Reviews from

in the past


I picked up Foregone since I saw it listed as a Metroidvania and people generally seemed to like it. It's really not much of a Meteroidvania, but I did generally like it. I've also seen it referred to as a Souls-like, but I don't really think that's true either. It does indeed have a dodge roll and you do have to pick up your xp when you die, but it's smooth, fast-paced, not that hard, and, most importantly, fun. So, I'd just call it an action platformer.

The combat is very simple. You have a melee weapon, a ranged weapon that gets ammo as you use melee, and two abilities that charge from using either ranged or melee. Everything flows together nicely, and the enemy design is complements the gameplay well. The boss fights were enjoyable, though not particularly challenging. I never died to a boss more than once, and two of the bosses I died to I beat with full or nearly full health on the second attempt.

The game stumbled a bit when it came to level design. While the backgrounds and art were quite good and atmospheric, the level layouts themselves started to feel very same-y in the back half of the 10 hour run time. I really can't put my finger on exactly what was missing, but they needed a bit more spice.

There was a Diablo-style loot system for some reason. The particular implementation meant that all types of weapons were available from the first stage. I think the game would have benefitted from having you unlock new weapons as you progress, and then allow you to customize those weapons, rather than grind for the right stats. Not a huge deal, but spacing out the types of weapons could have helped with the same-ness in the back half.

Storywise, it was standard video-game fare. The overall premise and world wasn't bad, but the game failed to deliver enough characterization to sufficiently pull me into the narrative.

So, I'd say it's worth playing for anyone looking for a good action platformer. It's nothing earth shattering, but the combat is certainly a notch above the average.

Throwing my hat into the "the perfect Steam Deck game" ring

Excellent slide scrolling action. Fun bosses and so many different powers and weapons

A game in desperate need of a unique selling point, other than the story, everything about the game is average or better. Decent combat, great pixel art, decent movement and level design. But while the aesthetics of the game are good in a vaccum, each enemy and level looks great individually, however the overall aesthetics are very generic sci-fi fantasy video game stuff.

The game is very similar to dead cells in almost every aspect, but worse in everyway (although not by much.) It really needs something to make it stand out, so much effort put into something so generic.

Can't say this is a metroidvania game because the game is very linear and not really focused on story, just sidescrolling action game. There is story but it doesn't matter, skipped everything and my monkey brain just goes wosh wosh woosh. Very fast-paced combat, control is very good, snappy, and hit impact is satisfying. Close and long range weapon has balanced power so it's fun to use both. Dash-jump-dash action is so satisfying but idk I think dash doesn't have iframe lol. Only has few weapon options with different tier/rarity. Character has skill tree and some skill can be obtained in some stage. Game performance is solid and zero annoying bug so far. Visual has unique 2.5D pixellate style and actually this is the first reason I bought this game lol. Music is generic but characters voice (especially english) is good.

My only concern is close-range weapon combo is not reset if you stop halfway. For example big sword has 3 combo, you kill enemy just with 2 combo (1st -> 2nd), usually combo will reset to 1st but instead when you hit new enemy it continue to 3rd. For some weapon it's very annoying. Luckily my weapon choice, Gunchuck (gun + nunchucks lol) not really affected that much.


Pobre intento de ser Dead Cells o un Metroidvania

Una palabra para describir este juego es: meh, no es decente, es aburrido, mecanicamente no es destacable, la historia no es destacable, el diseño de niveles es malo, el soundtrack es decente y el apartado grafico no es la gran cosa.

