Reviews from

in the past


gostei muito do jogo, visual das fases e o level design são bons, a trilha sonora eu achei meio fraquinha comparada a outros jogos, gráficos são lindíssimos nem tem o que falar, dificuldade bem balanceada. acho que minha maior crítica ao jogo são as partes do maldito "slide-slide-jump-jump)

Voice acting, snowboarding sections, bad weapons, mid game.

What was with Capcom games in particular and having the corniest voice acting for a while.

There's a lot of cool improvements with this game, like the level design feeling less cramped than 7 and being able to shoot Mega Buster while still having a Robot Master weapon equipped. And I think it's neat that this time around that the latter four RM stages feel designed with the idea that you have the first four's weapons in mind. Just the Wily stages are an absolute blur.

Finalmente um jogo do Mega Man em que não sou completamente um desastre... Os níveis têm checkpoints mais generosos, e os chefes têm padrões bem fáceis de acompanhar; a dublagem dá uma boa ajuda.
Acho engraçado o Rush virar uma moto, e nenhuma fase explorar isso direito. Preferia que tivesse algum upgrade de pulo ou velocidade, porque vários pulos são muito precisos, e também o jeito de alcançar lugares altos é através do Tornado Hold, que às vezes deixa a desejar.

"Good Luck, Megaman!" ~ Roll

good sprites but overall a pretty average megaman game


ESSE É MUITO BRABOOO

OST quase um Atmospheric DnB, bosses criativos, cutscenes anime igual X4, animações muito fluídas (a animação do met nesse jogo é mto bonita pqp).
Os únicos problema dele são a quantidade de loading, os bolts como coletáveis e o level design que é bem meh.

E quem reclama do jump jump slide slide é pura skill issue.

Una pena que un juego tan bonito graficamente haya retrocedido tanto conforme a su antecesor.

Megaman y Bass es mejor juego.

if youre marathoning the mm games, i can see this entry being pretty weak, the burnout would have hit pretty hard by this point
it doesnt do much different or even necessarily better than previous games for the most part, but it does look and control damn fine while doing it. theres still plenty of classic mega man annoyance, and some very frustrating bosses, but i never found it enough to ruin the experience. the animated cutscenes are also quite the treat (with the undub hack)
after giving this game up for years, it finally grew on me

The animation and graphics are quite different from 7 and the others but still pleasing.
The gameplay is good, as expected, with some changes like the bolt store that let's you customize some things but in the end, I didn't really pay too much attention to it.
The game and bosses are really easy, probably one of the easiest of the series.
A good game that has nothing really remarkable about it for me.

Played on the Switch version of Mega Man Legacy Collection 2, collected all bolts and cleared the game. Never again, you hear?

You must recover all the energy immediately w-Megaman

All Hail The Mega Ball

Mega Man 8 is a game with many faces. And i don't just mean the Playstation/Sega Saturn differences. Mega Man 8, being the first mainline sidescrolling Classic Mega Man game to use voice acting, is one of the funniest and most cringeworthy games of all time ("Doctah Wahwee" is a cornerstone of the western Mega Man fanbase). Mega Man 8, introducing a weapon that drops a platform in front of you to quickly jump off of while you're in the air, is one of the most mechanically deep Classic Mega Man games. Mega Man 8 is a game that follows in its predecessor's footsteps and adds more ability-based puzzles and secrets in each level, emphasizing the adventure that games can bring. Mega Man 8 is a game that sets a new cosmic status quo, which is promptly ignored by the series. It's a game with many faces, and i only find a few of them ugly.

When you're not listening to the lazy, grating, embarrassing, and above all funny voice acting, Mega Man 8 is treating your ears to some of my favorite video game music of all time. Mega Man 8 takes the chiptunes of the classic series and expertly translates that 8-bit style to synthesized techno music. 8's soundtrack is a lot more laid back and subdued compared to its high octane brothers, but i think that just makes it unique. The Stage Select, Tengu Man, Aqua Man, and Wily Tower 1 themes in this game are the best and you should totally listen to them for several hours straight while you draw comic pages, like i have done many times.

