Thropes a true successor. I love Three Houses, but I'm not going to pretend the overarching story of any arc is any good. This game is just the natural conclusion to it; ostensible fanservice muddying the waters of a game that was already an hour out from being a Snowrunner map.

...

But it's still Fodlan, man, and I love it. The worldbuilding is as tight as ever and it capitalizes on some branches left behind in Three Houses to do some exceptionally fun stuff within the setting's confines. Many maps offer a newer look at some locations only glossed over or alluded to in the original. The inspired architecture, outfits, weapon design, it's all here.

And the music. My god, the music. I recently booted up Three Houses to test how it emulates via dumping my copy directly, and the menu music made me tear up. That's what happens when you play a game for 80~ consecutive NG+ cycles!
Three Hopes carries on its legacy with some truly inspired remixes and fantastic original tracks, including one for Byleth and an amazing medley of leitmotifs that occur in the secret chapter. Particular shoutout to Wrath Strike's remix, which includes a fucking guitar solo, or the jawdropping Apex Of The World remix which actually made me tear up the first time I heard it? Legendary stuff.

Despite the thrashing I gave the story up above, I really don't hold it against this game because bad stories are just Fodlan's legacy. It is everything else that gave it a permanent place in my heart, and through the good parts Three Hopes elevates itself to the peak of the musou pile.

Also you get Rhea as a postgame unit and it's confirmed she wears toenail polish, so no matter what I was always coming out of this game as a winner.

Edelgard was right btw.




I didn't realize how important Three Houses' calendar system was to its activity point system. The gameplay is good, the story isn't THAT much worse than Three Houses (even if that makes it more disappointing than the original), but the game's structure makes everything feel like a slog.

Gameplay wise, it's a big improvement over the first and probably the best Warriors game to date. Very enjoyable.

Story wise? Uhh...sucks. It sucks.

This review contains spoilers

9.8/10
Great game, the routes are really fun to play, they do always end up doing something new with all the routes, azure gleam is favorite out of all of them and golden wildlife is my least favorite imo.
I like that azure gleam and scarlet blaze go more indepth about twisitd, azure gleam does a bit more with it since scarlet blaze doesn't do that much with it outside of mentioning it for some parts.
Golden wildfire trys to do something with it but I don't think it was necessary at all to do, rhey should've focused more on almyra and claudes life there instead of trying to do several things at once with it's story.
Scarlet Blaze is pretty good but I didn't like they left the ending of edelgard defeating Dimitri as a textbox, just like in crimson flower.
Azure Gleam does it too with it's ending of taking down the empire and not really talking about what the hell happened to edelgard.
Golden Wildfire doesn't do much for me imo, I still enjoyed it but it's story choices were pretty lame, them trying to elaborate with Claude being from almyra and doing the fighting against the church plot and stuff from twisitd that doesn't do shit.
Byleth is pretty cool here, I love how they're a huge obstacle to take down and they completely whoop your ass.
But their relevance in rhe story is nearly nonexistent. They do something in scarlet blaze but completely nothing in the other two.
Shez was a good protag imo. 100% better than three houses byleth and kris imo.
Arval was ok, they didn't do too much that could make me care for them.
I'm glad that this game did conclude some plot points that were left unanswered in three houses.
This is my ranking for every route in the game.
1: Azure Gleam
2: Scarlet Blaze
3: Golden Wildfire
Even with all my issues about this game, it's really fun imo.

All these seperate parts are great but dont work together. Warriors games are not supposed be this long

Another Fire Emblem musou, but Three Houses was so good, they deserved their own "Warriors" spinoff.

The game is set in some kind of "What If?" involving the same characters we all know and love from Fire Emblem: Three Houses (2019) but, this time, with everyone involved in a great war.

You know the drill: mash that Y button, order your units to attack and conquest different capture points, use your special habilities, craft and improve weapons, license batallions and conquer the map until your main goal is finally achieved.

Just like with Fire Emblem: Three Houses, you'll be able to play as each House (this time as a mercenary) -- that means you have up to three different stories with different endings (including some kind of True Ending)!

The issue with this is that you might have to take too many hours, so you'll end up being bored. But it's worth it since you can enrol different special characters, like the famous Gatekeeper!

And many other things that I cannot reveal...

Crazy that the story is better in this game than in the original.

Ever since I first played Three Houses when it first released in 2019, I was thinking how good it would be in a musou style and they nailed it in every aspect except for the endings. Easily the best Nintendo musou by a landslide.

I can't help but love this game, as Three Houses is one of my favorite games of all time. I sometimes wished it was more similar to 3H, but then they wouldn't have needed to make a separate game. I'm a newcomer to the Warriors-like genre, and I enjoyed it, though I missed the turn-based combat some.