Jugabilidad: mediocre y aburrida, la variedad de armas da lastima solo 5 armas las cuales ni cambian el modo de juego al final solo vas a machacar botones podrían solo hace que subes de nivel y pegas mas fuerte sin darte la molestia de ir cambiando de arma a cada rato, la mecanica de recargar municion del arma a larga distancia segun golpeas ta bn, da juego con los jefes pero no es la gran cosa, las habilidades solo 3 importan el resto son puro relleno, la habildiad de curarte es la unica que realmente necesitas las otras son mediocres no aportan nada solo las usaras en momentos muy puntuales, todo es tan simple y aburrido que no hay nada destacable, no hay un reto, solo ir adelante y machacar botones, sin ser espectacular o divertido solo tedioso como si estuvieras haciendo un tramite

Diseño de Niveles: Penoso, un pobre intento de ser un metroidvania la forma de recorrer el mapa es un ddesproposito, te dejan ir a zonas antiguas para buscar equipo al que no podias acceder pero, para que, no puedes dejar un marcador por lo que tendras que recorrerte toda la zona desde el principio el medio o la mitad, porque solo puedes acceder desde teletransportadores, es extremadamente lineal y aburrido, los enemigos no son dificiles de matar solo son dificiles pq te ponen varios en zonas estrechas de resto se mueren solos basicamente, el backtracking es un chiste porque es solo para mejorar habiliadades que nunca usas y no necesitas mejorar si es que las usas, o equipo el cual sera peor que el que ya tienes para el punto en que puedes acceder a esa zona

Apartado Grafico: Decente, copia de deadcells

Soundtrack: meeeee


Historia poco interesante, mal diseño de niveles, mecánicas que dan juego pero están mal implementadas, un juego mediocre que no es entretenido, te sirve para pasar el rato y ey creo que el estudio se esforzó, hay potencial pero jugar esto es una perdida de tiempo

4/10

You are an scientist battling your own creations and at the same time you are also an man-made weapon it seems, kind of hard to follow as the storytelling is as sporadic as you learning something useful in school. Also the story is told by her very generic remarks on the environments where she say stuff like "look what this war has brought us, nothing but ". Atleast she is good I guess, she is an scientist which you would hardly believe as she seem to be completely clueless about how her actions match up with the scenario she is in, which is very much in the spirit of how it was for me to play the game. Yeah in the end you get too choose different ending, which was probably the most apathetic decision I have done in a long time.

The game could use some balancing, since one ability lets you recharge health and it fills upp by damaging the enemy, so if you combine it with the power that lets you negate 3 times which give you enough time to just go berserk on the enemies and then heal yourself.

TL;DR - Foregone is a solid 2D action platformer with a unique art style and engaging combat.

One of my big “problems” with how I like to play games is my inability to focus on one game at a time. I like variety and playing different games prevents me from getting bored and abandoning the stories and gameplay mechanics that I otherwise enjoy. My eyes tend to get a little bigger than my gamer stomach can handle though and I usually end up biting off more than I can chew. As much as I dislike it, the current market seems to favor long playtimes, and each new release feels like it takes longer and longer to beat. Don’t misunderstand - I love sinking my teeth into a meaty 40 hour RPG, but as the figurative and literal landscapes of video games continue to grow, I increasingly find myself at a disadvantage because of my gaming habits. The desire to play new releases mixed in with the growing backlog becomes drowned out by the other six games I’m currently playing and that will likely take me 180 hours to finally get through. That’s why Foregone was such a refreshing experience for me. It’s a tight, linear adventure with a beginning, middle, and an end that took me about six hours to roll credits on; and the best part is that it’s a really good time.

In Foregone you’ll play as the first Arbiter, a biologically enhanced soldier originally designed to protect the city of Calagan. While I ended up liking the story and its themes, Foregone milks its short playtime for all its worth as it unravels its mysteries and answers your questions. In the opening couple hours I felt lost plot-wise and I had no idea why I was exploring Calagan and its depths and fighting through its hordes of enemies. Eventually everything becomes clear, and the game’s exploration of themes of regret, misplaced good intentions, and the consequences of scientific experimentation gone too far ended up meshing well together. There is a single story choice given to the character at the end of the game, which felt a touch out of place for me, but I was satisfied with the ending I picked.

One of the standout features of Foregone is its absolutely stunning pixel art. The backgrounds are a treat to behold and make exploration fun. There’s a mausoleum section level that stood out to me for its huge skeletons and stonework bathed in green light; it invoked so much atmosphere and set such a great mood. There’s a variety of different environments with their own personality and distinctness, from large and elaborate temples to winding and claustrophobic caves. The Arbiter and the myriad of enemy designs are all unique and recognizable and they animate beautifully, and I also like how the 3D pixelated models contrasted with the flat 2D space. This isn’t the only thing that Foregone does well though, and the detailed locations and high-quality animation all work together in service of its excellent combat.