Speaking of which, your mileage may vary on this but as a visual person, the backgrounds in Mega Man 8 are supremely inspiring. The rolling verdant hills of Tengu Man's stage, cleaved with city-filled valleys, the flashing metropolis of Frost Man's stage, and the sugarsweet toyland of Clown Man's stage are all beautifully and lovingly rendered and make me want to spend a day there. Tengu Man's especially. I really like Tengu Man's stage.

I have beaten Mega Man 8 three times in my life, despite trying my hardest to get past Wily Tower 1 as a child who hadn't grasped the concept of Being Good at video games just yet.

Mega Man 8 is a fairly easy time with gorgeous anime cutscenes that you might find yourself having to Endure rather than Enjoy. (just find a way to play the Japanese version if you don't want to deal with the voice acting). If you can get over the minor hurdle of annoying and funny voices (or you just skip them), i recommend this game to you. It's an excellent time and i love it. Play Mega Man 8. the Saturn version has some more bosses but the Playstation one is still a fine time.

One more thing, the English voice acting for Roll has her say "Good luck, Mega Man!" in the cutest sweetest voice ever and i hope i can one day get in touch with the voice actress Michelle Gazepis and thank her for doing a line read that has stuck with me my entire life.

it’s really a mixed bag. terrible story (english voice acting aside, we all know about that), weird sprites with a lanky, rubbery mega man and a perspective that doesn’t really make sense or look good, janky weapons and required segments with some, the list of flaws goes on. but with gorgeous backgrounds, good boss designs, and amazing music, it’s hard to call it the worst.

This review contains spoilers

One of the easiest games so far. I enjoyed playing it. The backgrounds and the art style are beatiful, even if they are not too close to the previous games.
I tried all the boss weapons (even though the Charged Buster, with or without the shots, was OP), but none felt particularly dinstict, other than the Thunder claw and the Tornado, that were used during the traversal od=f stages.

It looks good, it sounds better, and it's got some of the best 'so bad, it's good' English dubbing this side of 'Symphony of the Night.' I just wish the game wasn't so damn gimmicky with the Rush abilities.

Putting collectibles just before a checkpoint-screen transition is more evil than whatever Evil Energy actually is

This is the best Mega man soundtrack and I will not hear otherwise.

I’ve sat on this one for a few days, and am no closer to really knowing how I feel about Mega Man 8. I’ve made clear in previous reviews that I don’t like the feeling of angling for an anime that runs through the worst of these games, but this is such an accomplished attempt at that very thing that I can’t help but be charmed by it. From the cutscenes (haha bad dub, yes, but Xebec were no slouches, crafting some beautiful cutscenes to compress down into garbage. Almost five years since their closure and the wistful nostalgia is getting painful) to the meticulously over-animated sprites and lush environments, it’s some next level pandering to another medium.

The gameplay is… different. Sometimes it’s garbage, there’s a lot of instant death moments that feel like the game’s fault, which was rare in the 8-bit era. Sometimes it’s spectacular, such as the robot masters and other bosses, where the larger sprites and meticulous animation allows room for some amazing reading and reacting (Tengu Man in particular is a stand out for this, where you get so used to different poses and heights that you feel like a genius for handling). By and large though it doesn’t feel like Mega Man to me, which is why I was prepared to hate this from the start. Even positive changes like being able to have the buster and a sub-weapon equipped feel sacrilegious to this old brain.

Rush gets fucked over again, swapping utility and armour for a bike form(neat), and a bunch of far less interesting but far more… toyetic? Animation-friendly? applications that can collectively be used once per level. I’d moan about it more, but we still get Rush Jet for special shooter sections where you summon all your pals to your side, and the healing option is the only way I could stand a chance against Wily 2.

The limited screws and item purchase system is kind of neat, but only a small handful are particularly useful, so I never felt driven to 100% completion. It feels like the bones of a good idea, but needed more than half-baked options to really maximise its potential.

And so I’m in a weird position where this isn’t a game I like, but is a game I can recognise as being very good at its core aims, which is being a cartoon you can play. That’s… God, I mean that’s more than 7 ever did, and so three stars feels fair. I feel like I might revisit this one day on the Saturn just to see if the changes made there make for a better experience.

