Reviews from

in the past


Lost in Random apresenta uma história muito simpática em um mundo criativo e com personalidade. Entretanto, a criatividade do combate misturando ação, cartas e roladas de dado se esgota muito rapidamente tornando boa parte do jogo maçante.

Within the clunky and repetitive gameplay loop, it manages to shine a bit with its sweet visual style and dice mechanics. With a more polished level and game design, it has the potential to be a memorable mini-classic.

Ok, eu tentei levar o game, mas infelizmente algo nele me desapontou.
É um jogo divertido até certo ponto, depois se torna repetitivo...
Sua historia é boa, apenas...

Alice in Wonderland if Lewis Carrol was a pathologic gambler

I started playing Lost in Random and boy am I enjoying it! You can feel the atmosphere of Burton and Gaiman here. All the characters and locations look fantastic. In addition, quite original gameplay and an engaging story. However, the game wins mainly because of the world and atmosphere ❤️ It's just a pity that these cards are so RANDOM, which is why the game can sometimes be very annoying during combat.


You ever come across something that not only has its own unique touch to something but which feels tailormade just for you, like this quirky idea came directly from your own brainstorming/daydreaming session - and then you realise it doesn't actually translate as well into reality as it did in your imagination?

Before we get to that, I do have to highlight that Lost in Random is a good game, and perhaps above all an immacutely presented one. Everything from the art style to how it's realised through the graphics and from the environmental design to the supremely well done voice acting (with its cavalcade of regional British accents to boot!) is genuinely incredible. Zoink Games' release history prior to Lost in Random mainly involves a lot of mobile games and random minor releases, but this game - their big break of sorts - came to fruition through EA's "EA Originals" scheme and the studio have put their big budget backing into good use by making sure they present their vision as superbly as they can. The style is obviously indebted to Tim Burton's fever dreams (though in strictly video game terms I'd say Psychonauts x American McGee's Alice, though of course both owe magnitudes to Burton themselves), but Zoink have created a world that feels their own. The world of Random is split into six realms under the six sides of a die and they all bring something unique to the world and the story that makes you want to explore each of them: some are seemingly inconspicuous, some inherently surreal, others quietly sad. The atmosphere, too, is very well crafted and all in all, it's an enchanting world to traverse.

The basic gameplay of Lost in Random is simple: a young girl called Even haphazardly wanders through the world of Random in search of her sister Odd, captured by the evil Queen who conquered Random years ago and twisted it into a pained shade of its former self. Even explores the various hub areas and "dungeon" sequences in third person, doing simple side quests, picking up limited amounts of collectibles and smashing countless posts for errant cash - all very familiar from many 3rd person action platformers, though this time with less platforming given Even can't jump on command. Instead, the big focus in-between all the story parts and ad hoc character conversations is the combat. And that's when you get to those bits I referred to in the first paragraph.

The combat of Lost in Random is built around a deck of cards that Even accrues throughout her journey, forming them into a 15-strong hand that she takes to combat: these cards provide her with all the weapons, traps, buffs, debuffs and crowd control that she needs to defeat the Queen's robot army, and for the player to come up with their strategies based on personal preference. Even can use her perfunctory sling shot to break crystals that appear on enemy bodies, the energy from which she can use to draw 1-5 cards from her hand when she rolls her anthropomorphic die pal Dicey. Depending on the side Dicey lands, she gets 1-6 points to use on the random cards her hand has assigned to her this throw (each with their own value) and the world around her freezes when you devise a strategy and position Even where you best want her to be. And... well, I not only love deck builders, but one of my favourite game mechanics is having to devise strategies out of semi-random variables and with the time freeze you ever get a vague sense of turn-based combat. You couldn't come up with a recipe that I'd gobble up more heartily and I couldn't believe my luck when I first learned about this mechanic after going into the game blind.

