Reviews from

in the past


Un minimapa o un mapa le vendria bien

This review contains spoilers

Loved the vibes, this is definitely a really interesting game, inspired by King's Field, Dark Souls and even Castlevania. Even though the first two hours are really slow, it quickly starts being more dynamic as long as you boost up your speed. (nice detail, I definitely recognised Alucard's voice) The combat is definitely lacking, I understand it's not the whole point of the game, but even so, I decided to level up dexterity, since I wanted to use ranged weapons, only to realize there are only about 5-6 ranged weapons in the entire game. It's something the game (obviously) does not tell you, but it can be a bit frustrating at first.

Really great atmosphere both visually and music wise, downright scary at times.

Игра крайне заманчивая для жанра данжен-кроулер с элементами метроидвании и очень атмосферным, гнетущим сеттингом на уровне какого-то Dark Souls 3 с элементами хоррора, где все выполнено крайне напряженно, а мир ощущается потерянным, полностью уничтоженным и увядающим. По мимо мира, обращая внимание на геймплей, можно сказать что он не выдающийся. по крайней мере, я не могу сказать, что нажатие кнопки удара и уклонение вправо-влево от линейных атак, в боевой системе, можно назвать увлекательным. С другой стороны, для данного жанра куда более интригует сам мир и его исследование. И поверьте, мир этот может вас иногда нехило удивить! Сюжет так же интригует и синергирует с миром, от чего и происходят все те эмоции, что я описал выше. Чего не скажешь о концовках, я не совсем понял, что автор хотел ими сказать, но они просто выбивают тебя из колеи после прохождения.

this game just fills that spot that i crave so much. i love to just explore and see a world and this game is so full of interesting things to explore. there is always something else to find and so many unique items to get. its just exciting to look everywhere.


Started playing as a very happy fromsoft fan.
Left as an even happier Drakengard fan.
Incredible game.

Beautiful inspiring game that makes you want to explore every bit of it.

Lunacid harks back to old fromsoft games like Kingsfeild and does so greatly while also having its own aesthetic with a cool lofi wavy style.

I finished the game while it was in early access and found it really interesting and beautiful, Akuma Kira's style oozes through with both the amazing soundtrack and glamorous visuals, particular highlights were the library and forest level. as well as the amount of unique weapons and spells allow you to explore freely and play the game how you want.

There were some things I found that did hinder the experience. The combat for example is pretty bland however having to use different weapons in order to defeat certain enemies faster was nice and allowed for a bit of variety the actual combat was more just stepping back and forth until the enemy falls. Also there is some grind to the game which i don't think is bad, however when you are killing slugs for a fair while can be a little boring.

This doesn't detract too much from the game though as once you gain some momentum you keep it and the fun of exploring the variety of locations in the pit becomes a cool adventure. I'd definitely recommend this game, especially for its price.

The final boss bugged out and the final cutscene didn't play.

Very compelling game that doesn't respect your time. I couldn't put it down despite its issues.

Very cool first person dungeon crawler. Exploration is fun and carries the game. Combat is simple but functional, and there a lot of secrets to uncover.

OST is very good and complements the game chill atmosphere.

Only bad thing for me is the kinda nonsensical ending and the fact that you get way too strong too early in the game.

Recommend for everyone who likes RPGs/Exploration in games.

This game is a game of extremes. As others have said already the athmosphere and general feel of the game is amazing. Some levels are just chefs kiss in their design and how they feel. That's by far the best thing about this game.

On the other hand you have the combat, and oh boy it really isn't that good. It feels a bit like your typical Elder Scrolls melee combat, in that you pretty much just slap at the enemy until it drops dead. Also ranged weapons are absolutely OP in this game and the combat just isn't strong enough to carry me through this game.
Besides that you have mechanics like alchemy which felt really tacked on for me.

If you love exploration games totally get this one. But if combat gameplay is important for you then maybe just skip this.

The atmosphere in this game is amazing. Exploring the depths of the great well is a lot of fun and there are tons of secrets to find. A lot of diffrent weapons and spells to experiment with. The combat isn't super deep but its still fun and the game is cleary more focused on exploration. The game has a mysterious aura which pulls you in. I really enjoyed my time with this game

Finally, a game that understands that dungeon crawling is all about the a e s t h e t i c s. It uses a more modern control scheme so it plays a lot faster than the old fromsoft games that inspired it. This does take away some of the challenge but also makes it far less frustrating, so that's probably a good thing. Exploring the dungeon is the main focus and it's good fun. Each area has a distinct vibe with a phenomenal soundtrack to back it up.

There's also lore about lesbian vampire mums and their son who's basically Alucard. A masterpiece.