Mega Man 8 finally clicked with me when I realized this is the only game where you can use the buster with special weapons, and it makes combat in this game so much fun.

Se queda a deber comparado a 7, pero esta decente.

PD: Que chingue a su madre el Jump Jump Slide Slide

O último jogo da minha maratona de Mega Man clássico. O jogo possui os mesmo defeitos do 7, o jogo é lento, os controles não respondem bem, e dessa vez eu experienciei dois freezes, que me forçaram a reiniciar o jogo.

Porém, o jogo compensa bem com levels divertidos e lindos, além dos bosses que tem designs bonitos e são interessantes de se enfrentar. Se os problemas que citei fossem resolvidos, seria facilmente o meu favorito desses oito primeiros.

This game is fun to play and controls really well, with the voice acting being incredibly entertaining, but similarly to Mega Man 7 I just don't really feel like going through the whole game just to say I've completed it when my overall enjoyment will be minimal. I think this is just because whilst I do like Mega Man games, they're just so extremely similar that even new graphics and power-ups haven't really interested me for a while, and these games lack the innovation that other game series from the NES had gone through by this time, for example Mario had gone 3D the same year Mega Man 8 released.

It's through no fault of this game that I didn't enjoy it as much as I wanted to, but I hope that Mega Man 9 and 10 being NES throwbacks make better use of this overdone formula, and aren't purely nostalgia which won't do much for me.

Level design can be pretty bs at times and some weapons are a bit silly (kick ball weapon) but other than that it can be an enjoyable experience.


While this IS another one I've beaten before, I only kinda think I've beaten it before, as I remembered just about nothing at all about this game. It's very possible I've actually mis-remembered beating it as a kid, since there is SO little about this game I recalled compared to other games I've only beaten once like Mega Man 7. Nevertheless, I've beaten it here again, and it took me around four hours to 100% the Japanese version game.

Mega Man 8 was released quite closely to Mega Man X4, and it shares some similarities in its presentation and story in that regard. You have a lot of animated anime cutscenes that get you up to speed that are really well voice acted in Japanese and very infamously poorly voice acted (even for the time) in English ^^;. Investigating a "meteorite" that has crashed on a remote island that was a former Dr. Wily base, Mega Man finds a crashed robot from space, Duo, as well as shards of some horrible enemy he was fighting before he crashed. However, Dr. Wily gathers up the evil bits and plans to use them for his own devices, and Mega Man is here to stop him! Honestly, while he may be cool, Duo's presence in the story feels fairly contrived and unimportant, even for a Mega Man game ^^;. But the story isn't really why we're here. We're here for action and shooting, and this game thankfully delivers on that, albeit in its own strange way.

Made so much later and on the PS1 to boot, Mega Man 8 feels like a serious black sheep of the classic series, and in many ways it feels more like a spin-off of the X series. The stages are fun, and have two sections with a continue point in the middle (just like Mega Man X4), and they also have gimmicks quite frequently, such as a shoot'em up-style section, or the infamously difficult snowboarding sections.

I honestly have trouble articulating exactly how they don't quite feel like classic Mega Man levels, but I think it's down to the pacing of their design. Between the traversal gimmicks and even the traversal powers such as the grappling hook, the stages have a much different pacing to them. The move to much larger areas full of platforms and away from the very room/corridor-based quicker action of the previous titles also contributes to this. Heck, they even remove E-tanks (and give you different mid-stage healing), give you dedicated mega buster and special weapon buttons, and there's even the new weapon the Mega Ball which you can use to get up to some interesting platforming shenanigans. This isn't to say that Mega Man 8 is bad, so much as I understand why it is such a divisive entry in the series, as it is definitely not Mega Man as it'd been before. While I quite liked how the stages worked, I can easily understand people not gelling with how this game does its thing.

