Reviews from

in the past


The graphics are quite nice and some of the lore text was pretty interesting to read... I guess there's a bit more action in the game, but it was still mostly mind-numbingly easy on 'Normal' difficulty, and I am not wont to play through it again. Pretty boring, and even playing it with a friend just made me worry about wasting my friend's time and energy... then I played some without them and completely ruined our co-operative playthrough, as the enemies all scaled above them and they simply could not contribute to our co-operative playthrough anymore.

It's okay, I guess.

I liked it but idk if I'll beat it tbh

Desde siempre los Action RPG me han aburrido muy rápido, y pensé simplemente que el género no era para mí. Pero Grim Dawn me ha gustado tanto que me ha hecho replantearme esto. Vaya viciadón que me he pegado.

Es el mejor Action RPG que he jugado, y uno de los juegos más adictivos también. Pensar en una build, ponerla en práctica poco a poco, ver cómo avanzas mientras te esfuerzas, ilusionándote por recibir loot con una stat que te sirve... todo el viaje ha sido la hostia.

En algunos otros juegos del estilo a mitad de la campaña se quedan a medio fuelle. Ya nada de lo que loteas te sirve, la rotación se vuelve aburrida, no hay muchas más habilidades que aprender y queda poco incentivo para jugar. Pero con Grim Dawn hasta que no he acabado el último ápice de contenido que tenía no he podido parar.

Creo que lo que más me ha hecho quedarme ha sido el diseño de clases y progresión de las mismas. Las habilidades se compenetran muy bien entre ellas, y siempre he querido pillar ese punto extra en mi árbol de clase para esa nueva habilidad o algún punto más de devoción para pillar un stat que me servía. Nunca he "acabado" mi build, y siempre había algo en lo que avanzar para mejorarla. Igual con mi equipo: siempre podía caerme algo bueno que me daba simplemente mejores stats o algún proc o habilidad extra. Si consigues encontrar una build que te guste mucho (como fue mi caso) vas a pasártelo increíble.

Como único punto negativo tengo que hablar del mapa y algunas partes de la interfaz. Si quieres completar una misión no ves qué npc es hasta estar cerca de éste, al igual que con mazmorras u otro tipo de lugares. No veas la de vueltas que he dado por esta tontería, y no entiendo por qué no lo han cambiado ya. Igual con la descripción de las habilidades: nunca sé si son activas, pasivas, si me dan el efecto siempre o cuando las activo... casi hasta el punto de que hasta que no la pruebo yo mismo no sé qué coño hacen.

Pero por todo lo demás me parece un juegazo, y que estoy seguro de que cada x tiempo voy a revisitarlo con una build nueva y volver a tirar una semana por la borda haciéndome polvo.

Diablo com velho oeste. Esse jogo é um bom "feijão com arroz" pra quem gosta do gênero, mas o que me impressionou é a quantidade de builds pro seu personagem, existe multiclasse, permitindo umas 20 combinações e as "constelações" tem MTA coisa também.

took me a few replays to get through this one but i did enjoy it over all - though it felt like a chore to get through towards the end.


I forgot to review this because I was like "I haven't played enough to form any thoughts about it." Turns out, I have over 10 hours in it and I guess I just don't have anything interesting to say about it.
My friend loves this game, can't get enough of it, has started 3 different characters just to play more of it, I was like "hey man don't burn out before we all get to play together" and he was like "I promise that would never happen." Then Helldivers 2 came out and they ditched the campaign even though we were gonna wait to play HD2 all together and they didn't even tell me they'd bought it. That doesn't really matter, but maybe it says something about the half life on this game, as it doesn't really seem like my friend has made it past the 11 hour mark on any of his 3 campaigns even though he says its one of his favorite games of all time. I can collect that the progression reaches a plateau around this point, when the loot becomes little more than an inconvenience, and all you're doing anymore is spamming hotkeys to decimate crowds of enemies until you get to level up again.

Pretty good on the whole, but I have a bone to pick with the map design. It isn't procgen, but it feels like it most of the time, which ruins the whole point of having fixed maps.

Leaving this at shelved since I plan to play this with friends, but I think I've had enough of my solo run-through.

There's a few things I do genuinely enjoy about Grim Dawn, such as the solid atmosphere, choices having a tangible impact on events, and the (at its core) solid combat. However, it's marred by a lot of things that hurt the enjoyment too much for me to continue.

By far the worst offender is just how repetitive the game can feel. There were very few moments that genuinely surprised me (the Act 1 boss being a notable surprise thanks to a great track), meaning a lot of the game felt like the same thing with a new coat of paint. 16 hours into this playthrough with that feeling tends to erode the enjoyment a bit.

It isn't helped by combat that uses enemy levels to increase difficulty far more often than interesting attacks. Instead of having interesting attacks I need to adapt to, a lot of it comes down to simply not being hit or else I get quickly melted. All the while, enemies can take incredibly long to kill. There were a lot of times where I was forced to abuse an enemy's max distance it could travel from its spawn point just to down it.

And as much as this is ironic given my praise for the Act 1 boss, the lack of music variety ruins a lot of the atmosphere for me. After a few hours I put on my own music which, even when finding somewhat fitting music (sidenote, Ruined King's soundtrack fits pretty well and is a jammer in general), detracts from the experience I think the team was going for.

