Reviews from

in the past


Fuera de que sale el señor chistoso, se me hace un juegazo, y de paso es Megaman 2 si fuera bueno.

Not as good as 2 or 3, but still terrifically fun. I feel like the Robot master ideas started getting weirder here, but the difficulty stays at the "tough but doable" level 2 and 3 had set.

Played on the GameCube version of Mega Man Anniversary Collection, as well as the 3DS and Switch versions of Mega Man Legacy Collection. Collected all utility items and finished the game.

the best NES Mega Man, has its issues but still a really tight package


The series keeps improving in my opinion (not the music as I only really liked one song - pharaoh man stage).
Charge shot is here! The gameplay is still top notch (no more megaman slides on its own like on a freeze surface - I guess that was corrected on 3) and the bosses are also enjoyable enough.
The story was interesting with new characters introduced and protoman returning.
The last stretch was a bit too much with so many stages and bosses tho.

such a good NES title. i would absolutely recommend this over the second game for newcomers, and even Capcom seemed to agree based on the intro. from the pacing to the weapons, this is just an all around solid experience that gives you some of the best of what the series would come to be known for.

Doctor Cossack looks like my dad.

Starting off with what can only be called a "previously on Mega Man!" cutscene sequence before the title drops, Mega Man 4 is a game that has fully embraced its Saturday Morning Cartoon nature.

You get more guys to fight, more music to listen to while you make your way to fight them, and two new ways to get around on that way.

Sadly though, the Wire Adaptor is made pretty useless when compared to the already established Rush Coil and Rush Jet. What a shame.

Despite the stumbles it made in the movement department, Mega Man 4 finally gives us the ability to fire a charged buster shot, dealing triple the damage of a regular shot. The charge shot itself looks kind of weird though. It looks slimy and not at all like something that will blast through a robot.

Mega Man 4 also has the most infuriating final boss, because you can't fight it without its weakness. Good luck grinding to fill up that ammo after you already spent it all.

I've beaten Mega Man 4 something like three or four times. It's pretty good, and the new additions are cute and fun, but it doesn't shine, it doesn't sing. It goes by too fast to even hear any singing that could happen. I don't think i could fully recommend this one, but i would certainly recommend checking out the promotional art for it. Skull Man's skull shaped shoulder pads are an excellent design choice.

Mais do mesmo, achei mais aborrecido que os outros.

هذا و الجزئين اللي بعده ارائي لهم متشابهة جدًا
واللي هي انهم العاب جيدة جدًا لكن ما عندهم شيء يجدر ذكره

I don't know why this game rubbed me the wrong way at first. This game fucks

Where the classic series went from good to great. I'm not a huge fan of the charge shot but this game counterbalanced that by making a lot of the weapons very strong. The level design is very good but I despise some of the boss fights, especially Toad Man, Bright Man and Wily Machine 2.

The best one so far, in my opinion of course. Not as difficult as the previous ones, but the experience felt much smoother and with no steep difficulty spikes. I really liked the Robot Masters, as well as their weapons. It was the first time I used almost all of them during some stages.

Fun weapons and the charge shot was a cool addition, but I feel like this one has more cheap enemy placements on top of the bosses feeling forgettable.

I keep forget everything about this game when I finish a playthrough, but I always remember having good time overall.

Mas de lo mismo pero con el mega buster

O melhor dos 4 primeiros, o design desse jogo é maravilhoso.

I last played most of the original Mega Man games on the Anniversary Collection on my GameCube when I was much younger, and it's been way too long since I've played them. A friend of mine in the UK asked me to pick her up a few Famicom games, and I figured it wouldn't hurt to indulge in a couple of them before I sent them off to her X3. Rock Man 4 is one such of those games. I didn't remember damn near any of this game, having only played through it once so long ago, but I ended up being quite pleasantly surprised (especially by how much I love the rightfully lauded dog bone-style Famicom controllers I used to play it X3). It took me about 4 hours to complete the Japanese version of the game.

Most Mega Man games don't really have a terribly important narrative, at least in the original series, and this is no exception. The bad guy this time isn't Dr. Wily, but a new evil inventor: Dr. Cossack! Of course it's revealed that Dr. Wily was really behind it all in the first place, but the fact that there's such storytelling at all in a Mega Man game at the time is sorta neat, and it really caught me off guard when text suddenly started appearing on screen once I'd beaten Dr. Cossak XD. It's a neat twist to the formula as it'd been done up to that point, and it sets up the action at play more than well enough.