Luncaid is a clear as day passion project, a game that wears its heart on it's sleeve; a game full of great ideas that means well, but ultimately isn't the strongest in it's execution of them. While the game excels in the presentation department, captivating you with its rich atmosphere, immersing you with the fantastic sound design and soundtrack, nailing the aesthetic and vibes of older games like King's Field/Shadow Tower; everything else was kinda mixed.

While the environments are beautiful and exploration is wonderful, the nature of finding secrets stopped me from fully appreciating the level design or the locales. With a lot of obtuse secrets hidden behind secret walls, which are very inconsistent in how they look with some normal looking walls being secret walls while ones with misaligned textures are normal walls, I was just going from room to room hugging walls and mashing 'E' as my first thought, rinse and repeat. Getting 100% without a guide is really tedious too, if you want all weapons/spells you'll spend an awful lot of time going back and forth between user made maps.

The game's balance just completely shits the bed as early as 2-3 hours in depending on your class and what you allocate your points into. Starting as Shinobi, I was already faster than everything in the first two areas and there were generally no threats. Put some points into speed, and in no time you're comfortably faster than the majority of the mobs in the game and combat poses no threat to you anymore. Likewise, I put some points into dex to increase my jump height for exploration, and decided to try ranged weapons since they also scale with dex; only to find out they're absolutely broken alongside magic, making you an untouchable killing machine and giving you no reason to even bother with melee weapons unless you really want to. The tension and horror elements that had me spooked out in the first 2 hours vanished with the realization I could zoom past anything and use my magic and ranged weapons to nuke them with ease. The gameplay just became really dull with the broken balance and stat allocation, realizing enemies were stuck in KF with their movement speed and animations while I was running laps around them enacting knockoff Skyrim dungeon gameplay.

It's still a fantastic homage and love letter to the genre of older dungeon crawlers and worth trying out definitely; just personally, I wish it wasn't so easy to break which resulted in a dull gameplay experience and that the secret hunting wasn't so tedious towards the end.

Miserable personalised experience of getting hard-locked & robbed. YOU might have a better time than me. I love the style and music, exploration is nice. But my time was hampered due to a hard lock going from EA to full release.

Great music and atmosphere but gameplay and world building are a bit lacking.

Incredible atmosphere, exploration and soundtrack unfortunately tainted by combat that, despite offering a huge arsenal of weapons and spells, feels monotonous due to bare-bones and predictable enemy AI.

Still a great game that I recommend if you like exploring and finding secrets. It gets really weird with the secret endings :)

Lunacid made me a fan of Kira's style and from now on, I will likely play everything they release.

Loved the vibes, aesthetics mechanics, everything but it feels a bit pretentious in some areas, a great homage to the king's field series and I loved the experience quite a lot, but it didn't hit quite the mark for me.
Large arsenal of both magic and weapons to choose from and the way some stats work is delightful

Lunacid was a fantastic game and the first time I've ever played a game in the Kingsfield style. I really enjoyed the style of game, getting lost (literally) in the world and soaking in the atmosphere. The music was amazing, a lofi kind of feel but still matched the tone of the game. The exploration and the music were the shining parts of this game, I always felt rewarded when exploring every nook and cranny, looking for secrets. One thing I wish there was more of is boss fights, but honestly, some of the encounters alone were harder than the boss fights, so I can't complain too much. Overall a great experience and I highly recommend it if you like Dark Souls in any capacity!

Maybe this is not my style of game

There's etheral and oniric ,then there's lunacid . One of the vibest game to ever vibe .

I may get back to this at a later date when my yearning for a lovecraftian-esque atmosphere in a art style reminiscent of older playstation consoles comes back to me as it does while I continue to write this review, however, the pure amount of backtracking within this game mixed with its very simple and sometimes annoying combat (due to a focus upon enemies health and time-to-kill than making fluid or enticing combat) simply push me away at the moment.

As I've stated above, the atmosphere of this game is simply breathtaking and possibly among the best I've seen before, I was constantly stopping in place to turn off my HUD just to take screenshots of the beautiful areas. While the combat and gameplay itself may not be the cleanest or grasp you into it's world as other games may, it's atmosphere is beyond breathtaking and, to be honest, the main reason I'd want to get back to this game.

The lore within this world is also fascinating too, given to you mostly through your own acts of stitching the narrative together through dialogue and books found upon the ground scattered throughout the world, it's very interesting and reminds me a fair bit of Dark Souls reading item descriptions and diving into tiny bits and pieces to truly build the full picture.

Overall a definite positive experience, but one I'm conflicted on getting back to in the near future.