The problem is, the more you play the more the combat becomes something you actively want to avoid. It's novel and fun for the first few chapters as you're learning your tricks, acquiring your cards and playing around with them and slowly getting more adept at forging combos. It's also really slow (both because of how it operates but also because each combat sequence features multiple waves) and you start to feel that more strongly the further you get in the game. The pool of cards you can find/unlock is shockingly small and you can easily run out of new tricks to discover by the halfway point, and though the game tries to hide this by giving you multiples of the same card to bulk up the roster, with a 15-card hand limit the idea of adding duplicates into your hand (beyond the "+1/2 free points" cards) doesn't seem worth it. This also means you stop experimenting and it's dreadfully easy to fall into the most utilitarianly effective hand well before you reach the end. The combat also always starts like a chore and boring with Even having to chip away the crystals to scrounge card energy without doing any damage to the enemies, and you're stuck doing this until your hand finally graces you with the tools you need to actually kill (which in return gives you more crystal energy so you can keep the flow going). A few times during the game they'll try and spice up the combat by adding light puzzle mechanics, but this always boils to down having to face limitless enemies with arbitrary stops in-between. The boss battles are particularly sluggish in this regard as you find yourself repeating the same actions over and over again for 10-15 minutes (pro-tip, use the poison DOT card because the poison continues to run even during mid-fight cutscenes). It's a whole monkey's paw situation of genuinely excellent ingredients turning into a middle-of-the-road recipe, and you can't really avoid it because besides some side quests which are largely just "talk to x character and report back to y", the combat is the primary gameplay element of the whole experience (though you can tone the difficulty down to make it breezier if you want to speed things up).

It leaves me with slightly conflicting feelings about the game as a whole. It's a good game and I genuinely loved exploring the new realms and finding more whimsical characters to speak to, but after a point every time I encountered an obvious battle arena I audibly sighed in pre-emptive boredom. There's a wonderful idea there but it just needs more balancing or simply just more of everything - different cards, hand limit upgrades, enemy variety. Still, the overall feeling I left the game with was more positive than negative, and given this drops in discounts to around a fiver regularly, the barrier to entry is minimal. If you love whimsical worlds crafted with love and full of character, Random is a great place to get lost in - just be mindful of the occasional traffic jams of robots wanting to murder you.

Few random FYIs. One, the game doesn't allow control customisation so if you don't do WASD, you need to get your gamepad out. Two, even if you get this on Steam the game will still launch through EA Origin (Steam will simply give the command to launch the game through Origin), so just be mindful of that.

I wish this game didn't play like an early PS3 era game because the writing is great

Believe i played this on ps4. Enjoyed it a lot, really cute and polished game

é interessante no começo mas acaba por ficar muito repetitivo

I bought this game on a whim. It was on sale for $3, might as well, right? It looked kinda neat, and that’s a pretty good price.

So a few weeks later, I decided to finally jump into it. I had no idea I’d be playing one of my new favorite games ever made.

Lost in Random is a game about a pair of sisters in the charming, super creative world of Random. Even is trying to save her sister, who’s been kidnapped by the Queen of Random.

I’ll get the nitpicks out of the way first. It’s not a PERFECT game, there’s some small issues.

1. Missable achievements. As much as I adore this game, it’s pretty long and I didn’t necessarily want to go through it all AGAIN. So I was walking on eggshells for some parts of it.

2. LOTS of asset reuse. This is incredibly minor, but when you see the exact same character models pop up for multiple characters, you really start to notice.

3. This is more of what I wanted than what it is, but I REALLY wish there was a jump button. It feels like this world is just BEGGING to be platformed around, but it just ain’t that kind of game.

But that’s about it. For me, anyway. I think the combat system is a love it or hate it situation, it’s not for everybody. By the end of it, I ended up really enjoying it. It felt satisfying planning and putting together a card deck for specific situations, knowing where to use what.

But man, other than that? I just simply adore everything else. Just absolutely head over heels in love with this game, with this world and these characters. Even, Odd, Dicey, Mannie Dex, just everyone, I can’t sing its praises enough. I can’t think of many game worlds as fleshed out as this. I really want to sing this game’s praises, but don’t want to spoil any of it. I’d love more people to play this on their own, I’d feel awful about spoiling something for someone. I’ll just say my favorite town was Fourburg. Just the most fun to explore, liked it’s vibe.

I feel like saying anything else about it would be doing it a disservice. This game is incredibly special to me. I can’t speak for everyone else out there, but I know I’ll be getting myself Lost in Random again and again and again.

Random Rules!

LOVED the Henry Selick style art, and the fairytale story here was creepy and fun.

Just wish the controls and combat were less janky! Would love to play from this studio again when they have more money and polish. But worth the $4 I spent lol

I really liked it. The design, the music are amazing, the plot is good. Gameplay... Let's just say it's okay, it didn't spoil the impression

Very good narration and story
Game feels too long though
But cute gameplay and universe building, overall very good game

could be a lot better, unfortunately.