In terms of its gameplay, Foregone places most of its emphasis on its combat mechanics. There’s a variety of different weapons to play with including a spear, shortsword, twin daggers, and my personal favorite: gunchucks. In addition to your melee weapon you’ll also have a secondary ranged weapon that recharges ammo as you hit enemies with melee attacks. With every weapon you’ll simply mash the attack button until the combo is complete, with the last hit usually packing extra punch. The challenge and depth of the combat comes from learning enemy attacks and when to dodge to avoid them. You can interrupt your combo at virtually any point to initiate a dodge without losing the combo. This led to some really awesome sequences where I’d be fighting five or six enemies on screen and dodging and jumping and air dashing around while intermingling shotgun shots to stun one enemy while I used the final blow of my combo to eliminate another in one hit all before returning to the first guy I was dealing with. This kind of timing becomes even more paramount in the boss fights, with each having unique movesets and phases and requiring you to utilize new skills you pick up along the way. I think the game falls on the easier side, I only died two or three times outside of the boss fights, but the bosses provide a solid challenge that required multiple attempts to complete, which I was happy to do because of how much fun I was having with the combat.

There are some things I would have liked to see and some design decisions I don’t think really work. Foregone uses a Dark Souls inspired mechanic where you lose all your currency when you die. When you respawn at the checkpoint you can choose to regain half of the currency you had accumulated or try and return to the spot you were killed and pick up the entire amount. The game is so easy that this was never really a difficult decision to make, and for this style of 2D action game I’m not sure it adds to the experience. I also think the gear system is completely unnecessary, as you progress through the game you’ll pick up weapons and armor with a gear score and a designated rarity color. Most of the gear you pick up will be salvaged for coins which can be used to upgrade the gear with the highest base number, and you’ll rinse and repeat several times. The problem is I never noticed a difference in any of the weapons I picked up. The buffs felt meaningless and unimpactful and the game may have been better off with a simpler loot system. The platforming doesn’t present much of a challenge, and mistakes you do make have minimal consequences associated with them. I think it would have been very exciting to have some intense and challenging platforming sections to break up the combat and provide a different kind of thrill. With all of the good elements in Foregone, it’s a little disappointing that the game is held back by a few tacked on mechanics that don’t enhance the experience.

Despite these flaws though, Foregone is a great experience and definitely worth your time. The campaign is short enough to warrant multiple playthroughs, and the game does offer a New Game + option to encourage you to go again. There are also some timed missions where you’re tasked with killing all the enemies before the clock runs out that are nice to have included. The enjoyable combat, gorgeous art style, and drip-feed plot all work together to provide a short but complete experience. At $20 it’s a competitive price, but is frequently on sale for much less and absolutely worth it. If you find yourself, like me, drowning underneath the weight of multiple giant games, then I recommend you check out Foregone as a refreshing palette cleanser.

Un jeu d'action-aventure en 2D qui est correct mais ne propose rien de nouveau. Pas d'idées de gameplay originale, une direction artistique générique et un level design banal au mieux.

O único GRANDE destaque desse jogo são seus chefes, que realmente são divertidos de se enfrentar, tirando isso é um jogo daorinha

Foregone has a very strong start with a good gamefeel and a striking visual style but falls off the longer it goes on. The third act of the game has increasingly mean level design and encounter design straight out of the "what if more" school of thought to the point that it became hard to discern what all was going on at any given time because the screen was so covered in enemies and effects. The story barely exists for most of the game and then at the tail end it does a dramatic reveal and a little twist to try and give it some kind of emotional impact and utterly fails at it which is accompanied by perhaps the funniest ending choice I've seen in a while. "Would you rather save the world, like you've been fighting for, or just give up and let evil win?" golly gee I wonder. Also, the skill tree feels mostly pointless? What's the point of giving me a skill to invest points in if it only increases my damage by 1%? I'm a believer that when you have a skill tree, each individual skill should have a noticeable, meaningful difference when you play and that describes maybe half of what's on this meager tree. The first two thirds are a pretty fun time, if a bit breezy, but a slog of a late game drags the experience down.