With the heavy saturation of Souls-likes on the market, I've always wanted to see modernisations of From Soft's extensive past. Lunacid is one such game, taking directly from the King's Field and Shadow Tower series. I was unfamiliar with these games, and therefore was able to enjoy a new kind of gameplay experience.

The exploration is incredibly engrossing. Aided by amazing atmosphere and music(shout out Thor High Heels), it's easy to get lost by design, but this means that the player must be attentive at all times, and build a mental map of each sprawling dungeon. It was satisfying to start each level feeling completely aimless only to get a feel and mastery over the layout.

Combat is also surprisingly fun, despite its simplicity. There's a ton of build, weapon and magic options allowing for various approaches, and while battle can start out relatively difficult it's not hard to build up something that can end up shredding them. Again, the progression feels really nice.

That said, sometimes the game was a little too obtuse for its own good. Overlooking a single easy-to-miss ladder in a dungeon can lead to missing half of it as the rest leads to nowhere. Some dungeons are completely optional, yet I had no way of knowing until I exhausted every corner thinking I had missed something. One door that's mandatory for the rest of the game is very confusing on how to open. Needless to say, I had to resort to a guide more times than I'd like.

Overall though, the obtuse parts of the game weren't enough to ruin my enjoyment, and in some ways did add to its mysterious nature somewhat. I loved Akuma Kira's last game Lost in Vivo, and it seems like he's only improving. I'm very much looking forward to a potential sequel to this game, or trying out some of its inspirations.

Ok I had a complaint earlier but I'm actually fucking heavy with it.

Lunacid has a lot of things going for it, but I still have a feeling that it underdelivers, mainly because of the limited resources. It has a great atmosphere and a fantastic ambiance, but the design in some places is completely lacking or unoriginal. Nonetheless, many areas are still charming. This game is all about exploring, and, for me, it is both its strength and weakness. The exploring is really fun and the game has tons of secrets that you can discover, with or without the help of the internet. On the other hand, a lot of exploration comes down to you finding a healing item or some other potion, and doesn't feel rewarding at all, but only lessens the incentive of exploring the areas more thoroughly. The best part of combat is spells. However, even here, spells work the best not during the combat itself, but during the exploration, when a big share of the spells is directly applicable to the environment and with which you can discover already mentioned secrets. My favorite spell in this regard is "Coffin", simply because of how badly it functions in the game and how absurdly high the number of coffins can get when you finally reach the place you need to get to. As for the combat itself, I mean, it's there, but it does not bring any depth to the gameplay.
The plot of this game is pretty simple, but still compelling, mainly because of the cool environment. The lore, however, feels rather amateur and is sabotaged by some of its aspects like the Egypt-themed area which seems extremely out of place and kinda boring, and the game's size - a lot of areas are too short and seem too insignificant.
Overall, still an enjoyable experience, and a feeling that Lunacid had much more potential, had it had a bit more substance to it.
Grade: 6.2/10


Sei lá... o mundo do jogo parece interessante e as UIs são excelentes, mas tirando isso nada prendeu meu interesse. Achei o combate muito sem graça e a exploração não aparenta ser tão recompensante quanto poderia ser, não curti

This review is totally not biased in anyway.

Anyways no I love Lunacid, I already considered it one of my all time favorites games before I got the ability to work on music for it in October of 2022.

Kira is a developer I have an extreme ammount of respect for. I love their story telling through notes only, their atmosphere and areas they create, their characters, and worlds. The only thing that I was never a fan of was the genre. I hate horror, this of course hasn't stopped lost in vivo being one of my favorite games of all time and just an overall extremely important piece of media to me. But I do not like them, so in 2019ish when Kira started teasing a new project inspired by Castlevania that was a spiritual successor to lost in vivos midnight mode I was extremely excited.

Lunacid takes what Kira is the absolute best at and puts it in an ambient exploration game and it works so so well. The thing this game less succeeds at is in difficulty and combat but, in my completely honest opinion. In depth combat has ruined exploration games for me, as it oftent slows down combat in general, and games like that very often force you into combat arenas which slow down exploration even more. See games like castlevania lament of innocence or Hollow Knight.
Games like castlevania symphony of the night I don't think were unfocused on combat because of the time they were made but because exploration is the actual important and fun part of these games.

I think lunacid has the perfect ammount of exploration mixed with some combat, it's a chill, relaxing, and atmospheric game.

That still has horror in it Kira why :(

I absolutely loved this game. The vibes are immaculate.

This review contains spoilers

This game is an indie gem, i love exploring the world, one of the rare games i could actually immerse myself into the world, but besides all the praise i could give this game, the endings felt really.... ok-ish?