Reviews from

in the past


Literally best MM game with the best OST.

Mega Man 2 hooked me from the start. Yeah, it's tough as nails, but the music, the bosses, and that perfect platforming just pulled me through. The thrill of mastering each level and figuring out which Robot Master to conquer next never gets old.

If it weren't for everybody going crazy over this game, MM9 and 10 would have sliding, and for that I will never forgive it.

The rough edges have been sanded off of the first game and what we have now is one of the best 8-bit platformers ever made, despite the balancing issue caused by the existence of the Metal Blade weapon.

Effectively a polished version of the first game in every sense. It iterates perfectly on what was already established, but I still find fault with how much it relies on memorization for its difficulty.


Muchos consideran que la saga realmente inició aquí en el 2, escenarios, controles, mecánicas pero sobre todo la música de este juego es lo que mas destaca de él. Una joya atemporal del retro gaming.

bem dificinho e com uma trilha sonora do caralho, só faltou ter um slidezinho pra ajudar em certos chefes e partes de fases

This review contains spoilers

Very fun game with a insanely hard ending.

An improvement over the first one which was to be expected but it was interesting to see how much the developers improved in only a year. The game felt overall more forgiving than the first entry with more forgiving platforming and enemies and bosses that don’t all hit like trucks. On a first run through a level, you will still likely die, which I am not fond of, but the improvement in the level design made redoing sections far less tedious. The iconic soundtrack was great for getting me pumped up for each stage and the sprite work is stellar with the team using every pixel at their disposal to create some awesome-looking designs, my favorite being the Guts-Tank. My major gripe with the game is its reliance on certain weapon types which can lead to situations where I run out of energy for that weapon and I might as well waste all of my lives so I can get that energy back. Case in point the final boss which is only weak to one weapon type which you can not replenish in between attempts. Not a hard boss by any means but that resource management is a bit unnecessary.

There’s not much else to say as this game and the ones to come all follow a similar set up albeit with minor alterations. This title would set the groundwork for what the series will truly become and still holds up all right.

This sequel improves on the original in every way! Slicker controls, killer soundtrack, and seriously addictive stages. Yeah, there are a couple of annoying gimmicks, and the final boss area is a test of patience, but this is still a blast if you love a challenge.

capcom always locks into their 2nd entries for some reason

Aged beautifully, one of the best on the NES, although there are a few gripes. One frequent issue is that in which a required item is not mad nearly abundant enough, particularly during the end game. I found it very easy to become soft-locked. Other than a few other design issues, it’s a really good game.

Sei que esse jogo é um clássico mas depois de eu ter jogado todas as sequências, esse jogo se tornou beeem mediano. Entendo que a franquia tava no começo e os problemas foram sendo corrigidos ao longo dos jogos, mas rejogando hoje eu não consegui ver nada demais nele :(

This game is such a marked improvement over MM1 up until the Wily Castle where I sure hope you can a beat boss in one go because Crash Bomb is required to beat it and your dumb ass is NOT getting refills after death.

I kinda love how much of a mess this game's boss weakness diagram is, with absolute nonsense like Metal Blade being strong against four of the bosses, including himself where it instantly KO's him. And even then, it's an effective upgrade over the Mega Buster against pretty much anything. There's still a lot of jankiness to it and a smidge too hard for something with limited lives, but almost all the stages are really short anyways. Just gotta do the NES thing of really practice at it.

Just if there's ever a Mega Man where you're better off acting like beating the 8 robot masters is "beating the game" and disregarding Wily Castle, it's this one.

The second one I know the most about, very challenging. Rewind feature definitely came in handy. Woodman is the worst one to fight... That leaf shield SUUUUCKZ!!! x___x

THE MUSIC IN THIS WAS SO GOD DARN GOOD I LOVE YOU CAPCOM
But yeah apart from that it's just a cool platformer
Kinda sad that the levels with the best ost aka the Wily stages are the most annoying
Especially this one where you have to precisely aim these frickin bombs or else you're fucked beyond belief

still very good today but too punishing, at least for a noob like me

Megaman 2 is often considered one of the best titles not only in the franchise, but one of the best games ever.

And honestly I don't buy that.
I played this game multiple times and yeah, I totally see the things that does incredibly: the movement and jump-&-shootery is fluid and fun even today, the grphics are nice, the ability to approach the game as you want was a novel concept for the time and the soundtrack is a banger to this day (Seriously, Wily Castle 1 still gives me goosebumps)

But also there is a lot of weird design choices, specifically in the later sections of the game. Some parts of the final levels are straight up unaccessible if you don't have the good equipment (ITEM-1 and ITEM-2 being so important to progress feels kinda weird too), and one specific boss (the worst mf I have ever fought) is impossible to pass if you used Crash Bomber at all before it.
Not to mention that, after playing later titles, I really felt the lack of Slide Kick, Rush and Charge Shot in thos one.

My criticism aside, there is not denying that it is a classic that everone should try, and its pros are able to outshine its cons to make it a great experience even after 30+ years.

Mega Man 2 is epic, go figure

Una gran mejora del primer juego a este. Siempre tuve la idea de que estos juegos iban a ser más difíciles, y para como son las cosas en el NES, me imaginaba que con cada nuevo juego la dificultad iba a ir incrementando, como de Castlevania I a Castlevania III, o de Contra a Super C, pero fue un alivio darme cuenta de que este no era el caso.

Siguen habiendo áreas de mejora, pero para ser un juego de los 80s no me quejo. Tiene un mucho mejor flow, habilidades y niveles más interesantes.

It's megaman again, with some new robutts. The evolution of the series is interesting to follow, but stays true to its core through the ones i've played.

El peak de mi infancia fue hacer una guía de este juego y subirla a YouTube para consultarla cuando lo volviese a jugar. GOTY

Not necessarily the pinnacle of the series, but it is the greatest improvement over its predecessor. The controls are far better, it feels more fun to play through the levels, these levels themselves being greatly improved over the original as well. This along with its sequels are some of the few NES games I will willingly play as though they came out today.

I have never understood the love for Mega Man 2. Among many fans of the Mega Man series, as well as fans of platformers and retro games in general, Mega Man 2 is often considered the best game in the series. Of the original classic games for the NES, it sold the best by a considerable margin. Some would say that is reflective of the game’s quality, but to me, that sales figure just reflects why the game is so beloved. It’s the most popular, and most people’s first entry into the series before the Legacy Collection came along. I think Mega Man 2 is the worst of the eleven classic Mega Man games, and I will try to explain my numerous issues with this game. Unlike in Mega Man 1, where most of the issues were systemic and affected many different parts of the game, in Mega Man 2, a lot of the issues are caused by a single bad decision that just casts a wide shadow over the game.

Full review at https://queenemilyscorner.wordpress.com/2024/04/11/mega-man-2-the-worst-classic-mega-man/

Clássico, melhora tudo que tem do primeiro e é um jogo divertido até o fim.


Better physics and level design than 1

The employee at Capcom that made the background of Bubble Man's stage needs to be tarred and feathered

pretty much a stepping stone to making mega man actually good. game feels too easy but it has some fun levels and weapons. final stages suck dick