Poquito se habla de este juego... 🤔
Tiene una estética, historia y personajes con saborcillo a las pelis Tim Burton.
Las batallas me parecen interesantes, aunque a veces se alargan demasiado.
En Nintendo Switch mejor en modo TV.
Muy recomendable 😎❤

I like the art and the concept, but I just played for a few hours and got tired. The gameplay is not really my thing, feels rough and not that fun for me. I think that as a 3D platformer it would have worked better.

3D platformer adventure game with interesting dice based combat mechanics. It's jank and a bit repetitive but also full of charm. The stylized visuals are great!

La importancia de amar tu origen y los tuyos, la solidaridad como salvación entre los miserables, el engaño de la posibilidad de ascenso social, la corrupción que da el poder.

En definitiva: una buena historia sobre la clase dominante desangrando y manipulando al pueblo para su propio interés personal.

I really like the Burton-esque world and characters and I love the combat's mechanical concepts, but the controls are pretty clunky and I didn't find the story to be that interesting.

Pretty solid story game. Game play got way too repetitive, but it was enough for my brain to focus on while I was sick. Sunk a pretty solid 15-20 hours into the thing which is a great return for spending around $4 on it.

Um dos melhores indies que ja joguei.

The combat is extremely repetitive, the story is good, it just lacks some details, and the voice acting is the best part. It's a good game that feels dated like it should've been released in the early Xbox 360 era, it could've been a lot better.

One of my top indie games. Once I figured out how everything worked I really enjoyed this deck builder. Cool story, cool art style.

A Tim Burton-esque game that feels like it came straight from the PS2 era (in a good way). Gameplay had a lot of potential to be something great with its deck building system but it turned out to be a bit shallow, which in turn had the game feeling repetitive by the 2nd half with only 3 different enemy types. Story and visuals are a treat and I'd say it's something worth experiencing once if you manage to get this on a sale.

Beautiful game, but gets repetitive after some time.

I don't have anything particularly negative to say about this game, it's actually pretty innovative in regards to the combat. But I feel like I got enough of this vibe in Alice: Madness Returns.


Après le jeu j'ai lancé un dé avant de tabasser mon frère et j'ai fait une réussite critique... ce bouffon mange sa viande en soupe maintenant xDDD

The world building is absolutely stunning with every location giving you something new and surprising to explore while also trying to make the most out of their number. Characters are also funny, and the card based combat interesting even though it's quite easy to master in an early phase.

I'm kinda sad that one of the achievements was bugged tho, I was so close to 100% completion :')

Se necesitan mas juegos de cuentos de hadas como éste. Lovely.

Clunky as hell, but kind of endearing, the story of a small girl searching for her sister in a world government by randomness and a cruel Queen, you'll mainly be spending your time talking to weird-looking people or fighting angry automaton-looking creatures. Oh, and you also have a dice with feet and hands that you throw to do battle with and who's your best friend ever.

There's quite a bit to complain about in this game, thanks to the clunkiness alone, but I don't really want to. There were times where I even considered quitting it - because it's long and clunky - and perhaps I would have if playing it on a handheld hadn't made it so easy to keep picking it up again.

But I kept wanting to return just to see what's going to happen to Even and Dicey next, and what intriguing world will wait for me in the next district.

Because the game is basically divided into 6 phases, each corresponding to one district, which in turn corresponds to a number on a six-sided die. You start in one-town and work your way up, and the way the number is expressed in some towns is pretty cool, e.g. everybody having two conflicting sides in two-town, including the mayor who has literally split in two, with the bad version of him building a whole other town in the sky (on the flip side).

You need to keep upgrading your die to be able to roll higher numbers in order to enter higher towns, which in turn allows you to also roll higher numbers in combat encounters, and the sense of progress and joy you can get from going from rolling only ones and twos to being able to roll a five or, god forbid, a six(!) is something remarkable. It's one of the most satisfying growths I've ever seen in a video game.

And the combat is pretty fun, gathering energy to play the cards you've put in your deck beforehand, that can give you weapons, placeable cannons, heals and whatnot, even if it's still pretty clunky and somewhat repetitive and you'll be done with upgrades and deck-building long before the game is done with you. It's also not too easy and there were many a times I was kept on my toes by it.

But it's the quietly endearing writing and worldbuilding that really kept me in it for the long run (even if I did play most of it on silent, seeing no need to hook up the headphones for its subpar soundscape). I don't know what I would have done without Dicey, but I probably would not have seen the end credits.