I think there's a good ARPG for the right people here thanks to some nice and in-depth number crunching, but I just don't think it's for me. Maybe my experience with friends will change my opinion (and if so, I'll gladly edit this review), but we'll see.

Você gosta de Diablo? sim? então esse jogo é pra você, ele está mais na pegada do Diablo 1/2 então jogue por sua conta e risco, extremamente viciante.

Do you hate Blizzard? Is PoE too overwhelming? Then this game might be be for you. So much content, skills, classes, skills to dabble with and a complete game at that all for the price of 3$ (If it goes on sale).

Simple the best loot based ARPG you can play right now.

very cool diablo-like game.

The game is too soulless and the map is too big to be interesting. The combat is very bad and the story is not good. All this makes it hard to explore the huge map in front of you and do the same boring missions because the game repetitive in a very bad way. After playing for about 5-6 hours, I was no longer interested in developing the character nor exploring the map. You need to have no other purpose in life to give it hundreds of hours of your time, as the game expects you to do.

A solid action RPG with some good fundamentals but lacking in compelling narrative or atmosphere to really make me want to finish it. What I appreciated the most is that the game is really focused on a single player experience. Only in an era where Diablo is now basically an MMO and these games have been replaced by shlooters would I be nostalgic for the bygone days of scores and scores of Diablo clones to play.

Come back to this every year or so. Really good. I have a Shaman/Soldier build that has precisely one button - left-click to attack - and stacks so many passives that it instagibs all nearby enemies on auto-attack. Now that's gameing, folks

Siendo de los creadores del Diablo II, se siente la experiencia de los desarrolladores en este tipo de juegos. El farmeo no se siente agotador a diferencia de otros juegos del mismo genero. Tiene un sistema de clases amplio y muy pulido que te alienta a crear varios personajes para probar las diferentes ramificaciones que te permite el juego.

Eu tenho um cão do inferno MT FODA!

Na moral, um dos melhores ARPGs. Talvez o melhor que eu já joguei. Humilha Diablo.

Esse jogo é um ARPG absurdo! A variedade de classes é significante, a câmera é adequada, o gráfico é bonito, a história é envolvente e consegue fazer as quests não se tornarem triviais/chatas.

Excepcional ARPG, profundo y variado, pero con una repetitividad que en un punto se vuelve motivo para abandonarlo, en mi caso durante una segunda run en elite.

Me parece que la experiencia de la primera run es increíble, llegando a rivalizar con mi ARPG favorito, Titan Quest. Todavía falta una expansión, pero ya estoy deseando ver qué pueden lograr con una secuela.

One of the best ARPGs you can play, it's basically Path of Exile but you're antisocial and don't want any of the mmo-ish elements of that game, the class fusing mechanic makes experimentation really fun and makes you think about the game and what your next build is gonna look like even when you're not playing. My only problem with this game is that being on such and old engine really limits how crazy the devs can get with the classes and their skills.

Maybe it's because I played this game after Last Epoch, but this ARPG doesn't feel right. Not so very much into the game, and I'm incredibly bored. I was hoping for a bit more action, but I got the same as the remastered version of Diablo 2. Not bad, no, but certainly not what I was hoping for. The grinding, the loot, the design and the bosses feels pretty outdated to me. I appreciate the effort and the support the dev seems to put into this game, yeah, but definitively not for everyone.

I just realized where my frustration came. It is the many items I got and the poor explanation given on how to use them (If there was any explanation). Sure, you can figure it out in time, but if you're like me, you'll want a rewarding and explanatory journey.


One of the best in the genre with great class customization and interesting loot. Major update came out after I beat it that made it even better and there's a third expansion on the way now!

Lost interest after the first area or two. Not enough going on. Pretty famous ARPG though.

A really great ARPG. Does not have the production values of a Diablo, but there is more depth here and a whole lot of love for the genre. The music is nice and fitting the atmosphere. The biggest surprise for me was how well thought out the world is in its design as well as in its lore. I have red every note I found and do not regret it.

It's the first ARPG game I have ever played and I'm somewhat ambivalent about this game.

Positives:
[+] Has a nice dark lore
[+] The most immersive game I have ever played
[+] Lots of enemy & boss variations
[+] Can choose any two class among the six classes
[+] Huge skill tree
[+] Difficulty feels balanced in veteran mode (Not easy, not too hard... just the way I want a game to be)
[+] Teleportation from anywhere
[+] Can rotate and zoom camera
[+] Painless auto save

Negatives:
[-] I feel like the game does not punish enough for dying. So most of the time I'm reckless and don't even care whether I die or not, I can teleport there in no time anyways.
[-] Locations and enemies are filled with so much textures and details, sometimes my eyes hurt. Nothing is conspicuous.
[-] Had problems memorizing locations and NPCs names. An obstacle between me and my enjoyment of the story.
[-] Soundtrack becomes repetitious and irritating after certain time
[-] Multiplayer is painful and does not always work.
[-] After 20 or so hours it felt a little repetitive.

Overall, it was a good experience.