This review contains spoilers

Foregone is mid and that's okay.

I bought it on a whim during a Black Friday sale, and played the entire thing on mute whilst I binge watched the Spider-Man films before No Way Home. Ideal way to play, honestly.

What I liked: The graphics were amazing. It looked like 3D animation that was somehow rotoscoped with pixel art. Felt like a real labour of love, particularly with the character animations. The combat was actually quite fun too, especially when I found some weapon combinations that worked for me. The level design was passable but enjoyable to traverse, particularly when new abilities unlocked with time.

What I didn't like: The story and setting was so fucking boring bro. Like I felt like I missed nothing by totally zoning out from any story content whatsoever. I couldn't tell you anything about the main character, she was such a void of personality, only there to make perfectly functional quips. Environmental storytelling and secret notes to fill out the lore is fucking boring when there's no engaging plot. Plus the vaguely fantasy/steampunk? No fuckin clue what the setting was, was boring as heck. Can't even comment on the music because I played the whole thing on mute. The visuals, whilst technically really impressive, were impossible to read. Some challenges relied on you killing a certain number of enemies in a harsh time limit, but when there are 10 enemies in the same spot, and they're all doing elaborate death animations that don't immediately signal that they're dead, it's so difficult to read what's even happening. Pair that with a million particles on screen, the massive slowdown when lots is happening, and the busy backgrounds, and it's just soup. Chunky soup. The UI is also awful because why the heck is all the text so damn tiny? I played the whole thing in handheld mode and I had to squint to even see things. The loot was shit because why would I care about the differences between a purple gun and a gold one? Beyond the damage numbers I didn't give a shit. Every weapon, armour, etc had so many damn buffs and effects like "extra 4% chance to stun" like what the fuck why would I EVER care enough to upgrade that stat. A number that tiny makes me feel absolutely nothing. Every weapon felt the same and I totally disregarded those buffs and effects. I wish it was simplified and obfuscated a bit so I could focus more on "what type of weapon build do I want?" rather than "what numbers am i meant to be optimising?". Similarly, the skill trees and upgrade paths were overly granular and specific - I stuck to my preferred abilities and kept it moving tbh. And the boss battles were dead. It just became "hit enough times, roll away" - no interesting mechanics or anything either. Boring. ALSO the structure was sort of strange? Like it wanted to be a Metroidvania but it just ended up being totally linear along the main path, alongside a series of side missions which were actually quite challenging. It was just a bit oddly communicated to me, I initially didn't know what the missions were meant to be in relation to the "open world".

Foregone was mindless and a fun distraction whilst I had a film on in the background, and that's about all it was to me. It really needed an entirely different approach to its story and characters, and much more interesting setting, to stand out. It also needed a complete overhaul of its loot system (or for it to be scrapped entirely in favour of traditional unlocks) - I wasted so much time deleting grey weapons from my inventory just to hoard more gold ones I wasn't using. MID. But fun mid.

Acceptably fun action game with some light metroidvania elements and a clear Souls influence. Nice graphics, decent sound, more or less decent everything, but nothing that really excels. Fairly simple levels with mostly obvious secret areas and the combat is just okay. I really don't understand the massive recovery delay after shooting, since the game feels like it's kinda meant to be Bloodborne with you popping off quick shots in the middle of melee, but the cooldown after taking a shot is too long and ruins that. The melee combat is obviously inspired by Dead Cells, and feels like it, but the enemy and boss design really only calls for rolling behind them, attacking a few times and rolling again when they turn. Solid and enjoyable but not much more.

Minus points for bulling this bullshit where the game cannot be fully completed in one run, because there has to be a trophy for each outcome of the choice that happens at the very end. Boo. Stop doing that, please.