Reviews from

in the past


This game gets the one thing it needed to right. Mech fighting feels awesome but customization is lacking without mods, and even 5 years after release it still is odd this game was released in an in-universe period where a ton of this franchise's most iconic mechs (Direwolf, Timberwolf, etc) just don't exist yet.

Porra, oq falar do Mechwarrior? Esse jogo continua foda, continuo amando, mas pelo amor, repetitivo. Talvez com as dlcs fique melhor, mas eu to feliz com meu tempo, e no finalzinho deu uma canseira brava

Ohohohohohohoho now THIS is what I wanted from my mech games.

I'd sort of given up on the hope of ever finding a 'clunker' mech game that wasn't Brigador. Everything else on offer is has been a hyper-paced fight simulator that would honestly be more fitting for shonen fighters than most of Bandai's actual outings on that front. Sure, there is Battletech, but being a tactics title it didn't land the same way.

Lo and behold, Steam's discovery queue pukes this on my lap right as it goes on sale.

This, right here, is what I always wanted.

As opposed to "mechs as demigods that dart around like Goku", MW5 is my preferred flavour of mech media. That is to say; the mechs here behave more like an evolution of tanks than anything else.

Gameplay is slower and more methodical, with a focus on positioning and part-based damage than simply vomiting 100s of missiles into someone - at least until Clans comes out, I guess. Mech customization is less "pick your flavour of murder" and more "carefully balance a war machine in the hopes that it'll make it through a sortie without sustaining 1.5mil worth of damages". The careful balancing act between weight and weapons is a joy (especially with Yet Another Mechlab which allows for engine recoring), and really being able to turn a mech you scooped out of a battlefield into your mech feels amazing.

Really, I'm struggling to say anything that isn't just variations on "OOOOOOHHHHHH THIS IS MY DREAM MECH GAME FUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCK". It's... Great! I love it! I've been dreaming about a game like this since I was a little creature! The Cicada is still my wife!

I hope Clans don't fuck up the balance like they did in the actual source material!

A glorious return to form that's just a bit shy of perfection, but is my favorite in the series.

Space poverty sim.

A big clunky mech game with loads of mechs and loads of customisation. It's a great time with friends. Walking around, strategising, bursting down big bad mechs.

On your own it is MUCH worse. The teammate AI is insanely bad... like, surprisingly so.
They'll frequently stand around and not shoot anything. They'll constantly walk in front of you (there is friendly fire).
Sometimes you'll ask all three of them to just please deal with one teeny tiny mech while you fight off 4 or 5 big motherfuckers and, after you emerge victorious with an arm, a leg and a hundred thousand dollars worth of guns missing you'll turn around and your teammates will have maybe shot the last enemies leg off.

Anyway, great with friends.


It's Mechwarrior 2, but for modern sensibilities and people who don't use flight sticks. The campaign is not the central feature, but I do believe it's an important creative focal point for this game. Mechwarrior has a sort of roleplaying element to it; it harbors the ideal of making the player feel like a mechwarrior. How the campaign is laid out, with its upkeep costs and travel times and reputations, builds the player narrative of tearing across the galaxy on a warcrime-and-cBil-fueled mercenary roadtrip. It's a fun adventure!
Two important sour points are that the campaign is way too long and your AI lancemates are dumb as bricks. It detracts a little from the commander fantasy (and actually playing the game) when you need to actively cheese your teammates into pretending to be competent to avoid getting roflstomped by the sheer amounts of armor the game will hit you with at higher difficulties.

As one of the only mech games currently available on the Xbox, you could do worse.

Mech Warrior 5 isn’t a looker, and the missions can be repetitive, but the gameplay is serviceable enough. I particularly love the sense of scale in the Mech hangar, along with the wealth of customization options (and visible wear and tear from damage). The teammate AI, on the other hand, is horrendous and I have no idea how it passed testing.

I’m no Battletech die-hard, but if you’re like me and had Mech Assault on the original Xbox and are bummed it’s not available on modern consoles, I’d say to give this a try while it’s still on GamePass. Just don’t expect it to keep you interested through the whole campaign.

Ballern macht Bock, in Zeitlupe zur Ballerei hinlaufen nicht.
Autogenerierte Level waren schon immer die Hölle

Amazing combat that feels just the right amount of clunky.

Procedurally generated nightmare of a game. Boring same objectives over and over while you destroy a small city built in the middle of nowhere. Worst story in a Mechwarrior game and borderline unplayable without mods.
Only saving grace is that the combat is the best it's been in a Mechwarrior game, but at that point just play Mechwarrior Online instead.

It takes millennia to repair mech, my pilots die and I end up in debt.
I still enjoy it

Strafe and lase as you would have others strafe and lase unto you

Get mods for the AI because Piranha sucks shit at coding.

los mods mejoran el juego un 100%, aún así me alegra ver otro mechwarrior después de tanto tiempo

MechWarrior 2 was an awesome game, but since then the series has been mediocre at best. While this latest entry nails the vibes of 100 ton bipedal killing machines, it is not much of a video game. It is the modders, once again, who have transformed this half-assed effort by the developers to something exceptional. If there is one franchise besides Warhammer 40k that deserves better, it is BattleTech.

Great PVE game, as always a good time with friends. Only real issues I have with the game are the long bits of walking you do in late game where you are in slow bulky mechs that move slow as molases, and the way that enemies will headshot you very easily in some mechs because they aimbot the laser weapons for their full duration, no matter how much you wiggle your mech around, which in theory, and practice works in MWO.

A game that made decisions...

A lot of the problems feel like they came from spending time swapping the crytek engine of Mechwarrior Online to Unreal so they could make more money on the epic store.

Which meant they didn't spend time on the actual game.

Some of the most awful interfaces and menus I've seen in a decade, especially compared with the interface of Harbrained Schemes Battletech game which used so many of the same assets as this one.

So many of the stock mechs are absolutely useless, and because of the super restricted modification system, they can not be made usable.

And the less said about the in person mech bay the better. I don't need a 3d move around map to talk to 2 people. Who I'm only forced to talk to after specific story missions to allow me to progress.