Reviews from

in the past


It’s a shame this game ended its service. I don’t think I ever had so much fun with a rhythm game, besides loving the characters to death. I cried when it ended, played it for like 6 years

It was good while it lasted.

Oh, right, I played this one at the times. As a rhythm game is serviceable, but I wouldn't play those same songs over and over and over as the chore list/homeworks that this F2P offers. Sunou Haration, memes aside, is unironically good still. Just like many others.

Ah, ri ght, if I have to simp one girl I'd say the Honk, I guess.


llsif you will always be famous rest in peace

Played it when I was in high school, so I'm not a pedophile. I don't regret playing it; gacha is really addicting and the musics are also very cool. I'm now addicted to League of Legends and don't give a fuck anymore about idols

I miss my Nozomi, Yohane and random chicks collections...

gacha hell but. my gacha hell <3

love hate relationship with this god damn game. nico nico nii and all that.

I still think about her, but my wallet is probably better for this

I loved this game and events were pretty fun sadly the newer groups after Muse didn't click with me.

The game went downfall starting 2020, but it was such a fun game and I spent so much time on it. I really miss it..

I will never forget the day I made my first gatcha purchase: It was 2015, spent $3 for a guaranteed UR, got the only girl I dislike.
It made me so angry I haven't spent a single cent in gatcha ever since, thanks you LLSIF for preventing a gambling addiction.

It's not my type of game, I think. Rhythm is fun enough but I'm not a fan of idols.

I have rather fond memories of playing it every day for a month straight in 6th grade alongside my best friend (we then dropped it and never played again)... A senior (and friend of ours) at our school was literally just like Mari Ohara fr so it was very funny to both of us. RIP.

Wow, SIF 2 what?

Overall: 4/10 (4)

Gameplay: 2/10
Story/Narrative: 5/10
Graphics/Visuals: 3/10
Audio/Soundtrack: 6/10

You will be missed, SIF. This game had one of the greatest song lists imaginable, but was built on a fairly bad engine. I still enjoyed my time.

I have a big SIF shaped hole in my heart and the recent news of SIF 2 being ported to global servers in March just for the service to be terminated in May really got to me. This was a part of life taken away from me. The events at 3 AM, the brutal rates, the simplicity of it all ...

In truth, Bushiroad really tried to milk this game for years. I don't think it was meant to be as successful as it was and by the time it hit the fifth anniversary, it was supposed to be over, yet it limped its way into the 2020s, when the idol mania had cooled off. For what it was, School Idol Festival had a good run, I saw the anime because of this game and I think idols in general got popular in the west because of this game, a first of sorts. First in gacha mechanics, first in monetization, some people forget this game came out in 2013. So, let's say goodbye to history, goodbye to my Umi Sonoda cards, but let's not forget what it was and what it brought to the table.

played this game since 2014 till it died ... you go to Spain once and the next thing I know is that I completely lost my fucking You Watanabe UR collection. Whored myself out for google play giftcards for this shit, but at least I got that full combo on Solider Game and Happy Party Train on Master in the end.

I was cringe but I was free

Te extraño como el primer día que te fuiste pipipi comenzo mi ludopatia en temprana edad


This was my first experience with anything Love Live, didn't know anything about it or the characters, just thought it was fun. Was a very big fan of Rin.
Now, like 7 years later, I've finally started actually watching the anime, and have just learned that this game ended after wanting to play it again.

still a very big fan of Rin

I played this for a time in the mid-2010s. Hated the card-based scoring, the fact that playing songs strictly cost stamina, higher difficulties costing more stamina (when they would be the songs one would need to practice more), story songs needing to have difficulties beyond Normal unlocked, and the very concept of tiering events (dedicate ALL your time and possibly some money to stay competitive!!) (honestly I think tiering is even more exploitative than gacha), especially when the reward for reaching a target percentile is a second copy of the event card that you need to limit break the original card.

Charts and music are at least good. It was just bogged down by all the capitalist and outdated nonsense that got in the way of a good game.

I kinda miss the time I had with this game, but also this game was even more outdated by the time it went EOS.

i used to take bathroom breaks in middle school to play during events when my energy was full