We didn't see that coming. How could we not? Why would they not make use of the engine to give us this? Not bad, though. Game's managed to prove it had a reason to exist which can't be said for me yet but working on it, one cringe review at a time. The most glaring aspect of Three Hopes is that it is arguably the best Musou adaptation so far, although engine stuff is a bit cheating so Age of Calamity is worth mentioning. But regarding the gameplay, it does go hard! Every mechanic from 3H seems to come back, from the monastery activities to map mechanics like gambits, most important of all being the grand return of yeeyee ass haircuts 😎✂️🤓

I was planning to finish the game before Engage came out but wasn't fast enough. I know I'm close yet so far. My blue lions babies are waiting for me... plus random story recruits. Minus Bernie. I was supposed to knock some sense into her but I've absolutely obliterated the winds outta her. AITA?

One thing worth knowing that my friends really insist on is to not expect much out of the endings. Game acts as a non-canon midquel and sometimes, story gets hype and you might forget that fact. That's a shame, why were we given the best avatars in the series then? Can't forgive y'all for not appreciating the purple and orange combo. It's hard to pinpoint exactly what makes Shez so perfect, he's still getting a super duper cool power and climbs military ranks before you can say "Genealogy remake when?", although his interactions with other characters have substance to them.

Wait... hold the phone.. that's two times I'm picking the male avatar. Impressive, Fódlan. Male self-inserts tend to be subpar so I'm positively impressed. I wonder if anyone would choose me as a self-insert? Not sure whether a "yes" or "no" would be the more respectable answer.

this game is so good when you don’t have a bitch in your ear telling you it’s not real fire emblem

A decent alternate timeline of 3 Houses, and Byleth and Shez as their own characters rather than silent protags makes them interesting. I feel as though the game is still missing something? Like it needs a cindered shadows style dlc about Shez’s mom and Arval or whatever

Fun to mash buttons, but starts to wear out its welcome. If you really liked The Houses and just absolutely need to spend more time in that world it might be fore you, otherwise you might want to skip this one.

accidentally made linhardt a DPS and used him to solo effectively the entire game

An ok musou game, but nothing more. But after 3 taking place in Nintendo world (the 2 Zelda ones and ofc the FE Warriors) I'm feeling neutral on this formula nowadays unless it's done in a special way like DQ Heroes tried fairly decently and Persona 5 Strikers properly managed.


Si te gustó Three Houses, y te molan los musou, esta es una compra obligatoria. Es muy divertido, y es un placer volver a ver a todos los personajes de nuevo y descubrir nuevos matices de ellos y su historia.

I love Fire Emblem Three Houses. It is one of my favorite games. When I heard this amazing entry is getting a spinoff in that of a warriors-style game I was ecstatic.

Now playing the game for over a year and a half and completing all routes, for the most part I am satisfied with the experience although its not actually anything particularly outstanding. The warriors combat is what you expect of a warriors game, fun and flashy but mindless. That’s okay. They added an element of strategy with the weapon triangle which I really did like since it is pretty cool as a means of delegating units to certain enemies similar to the genre of the main franchise. One issue I do have with the gameplay is all the added fluff customization that feels ultimately shallow as being part of an annoying bulk that is the camp area. I didn’t want to bother with it at all and the facilities needing to be developed to access better unit classes was a hindrance. Storywise it really does deliver on being this alternate story to FE3H where a lot of established concepts and factions are even more fleshed out though some story parts did feel a chore to watch through. Presentation is amazing for the most part with it more or less looking exactly like FE3H and having an amazing remixed soundtrack full of all the music I cherished in the original game. 7/10, this is part of the FE3H experience.

Fire emblem 3 Houses once again taking something i loved and taking a big dump over it. I hope you liked 3 houses story cause its just that again only even less explained featuring a different 1000 year old child ghost haunting the main character. While i would normally say grinding is bad thats erm kinda the whole point in warriors game so having a static story mode just kinda makes me throw my arms up and say i guess.

I really had a good time playing through the game. I think what holds me back from giving it a higher rating in the end is the game goes on far too long for one path. I'm sure New Game+ helps speed that up on other paths. Doing everything I could in one path took me 30 hours. It's a content filled 30 hours, don't get me wrong, but it's the story that holds this game back.

I found myself not caring so much towards the end. Which is honestly really sad because I was into it in the beginning. Right now, I don't know if I will go back anytime soon to play another path, and that kinda sucks. The ending left me going "Oh that's it then." I'm sure other paths flesh it out, but I just don't care currently to bother.

It's a well playing game, and if you like Warriors games, I highly recommend it for the action gameplay. Just wish the story held my interest all the way.