The action at play is, predictably, Mega Man as it'd been up to that point, but with a bit of a twist. In addition to his dash he gained in Mega Man 3, this is the first game in the series that allowed you to charge your main weapon: the mega buster (or "Rock Buster", as it's called in Japanese). Like the dash, the ability to charge the mega buster is an addition to Mega Man that is pretty divisive among fans on if it's actually a good change, but I at least love it. The mobility and lowered height that the dash gives you combined with this new ability to charge one big shot makes boss fights so much more fun than they were in the past. Instead of it being a choice of a quite hard fight with only your normal pea shooter or demolishing the boss with their weakness, now you have a middle-road option via the charged mega buster. There was only one boss I ended up not fighting with only the mega buster as a result (Dive Man, who was just too hard for me XP), because it was just so much fun fighting them that way.

There are of course eight robot masters to fight, and they're all pretty good fights. My personal favorite was Pharaoh Man, as he makes for a really great fight if you're fighting him with only the charged buster (though I did use their weakness when fighting them in the boss rush. I'm not quite THAT gung ho about it ^^;). The level design is really solid as well, with only really Bright Man being the one I thought had a pretty unfair part or two. It's what you'd expect from a Mega Man game, and it's a very polished version of that experience.

The presentation is again what you'd expect Mega Man 4 to have. The enemy and robot master designs are fun and interesting, and Mega Man himself is as iconic as ever in his traditional 8-bit look. The music is also predictably excellent, with my favorite track being Dive Man's stage. He may be the hardest robot master in this game, but his stage's music is really good~

Verdict: Highly Recommended. This was only the first of what has proven to be quite the dive/re-dive into retro Mega Man stuff, but it was one I enjoyed a lot! It's a very polished experience that brings both old and new together in a really satisfying and fun way. If you've got it on one of the loads of collections its been released on over the years, or can somehow find an original copy, this is absolutely a Mega Man game not worth skipping.

I think dust man is pretty cool

There’s no real reason for Mega Man 4 to be a huge drop-off in quality. Really, looked at in a certain light, it’s got more polish than ever, but that’s part of the problem. Mega Man 4 is the double-digit seasons of The Simpsons; a high-quality failure whose greatest failing is a misunderstanding of what made the golden era of the franchise so perfect.

The plot and the presentation is straight-up intrusive here. From the opening video to Mega Man’s cartoon-ready presentation on the weapon get screens to the actual in-game dialogue from Cossack’s daughter, you get the feel of a game that really wants you to know it could be an animation if it really wanted. These touches don’t necessarily create the impression of a development team ashamed of the fact their creation is reduced to a video game, but it does make it seem aspirational, like being a fun, gameplay-focused video game isn’t enough anymore.

The levels are… cheaper? The series as a whole gets a bit of a bad rap for sudden enemies knocking you into pits or onto spikes, and up until now I don’t think that was merited, but the bullshit is here in spades. Lots of cheap one touch deaths, where twitch response or memorisation are now essential, and it feels like it’s replaced the smarter level design of the earlier games. This is particularly annoying in the obnoxiously plentiful Cossack/Wily stages, which outstay their welcome long before we even learn Cossack’s reasons for attacking us. Harsh but fair level design ruled the first three Mega Man games, and yet here it’s more common to just get comedically fucked over.

The robot masters… well… it’s nice to see Dust Man, a creation of Yusuke Murata, who would go on to be the artist for Eyeshield 21, as well as One-Punch Man. It’s nice to see him. But he’s a chump. As is Frog Man. Two entry points to the loop, and they’re both the sort of easy bullet sponge idiots I was hoping wouldn’t exist after MM3’s stronger opening gambits. On the plus side, half the weapons you get for blasting through this easy assortment of Masters are dreadfully boring, so you can resent your quick victories in more ways than one. It’s hard to be creative this many masters in, but a less good time freeze, a lump of shit, and a homing fist are not gonna get the old brain going, and frog man’s rain ability is just a great example of a power making ‘sense’ not stopping it from sucking.