Another change they've thankfully done is made the camera zoomed out more and made Mega Man smaller, and that contributes both to better feeling stage design as well as better boss fights. The robot masters make for really entertaining and technical fights, and you can really feel the inspiration from the X-series in just how much you'll need to dash and utilize your special weapons in order to defeat them. Bosses are no longer quite so comically weak to their weaknesses, so even if you're fighting them "the easy way", you'll need to stay on your toes to win these fights. That approach to boss design as well as the removal of E-tanks does ultimately make this a bit of a harder game than a lot of the earlier Mega Man games, but it's thankfully more so a good challenging than a frustrating challenge.

The presentation is really well done, as you'd hope for with an early-/mid-life PS1 game. The animated cutscenes are, as mentioned before, very pretty, but the in-game sprites are also highly detailed and full of character. The VA for the bosses gives them just a bit more personality that brings them to life in a way previous bosses weren't. You also have a more electronic music-style of soundtrack, and while that isn't so much my jam compared to music in the older classic games or in the X series, it's still really quality.


Verdict: Highly Recommended. Mega Man 8 is a divisive Mega Man game and it really deserves that reputation. It's classic Mega Man as he'd never been (and, at least since then, never be in the future) imagined again, and I really understand people not enjoying that. It's so unique and quirky that it's actually pretty hard for me to feel super good about comparing it to other entries in the series, but despite that it's still a game I enjoyed a lot. It's not my favorite in the series, but I still enjoyed it way more than I thought I would, to the point I'm even considering trying to hunt down the hella expensive and rare Saturn version because it adds a couple extra optional bosses and has remixed music~

Special shoutout to my friend DogStrong for helping me through the game, and appreciating it even more ^w^ <3


Beautiful game but all the weapons do the same damage

This review contains spoilers

This game is a strange mixed bag that I can't help but appreciate. It does so many weird things and strays somewhat far from the more focused and concise design of the first 6 NES games, and then the evolution of that formula that 7 did. A lot of stages include crazy gimmicks, like snowboarding or flying shmup sections (I especially enjoyed the Wily Castle 1 snowboarding stage. Really difficult and took a lot of practice to nail!), and they sometimes go on for too long. But the stages are still fun even if they're not "traditional".

I'm conflicted on how I feel about them splitting the Robot Masters into two groups of four again. On one hand, this game does it even worse than 7, because the first four Robot Masters all have cyclical weaknesses only against each other (Tengu>Clown>Grenade>Frost), and then the second set also has cyclical weaknesses only against each other (Sword>Search>Astro>Aqua). This wasn't the case in 7, and nothing really made me think that this WOULD be the case. So I struggled for a while trying to logically figure out ANY of the weaknesses for the later bosses. I wouldn't go so far as to say this is a bad design choice, but it's one I definitely disliked.

On the other hand, the benefit of this is that there are stages in the second half of the game, like Sword Man's stage, that take full advantage of the fact that you have a specific set of weapons. They run you through a gauntlet testing your skills with the first four weapons, and I thought that was awesome. The level design in this game had a fair mix of challenge and fun.

The Robot Masters in general were great this game. They were all extremely fun to fight, using weaknesses or not, and their personalities were really cool too. I like that Tengu Man spoke like a samurai, or how Search Man has two heads with two personalities and screams "WILY BANZAI!!!" when he gets killed, or how Astro Man just starts shrieking if you target him with Homing Sniper (Astro Man's VA, Issei Futamata also voices Web Spidus and Cyber Kujacker, two of my favorite bosses from X4). As I said with X4, giving the bosses voice acting and more dynamic animations really helps make them more fun characters. Even Cutman and Woodman got voices for the first time in this game. The Japanese voice acting for everyone else was pretty good.

The animated cutscenes were great, even if the story was a little lame. Forte hardly had anything to do. Considering how 7 cemented Forte as a new rival to Rock, I expected him to show up a little more often instead of just whining to fight Rock the whole time. Duo was a lot less important than I thought he'd be. I like him as a character though, and I'd love to see him return someday.

This game was neat, but it just makes me wish there was a genuine Rockman anime (Wishing Upon A Star doesn't really count lol) because the intro cinematic with Electrical Communication is the best part of the game.

this game only getting a 3.3 proves to me that classic megaman fans only like games that play like megaman 2 and hate any sort of change

Achei mais interessante que o 7, boa evolução para a franquia.