The new robot master weapons aren’t the only new weaponry to hand, as we have a charge beam, which feels like a long overdue feature, mainstay of the series that it becomes, but that isn’t actually any more effective than my quickly flailing thumb is in most situations. Thankfully the wire grapple goes a bit further as a unique and interesting weapon, and the returning Rush abilities are… wait, why did this game have Rush Marine? I didn’t use it once! I forgot all about it!

All these abilities are chosen from the new pause menu, sending us completely away from the action for the first time so as to fit everything on one screen, and while it feels wrong somehow after the first three games, the added clarity of the full screen is appreciated.

I really can’t overstate how this outstayed its welcome with me. I don’t know that it’s actually any longer than the other games, especially considering the doc robot stuff in MM3, but by having two separate maps for the final sprint I had fatigue set in way earlier, not helped by the shittier design choices along the way. And then at the end I got a 3 stage Wily who’s beyond easy to beat. The first Wily boss literally has a safe spot to stand right next to it! That level of exhaustion with one of the most surefire franchises for me as a person who plays games is weird, especially when these games are all such short experiences.

A drop from 5 to 2 stars feels harsh, but MM4 feels like an exercise in making the wrong choices within the right framework. I know things improve quickly again, but for me this is the black sheep of the NES Mega Man games, and that’s a bit of a bummer. Onward to MM5, it can only go up from here.

I typically don't have much to say about Classic Rockman games, as the X series is much more my cup of tea, but this one was cool enough to warrant some comments. The Robot Masters of this one were much more challenging and fun to beat than other games, I loved learning all their patterns. Genuinely takes some skill to beat a lot of these guys if you're not just looping or stalling them with weaknesses like Toad Man or Pharaoh Man. I don't think their weaknesses are particularly obvious, though, and that's half the fun of Rockman for me: seeing the names and designs of all the bosses you'll face, trying to "solve" their weaknesses with logic, and then experimenting to see if you're right. Some made sense, some were completely wack to the point where I was getting frustrated spending time playing through the whole stage, many of which are also very difficult, just to find out I was wrong. Even so, I love all the designs of these Robot Masters, if nothing else.

Dr. Cossack and Kalinka were cute as a subversion of expectations, the first time a "twist" villain was done in one of these games.

The final Wily Capsule fight is absolutely the standout part of the whole game, though. Really awesome and challenging fight.

Mega Man 4? More like Mega Man bore.

I've only liked one Mega Man game so far (MM3) but this is the first game in the series that I think I'd call outright bad. MM1 and 2 may be fundamentally flawed in a way that 4 isn't, but this is a much more soulless experience. Weapons are mostly just slightly altered versions of previous weapons, the music doesn't match up to 2's, and I just hate the level design. The level design in this game is completely barren, basic, and way less intricate than in previous games, with virtually no risk-reward elements. To compensate, there's way more enemy spam throughout, as if that can substitute for challenging difficulty. And the castle levels, my least favourite part of any Mega Man game, are doubled down here, making them feel even more endless than they already were. Yippee...

Two stars because Mega Man controls great as always (the only reason I'm still pushing through these games), the charged shot is a welcome addition, and the visuals and presentation are an awesome step up from the first three games and probably one of the best-looking NES games in general. Still, bad game. Holding out hope that I'll like 5 and 6 because I've made a commitment to finishing these games before I start the X series.

Feels a lot more modern than the others. Also looks really good for an NES game, looks almost like an early Sega Genesis game in some parts. Took a huge break between 1-3 on the Wily Wars to this. Was gonna replay 2 and 3 through the NES versions but realized I like, don't really wanna do that teehee.


Don't Worry, Mega Man Drops Jan 7th !!

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kalinka kalinka kalinka kala
kalinka kalinka kalinka kala

Mega Man shattered Dr. Wily’s plans three times and world peace has been maintained so far… but history repeats itself.

If you couldn’t tell from my journal entries, I am absolutely obliterating Mega Man games this weekend. Mega Man 4 introduces the Mega Buster, thereby rounding out the arsenal that will define these games for years to come. This one just feels great, and it’s also got my favorite group of Robot Masters so far (ESPECIALLY Skull Man). It also seems like Capcom is getting closer and closer to defining the perfect difficulty curve for these games, although I should note that this one drops lives and Energy Tanks like candy. Even with all of that in mind, Mega Man 4 doesn’t have too many new tricks. On to Mega Man 5